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Posts posted by Antitrust
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Yeah, it has been suggested that hc should be avoided for now, because this lack of balance will kill you sooner or later
I've been happily ignoring the suggestion, and my death toll has been three toons so far
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If gold drops are anything like D2, we'll be seeing piles of 5-10k per champion monster in later difficulties
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The only way to change attributes is by gems, which you can upgrade up to 14(!) tiers! but then again, to die with a highly upgraded gem would be like losing all the gems you ever got.
you need 3 gems for every 1 gem of the higher tier, so all in all for a max gem:
3^14= 4782969
You need to find 4782969 of the lowest tier of that specific type of gem to get one max.
oh and a gems attribute changes depending on what piece of armor you put it on, which means you cant really pump up things by socketing either.
The flaw in your calculation is that you won't upgrade gems 14 levels That's like trying to cube a Zod from El runes...
Better gems will be dropping, and the auction house makes then extremely easy to find. You can combine those
Oh, and I'll play primarily hardcore, and some softcore just because not all my friends play hardcore :cha (18):
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You can bind a "Move" function to one of your keys, and pressing the key will make the character run towards the mouse cursor without clicking to move.
This is an awesome feature that might not be obvious, and it should be done asap Looking back at D2, I can't believe we played without it
It is useful because it lets you run closer to enemies without clicking on them, or without trying to pick up items in the middle of a fight - very annoying and dangerous.
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Oh my god, another game... I'm already stuffed with diablo 3 and guild wars 2 though
gogo
I can't imagine how you expect to play both
Maybe D3 until GW2 comes out...
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(but who is counting...)
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I'm seriously considering getting it. Depends on the final state of the game I guess.
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It could have been a PvP bonus. You get large bonuses for being mounted, so dismounting you could be useful for your opponent.
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Survival bonus is somehow calculated based on the amount of time spent in combat. So basically the game takes that time and puts it in some formula.
You can increase the UBpivot value in the balance file, it will adjust one of the variables in that formula and bump your survival bonus.
So it'll basically need less time to get a 100% bonus. If you really must do it that way...
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This is sad indeed
Have they mentioned anything about the online activation future of Sacred 2? I hope the activation servers aren't going to be shut down without removing the DRM...
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Found it!
Now I want one again
gogo
This should be on the wiki Box content for each release.
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If I remember correctly, item bonuses don't change based on character level (they are only generated based on it, or on the level of monster).
The bonuses only change if you switch the current difficulty (only for some bonuses such as Serious Open Wounds), or when you increase a skill level (only for modifiable bonuses).
Are you sure you hadn't switched a difficulty before looking at that shield for the second time?
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Beardless dwarves... they look kinda naked
Maybe they'll grow beards until the release though.
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Next December
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As a first character... In my opinion you'd have the most fun with a softcore build similar to the following:
The idea is to experience the most aspects and challenges of the game.
The importance of unlocking item modifiers is very subjective, so having Sword Weapons in the mix will let you see whether it's worth it. You'll be able to fully utilize any sword that drops, and experiment with various weapon styles.
Three purely defensive skills will give you lots of survivability.
A small portion of skill points in Warding Energy will give you even more survivability, plus all the fun that comes with the the additional set of Combat Arts.
I intentionally left out the spoiler skills like Enhanced Perception and Bargaining. Without them, every item will be worth picking up, and every unique drop will be like a Christmas-level event
It will be more challenging than many experienced players are used to, because the cool stuff they have multiple stashes of won't be there
Strength/Vitality is a nice attribute couple for that build.
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The game calls it Hitpoints and Hitpoint Regeneration, so do we have to reinvent the wheel?
We can use Health as a general term, and Hitpoints where it gets technical. So we can say that "Health of the characters is measured in hitpoints, etc etc" and stuff ike that.
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They could have named it "Value +%", but no...
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Hmm this must be an Ice&Blood or CM feature, it doesn't work like that on vanilla game
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There are several things that are wrong with D3, this is one of them. Another is region locks, remember how you couldn't play with your Sacred 2 friends across the globe?
Diablo 2 already was a kinda stupid game because of only like a few builds were viable without good gear. Such as the fishymancer.
Absolutely not true There are plenty of viable builds, and they work fine without uber gear.
Of course, if your definition of "viable" means pwning everything on the screen with minimal effort...
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Nice theme, love the gravestones
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I was looking at the pics again and decided to bump this. So much fun here
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Seraphim is an all-around class, with decent (but not best) offense and defense capabilities. Easy to plan and use, suitable for beginners.
Other classes are more advanced, some do more damage, some have more tanking abilities. They are harder to play though, due to their special combat arts or available skills.
Dryads are definitely doing more damage than is good for them, Shadow Warriors can tank much better than you describe (maybe when your son learns more about them) etc etc
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Nice set
However, that jumping Drizzt is just asking for a crossbow bolt +1 into his guts
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Perhaps someone could walk in a somewhat straight line from one side of the map to the other
Ok now I feel dumb... why walk so far when you can just walk a small distance and see how it compares to the same distance on the map?
Playing Softcore or Hardcore for Diablo 3?
in Diablo 3 General Discussion
Posted
Belial ate my level 27 wizard when I almost killed him I had about 2200 hitpoints.
I'll try to get more vitality next time...