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Ike

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Posts posted by Ike

  1. Well this went a lot more smoothly than my first Spanky moon destruction. A lot cheaper too! After moving my fleet back from the first attack colony I deleted the planet and dropped a new colony next to one of Spanky's more frequently-used moons. Due to it being in a high-traffic area, I thought it best to get a moon there as well. Got one on the third try [thanks to trd and JaFoste] and gave out a pair of moons to boot. :P

     

    Spanky then moved his fleet to the moon and prevented an attack. However, then he started to be all sneaky and FS his fleet from his moon to the DF using RIPs. At first he did this at 20% (~3.5 hours) but a couple of times -- when I was not prepared -- he did a 10% FS (~7 hours). That would be enough for me to launch and destroy the moon while he was on FS and thus strand his fleet in G1 -- 200 SS or 1 Galaxy from his nearest JG. Sadly, as I noted, I missed a recall on my FS the one time I could have really taken advantage of this and it was too late to launch by the time my RIPs returned.

     

    The next day, I made sure my FS returned in time and I launched 12 waves toward him (6 to G1 and 6 to G3). However, he came online late and saw them, so I recalled. An hour later he went into (v) mode. He came out for a few hours two days later and then popped back in. Two days later, with my RIPs at the ready, he came back out. I checked and his fleet was at 1:458, so that night I launched six waves of four RIPs each (14% chance to destroy moon and 46% chance to lose RIPs) and none of the RIPs died and the moon survived. :Just_Cuz_21: Go ahead and do the math on the probability of THAT happening.

     

    So I sent the RIPs on a day-and-a-half FS and prepared for today. Around 18:00 server time I decided to send six waves of four RIPs each at his G3 moon in the hopes he would move his fleet (which was back at 1:234:13). He came online a couple of hours later and sent: Hello! To which I replied: Howdy! but did not recall. An hour or so later I saw activity on 1:234:13 and 3:88:4. I went out to the movies and returned just after the system reset. No activity on his Main since the reset, so I probed around for his fleet. Nowhere in sight. I assumed he jumped it to 3:88:4 and sent it on a FS to catch my RIPs, but there was also the possibility that he split it and was going to try to :hugs: both fleets. So I recalled the lead wave going to 1:234:13 and sent a probe to arrive two seconds before the lead wave would have arrived.

     

    I was overjoyed when the probe showed no fleet. I was ecstatic when I went to Galaxy view and saw NO MOON! Guess I'll just wait and see what happens in G3, RIPs are still enroute. :(

     

    Wave 2

     

    Your fleet from planet Goodbye lil (Moon) [1:234:14] arrived at the moon of the planet on [1:234:13] of VENTRILOQUIST. Your deathstar aims its alternating graviton shock cannon at the satellite. At first, light quakes increasingly build up on the surface of the moon. The moon begins to deform and is torn apart. Gigantic chunks of rubble come flying towards your fleet. It is too late to evade them. Your entire fleet is obliterated in a hail of rubble.

    Moon destruction chance: 14% DS destruction chance: 46%

    Kovalsky_G1_Moon.jpg

    Kovalsky_G1_NoMoon.jpg

     

    I thought I saved a list of buildings on the moon, but I can't find it. There was at least a JG, Level 4 Phalanx, and I think Level 5 Lunar Base.

     

    - Ike

  2. OK, so I got a moon right next to Spanky's moon in 1:234 and moved the RIPs there. However, the Spankster was a little erratic with his FS times, or left his fleet on that moon. Eventually, last week I thought I had an opportunity, but he came back online late and went into (v) mode after I recalled. :3lmao: So he came back out of (v) mode this morning and I waited for all of the activity to die. I launched 6 waves of four RIP each, 6-8 seconds apart.

     

    Now the really weird part. Each wave has a 14% chance to blow up the moon and a 46% chance to get blown up. Total chance of elimination of moon is ~60% No RIPs were destroyed and the moon survived. :gogo:

     

    Wave 1

     

    Your fleet from Moon Goodbye Lil (Moon) [1:234:14] arrived at the moon of the planet on [1:234:13] of Ventriloquist. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 14%, DS destruction chance: 46%

     

    Wave 2

     

    Your fleet from Moon Goodbye Lil (Moon) [1:234:14] arrived at the moon of the planet on [1:234:13] of Ventriloquist. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 14%, DS destruction chance: 46%

     

    Wave 3

     

    Your fleet from Moon Goodbye Lil (Moon) [1:234:14] arrived at the moon of the planet on [1:234:13] of Ventriloquist. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 14%, DS destruction chance: 46%

     

    Wave 4

     

    Your fleet from Moon Goodbye Lil (Moon) [1:234:14] arrived at the moon of the planet on [1:234:13] of Ventriloquist. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 14%, DS destruction chance: 46%

     

    Wave 5

     

    Your fleet from Moon Goodbye Lil (Moon) [1:234:14] arrived at the moon of the planet on [1:234:13] of Ventriloquist. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 14%, DS destruction chance: 46%

     

    Wave 6

     

    Your fleet from Moon Goodbye Lil (Moon) [1:234:14] arrived at the moon of the planet on [1:234:13] of Ventriloquist. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 14%, DS destruction chance: 46%

  3. Not much to say about this hit, a basic probe and smash. I was looking around for targets in G3 and came across a juicy target, but it will take a little bit of planning. So I kept looking and came across this beauty. Nice turtled planet below, but the fleet is left on a JG moon with a couple 100K deuterium and no activity. Based on my last hit (on the turtled planet) a few weeks ago, I guessed he would not be too active, and I was not disappointed. :)

     

    Jumped recs, BC and cargos, launched, watched, waited, hit . . . waited . . . waited . . . recycled. :D

     

    _____________________________________

     

    Attacker Ike

    _____________________________________

     

    Battlecruiser 500

    _____________________________________

     

     

    _____________________________________

     

    Defender FMX198

    _____________________________________

     

    Light Fighter 518

    Cruiser 290

    _____________________________________

     

    The attacker has won the battle!

    He captured

    0 metal, 0 crystal, and 133,936 deuterium

     

    The attacker lost a total of 0 units.

    The defender lost a total of 9,902,000 units.

    At these space coordinates now float 2,206,200 metal and 764,400 crystal.

    The chance for a moon to be created is 0%

     

    Follow-ups:

     

    The attacker has won the battle!

    He captured

    0 metal, 0 crystal, and 66,968 deuterium

    He captured

    0 metal, 0 crystal, and 33,484 deuterium

    He captured

    0 metal, 0 crystal, and 16,742 deuterium

    He captured

    0 metal, 0 crystal, and 8371 deuterium

     

    Recyclers:

     

    Your 200 Recyclers have a total capacity of 4,000,000.

    At the target, 2,206,200 metal and 769,500 crystal are floating in space.

    You have harvested 2,206,200 metal and 769,500 crystal.

     

    Fuel:

     

    ~100,000 for fleet, follow-ups and recs.

  4. On Wednesday/Thursday of last week the name changed (again) on Cabe's account. This time it is Reksio Komunista. Per Borg, that is a player on the ogame.pl server. I just checked the forum and indeed, I found Reksio Komunista and Yakusa, both in Uni14.pl and Alliance A.K. And Yakasu has "Dark Passion Play" in his .sig, which is the name of one of Spanky's planets . . . or at least it was when Yakasu was on the account.

     

    Not long after changing names, he sent me a pm out of the blue (something like: d(*_*)b pills). No idea why. Then he went into (v) mode. Two days later, he popped out for a few hours and then went back in. I am guessing that the account has changed owners again (at least for a month), so people may wish to be a bit wary when it comes back out of (v) mode. Expect some activity and perhaps a change of patterns.

     

    - Ike

  5. Got bored waiting around for Spanky to screw up -- he did, last night, but I was not ready due to forgetting to recall FS ontime yesterday. :) Decided I would scout around and see where I could burn a few MM deuterium in return for lots-o-crystal. Came across this little gem and figured a decent chance a turtle like this would not be too active, so I jumped fleet and recs, launched recs, waited for return of FS with deuterium, launched fleet at 70% Recs were about 38 minutes behind fleet. That's two more RIPs worth of res. :D

     

    _____________________________________

     

    Attacker Ike

    _____________________________________

     

    Cruiser 10850 (Lost = 375)

    Battleship 1071 (Lost = 4)

    Bomber 105 (Lost = 0)

    Destroyer 3450 (Lost = 1)

    Battle Cruiser 1600 (Lost = 5)

     

    _____________________________________

     

     

    _____________________________________

     

    Defender FMX198

    _____________________________________

     

    Large Cargo 437

    Light Fighter 383

    Cruiser 1027

    Battleship 13

    Recycler 14

    Espionage Probe 16

    Solar Satelite 8586

    Battlecruiser 140

     

    Rocket Launcher 20,656

    Light Laser 3708

    Heavy Laser 225

    Gauss Cannon 208

    Ion Cannon 25

    Plasma Turret 101

    Small Shield 1

    Large Shield 1

    _____________________________________

     

    The attacker has won the battle!

    He captured

    220,855 metal, 40,038 crystal, and 862,568 deuterium

     

    The attacker lost a total of 10,715,000 units.

    The defender lost a total of 125,505,000 units.

    At these space coordinates now float 10,453,800 metal and 9,943,800 crystal.

    The chance for a moon to be created is 0%

     

    Recyclers:

     

    Your 1100 Recyclers have a total capacity of 22,000,000.

    At the target, 10,453,800 metal and 9,945,600 crystal are floating in space.

    You have harvested 10,453,800 metal and 9,945,600 crystal.

     

    Deuterium cost = 2.9 MM (fleet) and 200K (recs).

  6. So much more interesting than my job.

    And that's after I've bugged my manager for some more work. Though I should get some interesting stuff to do next week, re-designing some reports due to a re-organisation in a related team to more closely align it with the business.

     

    Well, at least you don't have to deal with people like this lovely individual from this morning. And more importantly, you don't have to check out all those images and videos on their twenty-five harddrives, three laptops, two thumb drives, . . .

     

    :3lmao:

  7. I can log in to uni9 just fine but havent been able to login to uni36 for hours...luckily I havent got a fleet...still though id like to get some sh*t done! Anyone else having problems? Also, I went to check the o-forum and cant get that up either. Whats the deal:)

     

    Not sure about Uni36, but there was a message that the oForums would be down for a few hours for upgrades.

     

    - Ike

  8. They sometimes say "third time the charm." Well my third "six-wave" attack was the charm. Although technically it was the 15th time the charm. :) I sent six waves, the first and third wave were only a single RIP and the second and fourth-sixth were each two RIPs. Overall, the six waves had a 50% chance of success.

     

    Wave 1

     

    Your fleet from planet Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. Your deathstar aims its alternating graviton shock cannon at the satellite. Light quakes shake the surface of the moon. But something is wrong. The graviton cannon causes the deathstar to vibrate. There is feedback. The deathstar ruptures into millions of pieces. The resulting shock waves destroy your entire fleet.

    Moon destruction chance: 9% DS destruction chance: 45%

     

    Wave 2

     

    Your fleet from Moon Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 12.7279220614%, DS destruction chance: 45%

     

    Wave 3

     

    Your fleet from planet Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. Your deathstar aims its alternating graviton shock cannon at the satellite. Your deathstar aims its alternating graviton shock cannon at the satellite. At first, light quakes increasingly build up on the surface of the moon. The moon begins to deform and is torn apart. Gigantic chunks of rubble come flying towards your fleet. It is too late to evade them. Your entire fleet is obliterated in a hail of rubble.

    Moon destruction chance: 9% DS destruction chance: 45%

    G8_before.gif

    G8_after.gif

     

    - Ike

     

    EDIT: Corrected Moon Destruction chance on second wave.

  9. I decided to give it another go, this time one RIP per wave -- overall 43% chance of moon destruction. Perhaps I should not have bothered? :4rofl: At least I took out his 6 Battlecruisers and 175 Sat . . . so there!

     

    The attacker has won the battle!

    He captured

    0 metal, 0 crystal, and 431 deuterium

     

    The attacker lost a total of 0 units.

    The defender lost a total of 775,000 units.

    At these space coordinates now float 72,000 metal and 154,500 crystal.

     

    ALL DF covered.

     

    Wave 1

     

    Your fleet from planet Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. Your deathstar aims its alternating graviton shock cannon at the satellite. Light quakes shake the surface of the moon. But something is wrong. The graviton cannon causes the deathstar to vibrate. There is feedback. The deathstar ruptures into millions of pieces. The resulting shock waves destroy your entire fleet.

    Moon destruction chance: 9% DS destruction chance: 45%

     

    Wave 2

     

    Your fleet from Moon Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 9%, DS destruction chance: 45%

     

    Wave 3

     

    Your fleet from Moon Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 9%, DS destruction chance: 45%

     

    Wave 4

     

    Your fleet from planet Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. Your deathstar aims its alternating graviton shock cannon at the satellite. Light quakes shake the surface of the moon. But something is wrong. The graviton cannon causes the deathstar to vibrate. There is feedback. The deathstar ruptures into millions of pieces. The resulting shock waves destroy your entire fleet.

    Moon destruction chance: 9% DS destruction chance: 45%

     

    Wave 5

     

    Your fleet from Moon Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 9%, DS destruction chance: 45%

     

    Wave 6

     

    Your fleet from Moon Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 9%, DS destruction chance: 45%

     

    - Ike

  10. Well, the plan was a fairly simple one. After Spanky was inactive for a few days I sent six waves of RIPs at his G3 moon while his fleet was on the planet. If successful, it would have stranded his fleet in G3 without a JG and the nearest moon a Galaxy away. However, he came online and moved his fleet. :) So I moved to Plan B . . . or maybe it is C or D at this point. ;) I sent a Colony Ship from G7 to arrive one slot away from his G8 moon at approximately the time he normally signs off. There was activity on his planet/moon approximately 2 minutes before the colony appeared, but nothing after, so he never saw it show up. Meanwhile, I scanned every SS for 64 SS in each direction to make sure that no fleeters were in the area and would be able to phalanx me. SlowHand [MOB] Ranked 157 was 23 SS away, but based on his fleet score, I did not think it likely that he would be able to send enough fleet in time to seriously threaten the operation. However, I decided to send 500 recs along so I could threaten to pickup any DF and thus dissuade attackers. :)

     

    As soon as the colony was up (99 fields), I sent 500 recs and 18 RIPs on a 25-hour journey. They arrived around Spanky's normal sack time and I watched for activity. No pings, no intercepting fleet. I figured that Spanky does not use the moon much and no reason for him to go to Galaxy View from there, so he was unlikely to see it. I figured out where Spanky's fleet was (G2), and the activity on all of his other planets disappeared at the same time, but there was still activity on the one with his fleet. I checked with PAWNZ and sure enough, someone from NN had probed him. So I launched 5.25 hours one-way. Six waves of 3 RIPs each. Each wave having a 45% chance of being destroyed and a 15.6% chance of destroying the moon. Overall a 63.82% chance to destroy the moon.

     

    I was hoping to take out the moon and lose no more than 2 waves -- a pretty average result. Well, Fate had a rather different idea of an April Fool's joke. :D

     

    Wave 1

     

    Your fleet from planet Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. Your deathstar aims its alternating graviton shock cannon at the satellite. Light quakes shake the surface of the moon. But something is wrong. The graviton cannon causes the deathstar to vibrate. There is feedback. The deathstar ruptures into millions of pieces. The resulting shock waves destroy your entire fleet.

    Moon destruction chance: 15.5884572681% DS destruction chance: 45%

     

    Wave 2

     

    Your fleet from planet Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. Your deathstar aims its alternating graviton shock cannon at the satellite. Light quakes shake the surface of the moon. But something is wrong. The graviton cannon causes the deathstar to vibrate. There is feedback. The deathstar ruptures into millions of pieces. The resulting shock waves destroy your entire fleet.

    Moon destruction chance: 15.5884572681% DS destruction chance: 45%

     

    Wave 3

     

    Your fleet from Moon Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 15.5884572681%, DS destruction chance: 45%

     

    Wave 4

     

    Your fleet from planet Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. Your deathstar aims its alternating graviton shock cannon at the satellite. Light quakes shake the surface of the moon. But something is wrong. The graviton cannon causes the deathstar to vibrate. There is feedback. The deathstar ruptures into millions of pieces. The resulting shock waves destroy your entire fleet.

    Moon destruction chance: 15.5884572681% DS destruction chance: 45%

     

    Wave 5

     

    Your fleet from planet Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. Your deathstar aims its alternating graviton shock cannon at the satellite. Light quakes shake the surface of the moon. But something is wrong. The graviton cannon causes the deathstar to vibrate. There is feedback. The deathstar ruptures into millions of pieces. The resulting shock waves destroy your entire fleet.

    Moon destruction chance: 15.5884572681% DS destruction chance: 45%

     

    Wave 6

     

    Your fleet from Moon Passionate Dark [8:148:6] arrived at the moon of the planet on [8:148:7] of DARK PASSION. The structure of the moon was not sufficiently weakened, and the fleet is returning to its home planet.

    Moon destruction chance: 15.5884572681%, DS destruction chance: 45%

     

    So, 12 RIPs down, and now he knows I am there. On the plus side, although he came online 50 minutes after the attack and had 400K deuterium on the planet, he did not phalanx and destroy the two waves of RIPs returning home. Probably 'cause he is a big wuss. :thumbsup: But the question now is what to do? I can't attack the moon again for 24 hours due to the bashing rules. I don't really want to leave the RIPs just sitting there. I would tend to suspect that he may be on his guard now and it takes 24 hours to get RIPs there, so it is hard to sneak them out there. Do I pull them back and try again somewhere else in a few days? Anyone want to trade moon shots . . . maybe I can get a moon there, which would facilitate moving RIPs back and forth. Or I can move to 7:48 and try to get a moon there and harrass Spanky and NEW. Some small moons there. Hmmmm . . . thoughts or suggestions?

     

    - Ike

    p.s. On the plus side, with recent hits I still have 83 RIPs with two more in production, and probably an 86th starting production by the end of the day.

  11. I got a shipment of deuterium from GoGo and a shipment of Crystal from Yaga, and found myself in the strange position of lots of crystal and deuterium, but no metal. So I started browsing the local serfs, looking for some metal to collect. And what to my wondering eyes should appear? Yeah, sats. Lots of them. Not exactly metal rich, but there was ~10 MM metal on the planet and another 4 MM metal worth of fleet, so I send the RIPs on their merry way. Sadly, a few hours later, yopato comes online and . . . wait for it . . . burns ~ 10 MM metal, 2 MM and a few 100K of deuterium building 40 Plasmas and 3300 RL, to further enturtle his planet. Pretty stupid waste of res if you ask me, as he'll lose 20-30% and I was going to draw anyway. I figured if he was really inactive I could come back for the res later. :blink:

     

    As I said, not so very bright, but then, he packs up his remaining 8 MM of deuterium and sends his whole fleet on a 107 hour, round-trip planet -> DF FS. o_O So I assume that he will probably recall at some point before my RIPs can return and relaunch, but no, he does not. So I hit his remaining sats (~260K crystal profit) and defenses to clear the way for a profitable return hit on his fleet. He came online about 15 hours or so before the return and sent res from all of his planets to this one, so the return hit was even more profitable. :lol: But, he never saw the launch and did not drop by for the return. Too bad for him. Guess he'll get a nice little April Fool's present when he does log in. :) Four second phalanx with recs one second behind.

     

     

    Sat Crash

     

    _____________________________________

     

    Attacker Ike

    _____________________________________

     

    Death Star 91

    _____________________________________

     

     

    _____________________________________

     

    Defender yopato

    _____________________________________

     

    Solar Satelite 8225 (Lost = 7772)

     

    Rocket Launcher 35,659 (Lost = 33,828)

    Light Laser 1820 (Lost = 1735)

    Heavy Laser 971 (Lost = 916)

    Gauss Cannon 282 (Lost = 261)

    Ion Cannon 106 (Lost = 104)

    Plasma Turret 286 (Lost = 263)

    Small Shield 1 (Lost = 1)

    Large Shield 1 (Lost = 1)

    _____________________________________

     

    The battle ended in a draw.

     

    The attacker lost a total of 0 units.

    The defender lost a total of 130,385,000 units.

    At these space coordinates now float 0 metal and 4,663,200 crystal.

    The chance for a moon to be created is 20%

     

    Recyclers:

     

    Your 300 Recyclers have a total capacity of 6,000,000.

    At the target, 0 metal and 4,669,500 crystal are floating in space.

    You have harvested 0 metal and 4,669,500 crystal.

     

    Fleet Crash

     

    _____________________________________

     

    Attacker Ike

    _____________________________________

     

    Death Star 76

    _____________________________________

     

     

    _____________________________________

     

    Defender yopato

    _____________________________________

     

    Small Cargo 5

    Large Cargo 1500

    Light Fighter 517

    Cruiser 78

    Battleship 12

    Cargo Ship 1

    Recycler 76

    Espionage Probe 140

    Bomber 3

    Solar Satelite 20

    Battlecruiser 17

     

    Rocket Launcher 17800

    Light Laser 868

    Heavy Laser 850

    Gauss Cannon 156

    Ion Cannon 49

    Plasma Turret 153

    Small Shield 1

    Large Shield 1

    _____________________________________

     

    The attacker has won the battle!

    He captured

    891,384 metal, 371,434 crystal, and 3,499,200 deuterium

     

    The attacker lost a total of 0 units.

    The defender lost a total of 91,163,000 units.

    At these space coordinates now float 4,227,300 metal and 3,499,200 crystal.

    The chance for a moon to be created is 20%

     

    Recyclers:

     

    Your 400 Recyclers have a total capacity of 8,000,000.

    At the target, 4,227,300 metal and 3,499,200 crystal are floating in space.

    You have harvested 4,227,300 metal and 3,499,200 crystal.

  12. Cassandra posted a note about April Fools Jokes on the OoF, so I thought perhaps we should play a little prank on Uni 9. Some time this evening, after 00:00 server time, I am planning to post a War Thread in the Diplomacy Section. I hope that everyone will participate in a lively discussion. Perhaps DAWN will back-up IKE, and PAWNZ can backup D.a.r.k.? I don't know, we'll just have to see what seems best. :D

     

    - Ike

  13. A guy with lots-o-turtled planets. I used to hit them in G5 with my old account. And what do you know? He has more planets by GoGo's Main. :gun2:

     

     

    _____________________________________

     

    Attacker Ike

    _____________________________________

     

    Death Star 90

    _____________________________________

     

     

    _____________________________________

     

    Defender James

    _____________________________________

     

    Large Cargo 50 (Lost = 47)

    Recycler 30 (Lost = 29)

    Destroyer 41 (Lost = 38)

    Battlecruiser 37 (Lost = 31)

     

    Rocket Launcher 5000 (Lost = 4487)

    Gauss Cannon 1036 (Lost = 908)

    Ion Cannon 84 (Lost = 74)

    Plasma Turret 428 (Lost = 391)

    Small Shield 1 (Lost = 1)

    Large Shield 1 (Lost = 1)

    _____________________________________

     

    The battle ended in a draw. Both fleets returned to their planets.

     

    The attacker lost a total of 0 units.

    The defender lost a total of 89,344,000 units.

    At these space coordinates now float 1,314,600 metal and 1,318,800 crystal.

    The chance for a moon to be created is 20%

     

    Recyclers:

     

    Your 150 Recyclers have a total capacity of 3,000,000.

    At the target, 1,314,600 metal and 1,319,100 crystal are floating in space.

    You have harvested 1,314,600 metal and 1,319,100 crystal.

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