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Sacred Guide: The BFG Seraphim Build


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The BFG Seraphim (I have taken this to level 140 HC)

 

1. Attributes: 100% Phys regen

 

2. Skills:

a. Level 1: Magic Lore -- ignore it.

b. Level 1: Weapon Lore -- Max it.

c. Level 3: Concentration -- Max it.

d. Level 6: Constitution -- about 1/3 level.

e. Level 12: Parry -- about 1/3 level.

f. Level 20: Armour -- about 1/3 level.

g. Level 30: LHW Lore -- enough to keep your BFG or back-up weapon at 220 AS.

h Level 50: Agility -- mostly to pump defense when Parry hit a diminished ROI.

(note -- you do not need skill points alone to maintain your levels. Look for gear that can boost them as well.)

 

3. Green (Melee) combat arts:

a. BFG: keep the duration time as close as possible to regen time. You will be pumping a lot of runes into this.

b. Attack: this is your main backup for BFG. Keep it pumped so that your regen time is under 3.0 seconds. Keep it under 2.5 seconds when your AS gets over 180. Keep it under 2.0 seconds when your AS maxes at 220. Look for replaceable gear (as opposed to learning runes) to maintain this level until you reach Gold. After that it is safer to learn runes as you specialize your gear to maximize BFG.

c. Combat Jump: learn one rune initially. This is mostly for exploration, and as an escape from nasty mobs and entangling. If you decide to pump it, keep the regen time under 1.0 second.

d. Whirling Hit: learn one rune initially. This is nice when mobbed, and you need some breathing room.

e. Hard Hit: Keep the CA regen under 0.5 seconds. (but see "combos" for more details.)

 

4. Blue (Magic) combat arts:

a. Celestial light -- Really one rune will do. This is mainly for use between levels 1-20. The damage is small, but it is a powerful leeching tool when dealing with mobs. The leech is cumulative against all enemies inside of the Area of Effect. Also early on, it can be used as a ranged weapon against enemies that cannot reach you, like on the other side of a fence, door, or river.

b. Lightning -- again one rune will do. This is an over-finesse, but lightning can be used to pick out enemies from a distant mob and get them to rush you one at a time.

c. Ignore the rest.

 

5. Weapon slots (1-5):

a. Slot one: Backup weapon. BFG has dead time (about 5-6 seconds) so it is not possible to run it 24/7. There will be times when a recast of BFG is not practical, so you need a backup weapon for those instances. Choose a 2-handed LHW, or a 1-handed LHW and Shield.

b. Slot two: BFG booster. This is a 1-handed weapon+shield with the maximum number of sockets, or with the highest bonus to BFG. The sockets, of course, get filled with more gear that has BFG bonuses. This will be important when rune harvesting dries up -- or much later when you hit your BFG cap for learned runes.

c. Slot three: Magic Find. For when you are opening chests or looking for magic hiding places.

d. Slot four: Speed items. Items that increase your movement speed when you are traveling from point A to B.

e. Slot five: Toys. For that mondo sized axe, kinky whip, or the kill animals weapon.

 

6. CA slots (6-10):

a. SLot 6: Attack

b. SLot 7: CL up to around level 20. Then replace with JC or WH

c. Slot 8: BFG

d. Slot 9: JC or WH

e. Slot 10: Combo of your choice (1x CL, 1x BFG, 4x HH, JC-WH-BFG)

 

7. Gear:

a. Body armour: look for item that primarily boost RSM, concentration, phys regen, and BFG. Secondary boosts are Def and resistance.

b. Slot one: This spot should be your backup LHW. Look for moderate damage, decent defense, and maybe special mods like entangling. Again, this is simply your standby in between BFG casts.

 

8. Socketing strategy

a. Early game: look for Leech vamp runes, Gladiator RSM runes (especially attack), and runes with +15 to attack and defense

b. Mid game: replace the runes with rings and amulets that boost your Regen rate, and increase your defense and physical damage.

c. Late game: begin transitioning to high DEF and High RES, whiule maintaining your BFG duration and regen rate.

 

There are a million ways to tweak and finesse this, but it is a basic guide to get you off and running. You may find that you don;t really use the BFG much until level 20, but that is the nature of most seraphim builds. From 1-20 she survives with basic Magic and Melee until her special modes become more effective. Hopefully This Guide will generate a lot of discussion and spin-offs for special BFG builds!

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