Ok this is Levin Array in Spells.txt:
mgr.defineSpell( "in_po_faecherblitz", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_INQ_FAECHERBLITZ_C",
fxTypeSpell = "FX_INQ_FAECHERBLITZ",
fxTypeCastSpecial = "FX_INQ_CAST_M",
duration = 1.000000,
animType = "ANIM_TYPE_SM12",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM05-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_maxangle_cone", 90, 0, 0, 8 },
entry1 = {"et_duration_sec", 495, 5, 0, 8 },
entry2 = {"et_dotdamage_magic", 560, 280, 0, 42 },
entry3 = {"et_range_area", 1250, 0, 0, 4 },
entry4 = {"et_spelldamage_magic", 560, 280, 0, 133 },
entry5 = {"et_maxangle_cone", 45, 0, 1, 8 },
entry6 = {"et_range_area", 250, 0, 2, 4 },
entry7 = {"et_debuff_movespeed", 500, 5, 3, 42 },
entry8 = {"et_debuff_attackspeed", 198, 2, 4, 42 },
entry9 = {"et_life_leech", 33, 7, 5, 9 },
entry10 = {"et_chance_criticalhit", 198, 2, 6, 5 },
},
fightDistance = 300.000000,
aspect = "EA_SE_CELESTIALMAGIC", ----- Changed from ----- aspect = "EA_IN_POWER",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 275,
cost_base = 550,
focus_skill_name = "skill_SE_celestialmagic_focus", ----- Changed from ----- focus_skill_name = "skill_IN_power_focus",
lore_skill_name = "skill_SE_celestialmagic_lore", ----- Changed from ----- lore_skill_name = "skill_IN_power_lore",
spellClass = "cSpellInqFaecherblitz",
spellcontroltype = "eCAtype_a_effect_attack",
sorting_rank = 1,
This is Seraphim in creatures.txt:
mgr.createCreature {
id = 1,
itemtype_id = 1,
name = "SC_Seraphim",
behaviour = "Invalid",
dangerclass = 7,
groupmaxcount = 1,
elite_creature_id = 1,
probabilityforelite = 0.000000,
rank = 999,
tenergy_creature_id = 1,
livesremaining = 0,
unconscioustime = 5,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 1,
equipset_id = 2,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
spells = {
entry0 = { "se_co_schlaghagel" },
entry1 = { "se_co_wirbelsprung" },
entry2 = { "se_co_seelenhammer" },
entry3 = { "se_co_befluegeln" },
entry4 = { "se_co_kampfhaltung" },
entry5 = { "se_cm_lichtsaeule" },
entry6 = { "se_cm_lichtaura" },
entry7 = { "se_cm_bekehrung" },
entry8 = { "in_po_Faecherblitz" }, ----- Changed from ----- { "se_cm_blitz" },
entry9 = { "se_cm_heilen" },
entry10 = { "se_te_energieschild" },
entry11 = { "se_te_beeeffgee" },
entry12 = { "se_te_notschild" },
entry13 = { "se_te_schwertfeuer" },
entry14 = { "se_te_schockwelle" },
},
This is The Levin Array Rune in blueprint.txt:
newBlueprint = {
id = 809,
name = "rune_in_po_Faecherblitz",
palettebits = "1111111111111111",
dmgvariation = 0,
minconstraints = {1,9,0},
lvljump = 0,
usability = 0,
allotment_pmfpi = {1000,0,0,0,0},
uniquename = "rune",
specialuseonly = 0,
bonusgroup0 = {781,1000,1,5,0},
bonusgroup1 = {427,1000,1,5,0},
itemtypes = {6459,},
wearergroups = {'WEARGROUP_INQUISITOR','WEARGROUP_SERAPHIM',}, ----- Changed from ----- {'WEARGROUP_INQUISITOR',}
}
mgr.createBlueprint(809, newBlueprint);
Changed a few other things like animations, but those aren't related to my problems.
Thanks