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Atticus Finch

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  • All time best video game ever played
    todds adventures in slime world
  • Real Name
    Mark
  • Country
    Australia

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  1. Hi again. sorry for posting questions you.ve already answered just missed them Ive got a pretty good understanding of the all the mechanics now so I might start over with my HE. Intell I understand now is the way to go. The only other thing is the final skill. Now im taking everything in your guide except del lore as its a waste. So im thinking combat discipline over damage lore. There is a base damage bonus and a good reduction in regen times with it and you can just have the one CA as a combo. what do you htink? I'd keep going with my toon but I took revenge and fiery ardour....its the ardour one I really regret might keep the revenge mod in as you could get the reflection up pretty high. If I just took the one gold regen mode would it still decrease my regen times a fair bit
  2. Hey there Katran. Great guide. Just starting out and it was a massive help. Firstly just want to let you know that a poster on gamefaqs has copy pasted this over there, hopefully its taken down by now or given you credit at least. level 22 now and would like your advice. My build is pretty much the same as yours except ive been putting points into stamina. Are the extra points in intel worth it at higher lvls? I've heard that its pretty negliable due to the automatic base increase and its better to go with vit or stam. What are your thoughts on this? Also with the IS mods I went with revenge and fiery ardour as I thought this would be great in defence. Also really having a hard time with the ancient fireball mods trying to decide the silver and gold. Thinking globe and hot pursuit as two spilt fireballs doesnt seem that good of an idea. Do they usually connect? Seeing as BT will take out mobs anyway wouldnt one more powerful fireball be better to take out the stronger enemies left? OK thanks for the guide and your help
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