Jump to content

LoneNightRaven

Members
  • Posts

    5
  • Joined

  • Last visited

  • Days Won

    1

LoneNightRaven last won the day on September 17 2023

LoneNightRaven had the most liked content!

Previous Fields

  • Favorite pizza topping
    Cheese
  • Why do you want to join DarkMatters?
    I like Sacred 1 and 2, like mods and like to tinker
  • Country
    Russia

LoneNightRaven's Achievements

Polonium Wizard

Polonium Wizard (3/20)

4

Reputation

  1. A few more bugs I encountered in the current run (Barbarian, light path, normal difficulty) with Fallen v15c and a couple minor custom mods (no idle mount sounds and some balance changes): 1. Completing Blind Guardian quest leaves a permanent quest marker without any quest info attached to it - it persists on save reload and game restart. It happens for the 5th time for me (3 times in Enhanced Edition and for the 2nd time in Fallen) and I believe it goes away with the completion of The Undead Legion quest chain. 2. The Wrong Path quest (taken from inquisition at temple in Thylysium) has an incorrect quest marker which points to the wrong location - in the quest log it points to the prison, on the world map it's kind of random and only upon travelling to Sloeford it points to the correct NPC. 3. Lucreti's Stars helmet and Tinwora's Curse mace have issues with their models. No other mods installed. Not affected by graphics settings. The mace looks the same in the latest Enhanced Edition mod as well. 4. Barbarian's Iron Skin combat art - its Tough modification says it gives way more Defense than in actually does.
  2. Hi, guys and Flix in particular. I just completed a run with v15c and I wanted to express my gratitude for a very enjoyable experience and all the effort made over a long period of time to make this mod. A thank You to everyone involved. I have a couple more runs planned already. In case it's still can be useful here is the list of bugs I encountered: 1. Adding to kuelho's post above - all the sound settings are reset upon launching the game (volume included). The culprit is the "sound" section in the provided optionsDefault.txt file. 2. The new fonts are not used by default. They are in graphics26.zip and either needed to be manually installed or some editing is required. 3. A few enemy spells inflict a disproportionate damage compared to a typical enemy attack. Worst offender - "skeleton_chainlightning" used by Lithos (floating crystals), Elite Whisp, summoned Upgraded Skeletal Mage and Enemy_warrior_brave_ex. I can provide a savefile on Silver run, made in a cave in Crystal Plane where elite versions of Lithos inflict about 10 times more damage than a typical enemy skill at that point. There are 3 of them right at the entrance and if all attack and at least one crits they kill the player character outright. 4. Some enemies can occasionally start to permanently move (or rather slide) at a high constant speed in a random direction. Sometimes happens with quest-related enemies too causing them to quickly move out of reach. > Edit: After 20+ hours I didn't see this happen on my Barbarian run. So this must be related to Amazon's Multiple Shot combat art and Throwback modification specifically. It gives a knock back chance and with arrows from bows often flying back and forth from Multiple Shot it's the likely cause of the bug. 5. This might be by design but companion NPC Agent Aurora from "The Medallion of Wrath" quest is very squishy and draws a lot of attention. To keep the NPC alive you basically need to clear out all enemies on your way to the destination. I've encountered none of these issues after 3 complete runs with Enhanced Edition v3. Thanks again for the great mod. (A late) Edit: added to 4th one a bit more after starting another run.
  3. Thanks for the good answers, Flix. And thanks for looking into it. One more small bug to add - I just saw Ambul NPC from "Days Gone By" quest (south-east of Twainbrook) become invincible. He is an escorted NPC that turns hostile. Looked like he had extremely high HP pool and was instantly regenerating damage after each hit. Quicksaving and reloading resolved this but he was teleported to his original location before the quest, as expected I think. Did anyone experience something similar?
  4. I think it looks ok on the ground, but not in the hand. Special shaders and FX usually aren't applied until the item is in-hand so there may be something going wrong there. I'll review the surface entries. Do you have a damage converter socketed in the blue slot? No, just a freshly dropped item.
  5. Hi, guys. I'm currently very much enjoying a new run and I wanted to say thank You to Flix and others for putting so much time and effort into making it possible with the Enhanced Edition and the Community Patch. Thanks for the fantastic work. Flix, If You don't mind, I have a few questions: 1. Can I use a character from Enhanced Edition 2.0 and continue in 3.0a without any issues? 2. Is Character Editor safe to use if I want to just edit combat art modifications? 3. Tinwora's Curse isn't displayed correctly for me. Is it on my end or not? Only CM 1.6, Enhanced Edition 3.0a and a few minor mods are installed like font replacement. Unaffected by settings. In character's hand and on the ground:
×
×
  • Create New...
Please Sign In or Sign Up