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Qlio

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    dunno
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    Lithuania

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Indium Shaman

Indium Shaman (4/20)

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  1. When I was playing diablo 2 mods, I found 1 mod that used diablo, mefisto, baal and other bosses instead or regular chars. Do you think it would be possible to make something like that in sacred2? How cool it would be to play diablo, with his special spells and some additional skills, doing dark campaign only. Char model could be some monster, and armor and weapons would not affect its look.
  2. I use light saber for my caster druid, it looks badass Btw sorc Inferno seems either bugged or I cant figure out how to use it properly. It sprays fire over long range and makes enemy burn, called plague burn or something, which spreads to nearby enemies. How I love DoT that spreads, unfortunately I cant seem to make it work, 5 out of 10 casts actually does any damage and 1 out of 10 causes plague burning. Just my short testing, maybe I did something wrong but I couldnt make it work.
  3. About Succubus. It was very frustrating zone but I think they are somehow bugged. They start walking like in non attack mode and they dont die, even heals? Do they have heal? If not then there is something wrong with them. I kept casting armagedon, they kept taking damage but while they were walking they just seem to never die. So I had to stand still and let them wack me while I rain armagedon, which is awesome for boss killing but not good against succubus. Btw, I have a suggestion. Barbarian WW skill is a bit disappointing compared to diablo2. Maybe it would be possible to add like 1 or multiple twisters when you use WW? Atm he just swings weapon slowly around his head and it doesnt look appealing to use it.
  4. Im not very familiar this names. 1. What is 4star island? that island in multiplayer with many teleport options? 2. what is blood quest? 3. by saying main quest for gold, you mean you did all story mode to unlock gold difficulty or you only need certain quest to unlock gold? because img doing story mode and it takes many hours to run through all of it, maybe im doing something wrong.
  5. How do you reach lvl200 in just 2-4 days? Is that 35k monsters killed or what?
  6. When I was playing summoner druid I did not notice but today I have been playing caster druid and I came across these Succubus. I hate them so much. Dragon boss was easier than 1 succubus. Im not sure if its suppose to do so much damage with some rapid firing balls or whatever they are. I dont mnd them having 3 times more hp than regular mobs and having high resistances but their damage is so ripy. I even got bugged spamming potions. Of course I havent played this game for ages so I might be nooby.
  7. DeathAngel7 I think holy bolt is suppose to do more damage to undeads, it even says that damage in skill descrption. btw, where can you find mefisto?
  8. woot, just in time as I was getting ready for sleep. rip sleep
  9. wow cool, I cant wait! btw, I think Druid's minions do way too much dmg. I think necro minions do less dmg. they rip bosses in seconds. for example monster have 400 life, minions do 800dmg per hit. so if boss has like 20k life, it feels too easy, all you have to do is stay away from boss hits and wait till minions hit.
  10. Greatings. First of all, I was playing diablo 2 mods and thinking, how I wish sacred 2 to have some cool mods. So I searched google and found diablo2 mod for sacred2 LOL, AWESOME. But my first steps with this mod wasnt very pleasant. Im getting ripped in 1 sec by 1 skeleton champion. I know there is survival mod included and I have read it made mobs stronger, which is fine, but I have tried playing all classes, multiple builds and all melee builds failed hard. The only way I play is using druid summons. They wreck bosses in seconds and protect me. So I was thinking is there way to remove survival mod or reduce monster damage or maybe I need some tips how to play with it. While I managed to play "ok" with barb, but once I reached golem boss I had no chances. I assume in higher levels you can get better gears, more skills to protect yourself, but low levels is hell for me. Other than that I like this mod a lot but this monster damage is crazy.
  11. uh... I think you copy pasted it twice =) anyway, then I was testing my dmg, I was naked, and the way damage increased did not please me... what I mean about enrage and +damage% was that enrage and +damage% are calculated independantly and then are summed up, which makes it much lower attack than you suppose to get.... in example, I had a dual wield inquisitor, it was showing 3.6-4.4k attack in stats window, with full enrage bonus and I had around 550% enrage,but with 25% hp left (I use that mod to increase to 35% hp) my dmg went only up to 6.6k. The thing is that my "3.6-4.4k " had been increased by around 250% damage that I got from niobium blacksmith, but enrage doesnt take "3.6-4.4k" it takes base damage value and then it sums it up. So +damage % is good only to add small part of damage compared to what you get from enrage. I think STR might have bigger impact because it increases base damage right? I didnt mark exact numbers, but I definetly saw my attack going up more than 5 times, so I guess it scales linearly.
  12. I have done some more testing with enrage. my lvl80 inquisitor, no tactic lore, no other +damage modifiers, no armor, 0.1% survival bonus, non buffed, with a spear and fists, tried testing how enrage scales my damage. I had 400% enrage from buff, and buff also gives fire damage, which doesnt scale together. And I came to a conclusion that enrage only affects plain damage, its like your normal damage + enrage % boost, + damage% modifiers calculated from base damage too. I find this very useless, if you lets say have good gears forged with +damage% modifiers or other source of + damage, you might see something like 5000 damage in stat window, even with 400% enrage it wont turn to 20.000, if you remove all damage modifiers and have like 2000 damage, then multiply it with enrage % and then add additional modifiers (+250% damage in this case), it goes something like your 2000 attack is increased by 400% enrage to 8000, and then add another increase from +damage% modifier, 2000 is increased by 250% which gives +2500, and you end up with only 11.500 damage. I am so disapointed with this, I was playing inquisitor always on a line of death and in most cases seeing my damage multiply only by x2 then it supposed to be x7... And theres no dimishing, its beeing displayed in bonus window, if there is any dimishing it would show. With this said, I will probably leave my inquisitor alone...
  13. yes I understand that, but what about reflect and damage to myself? opponent had full hp, by my hp was below, could it be that reflected dmg was doubled on me?
  14. any mobs, but then I tried pvp against seraphim... my friend had reflection, and I suicided without haveing time to press hp potion lol. about modifier "Oponents level for death blow", does it work like this, I attack someone, he reflects this attack and I have 64% death blow, and my hp is below 64%, will I damage myself with x2 dmg of this attack?
  15. Hello, I have a little question, what is the max value of "Damage of enraged player +x%"? Im using 2x Swords of Blood Dryads and my inquisitor buff lvl66.9, overall I should have around 780% damage of enraged player, but then my hp drops to 35% left, I only see my 3k attack turning to only 6k, is there some limit? 780% means like 7.8x dmg, shouldnt my dmg from 3k turn to 21k? I just thought, maybe its because I have around +300% damage from blacksmith forges, enraged damage doesnt stack with normal damage bonus?
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