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machination

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  1. I went up the subject ... desolate! There had to a new version of the patch (V0080) ... Is it you again Sankekur possible to slightly increase the number of enemies as you do? Here creature.txt and spawn.txt: http://www.mediafire.com/?zzynzyl4wn0 Well, thank you in advance!
  2. Sankekur thank you! It is still fun to see the rats, spiders, etc. ... in Ancaria! The number of enemies is perfect! Especially when these little critters are often used to finish a quest! Again thank you for listening! Have a nice day, and soon!
  3. Ok, it's really nice! I would wait patience! On this, spend a nice day!
  4. Hello! So with the CM Patch V70 in there and a new creatures.txt spawn.txt ... Is it possible you Sankekur slightly modify the number of enemies as you do in my quote? Here are the new files for the new and creatures.txt spawn.txt: http://www.mediafire.com/?dm0n0jzvjz5 Je vous en serais reconnaissant! D'avance merci et à bientôt!
  5. Thank you Sankekur! The modification of the number of enemies suits me perfectly! For the number of monster elite…. I will make my small research on the forum ^^ Still thank you for your kindness
  6. The DIY is given in an earlier post in this thread (post 3 I think) if you want to try it yourself. For those who are interested (and lazy ) download: Here or here. Overwrite the creatures.txt and spawn.txt in the scripts/server dir with the files in the archive. Note: These file also include other mods, like removing undead respawn, removing rats and bats, removing monster strafing etc. (I am also feeling lazy so I am not making a mod that just increases the spawns ) Note2: use at own risk and make backups of files you overwrite. Only played up to platinum using this. The swamps and any area that has spitting spiders is a total nightmare. Last time round I didn't do any of the escort quests in the swamp region, basically impossible. The NPC would just run of and insta-death. Funnily, even without this mod in swamp, the npc's have same chance of life. Only ones that survive are the ones that don't get attacked. Endless rooting via multiple olms would also be a nuisance, the fact the spitting spiders do it too (champions anyway) only adds to the fun. Getting 15k experience form Champion werewolves would be fun. If it was like the Diablo 2 players option, it would be easier as you wouldn't need to exit game to change settings, and could turn it on/off with ease. I didn't find the rooting to be much of a problem, I noticed that sometimes even if you are rooted you can still use Assailing Somersault to move to enemies. On the other hand the Olms that cast blind were a big problem, but with them I just turned their spells off in spell.txt or something (cheating I guess, but made the swamp a bit more enjoyable) Hello! I have a small question with you pose… the number of enemies is rather sufficient for me… I have nevertheless to test with this file, but I find that it there with too many enemies. I come to the fact… of afflicting if I ask some too much: Somebody little to remake the same thing by increasing the number of enemies slightly AND you can also increase the number of monster “Champion” (elite)? Or if concealed makes a too great modification (so that its takes less time), could you just increase the number of Champion slightly PLEASE? Thank you in advance with all those which will answer my request… and to afflict “bad English”…
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