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rhs408

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Everything posted by rhs408

  1. I will test it out again as well later, one thing that I know for sure is that with Soul Reaver, once the buff animation disappears, you will not see the animation of the souls flying from corpses into the inquisitor anymore, and you therefore also do not get any attack or defense bonus from the enemies that you kill (this is what I was referring to when I said my stat bonues went away, that my Attack and Defense stats were no longer increasing as I killed monsters, even though Soul Reaver was clearly still active since I could still see the buff symbol). With the T-Energy Shroud disappearing on my TG, I didn't really have a way to tell from looking at my stats in the menu if the armor was gone or not, but it always seemed like my armor was much weaker immediately after the shield animation disappeared from my TG. I eventually stopped using my unique mount with him as well, as I was getting tired of constantly losing my shields and needing to reactivate them.
  2. Sounds like a console-only bug then... it definitely does happen though, 100% sure. I noticed the same thing on my TG, T-Energy Shroud would disappear in the same fashion that Reverse Polarity does while riding my unique mount when there are no more enemies on the screen. The same thing happens (the buff animation effect disappears) when not on a mount and no more monsters are around, but the difference is that when on foot, the buffs automatically reactivate when a monster comes near, while on my mount they will never reactivate unless I dismount or manually deactivate/reactivate the buff. My inquis could certianly use the HP boost too, I chose toughness over constitution as my last skill pick thinking that I could offset the HP loss with mounts and putting attribute points into vitality, worst decision ever...
  3. I knew there was some path that I likely missed in Dyr Laigh, it's so confusing there. Thanks!
  4. The buff symbols are staying active, just the "buff effect" disappears. And when the buff animation effect disappears, so does the stat bonuses that I get from those buffs. So it sounds like this is by design then and not a bug...should they not always stay active when riding my unique mount? I know that they are not supposed to work on normal horse mounts.
  5. Looking through Schot's dungeon map I just noticed the huge network of caves on Dryad Isle labeled as "Ancestors Chambers." I have never seen the entrance to this dungeon even though I'm pretty certain that I have explored over there. Is this dungeon available only for certain classes? Or is there a sidequest that needs to be activated before you can enter? Or have I just not looked hard enough? Thanks in advance.
  6. I have pretty much abandoned using my unique mount at all (same thing happens on regular mounts) because it seems my buffs (Soul Weaver and Reverse Polarity for sure, purifying chastiment may still work) always deactivate while I am riding. Soul Weaver always deactivates after all energy from souls has run out, Reverse Polarity deactivates when there are no more monsters nearby and the buff animation disappears. The buffs turn back on if I either dismount or manually turn off the buffs and then turn them back on. Purifying Chastiment may deactivate also, but I can't tell since it has no buff animation. I did a search on this and found some tidbits of related info but no clear answers. Is this a known bug or is this by design? Does the Riding skill have any effect on this? Thanks.
  7. I see, interesting. This brings up another question though, what if the weapon does damage in three different elements (I.e. I often see energy guns with physical, magic, and fire damage), would this type of weapon be capable of inflicting three different DoT status effects? Right, this is kind of why I brought up the question about it. Like I said though, from my experiences I could never quite put a finger on exactly what deadly wounds was doing, but any time I used a weapon that had it as a mod it seemed like it was doing extra damage one way or another. Please do let me know if you are able to confirm the damage reduction or not though so that I can sleep better at night...
  8. Ah Ok... yes that helps a lot thank you. Slevin says "It reduces the enemies hitpoints down to 80% with a duration of 10 sec. So its just a stronger form of Chance to inflict Deep Wounds +X%." So it sounds like it reduces hitpoints down 20%, while deep wounds reduces it down by 8%, is this correct?
  9. Hmm.. odd. I've never had that issue, not that that's weird or anything... normal Sacredness Are you certain that you explored the area that I am referring to? It is a bit tricky because I noticed that when you go to Grunwald, and it displays the title "Grunwald" at the top of the screen when you move into that area, on the world map the entire Grunwald area, including the "freeze zone," shows that it has been explored even when it has not. I only explored there when I became a bit more aware of Map Reveal % and was trying to explore the areas under the "fog" on the minimap. I assume that there are a TON of enemies in this area, but I've never been able to tell since the game has ALWAYS froze up for me here. I tried entering from both the north and south, either way it freezes for me.
  10. This is what I thought it was also. But, I just kind of assumed it because that's what Deadly Wounds were in Guild Wars, so I could very easily be wrong I think that is what "Deep wounds" does? So it sounds like a weapon can only inflict open wounds if there is no elemental modifier and the weapon is mostly physical element...So let's say a sword has fire elemental conversion and 20% chance to inflict open wounds, the open wounds would never be inflicted?
  11. Hi, I have a couple of damage related questions: I've come across a weapon (Thain's Axe) and a couple of nice rare armors that have all 5 elemental DoT modifiers (Chance for Burn, Chance for Weaken, Chance for Freeze, Chance for Poison, Chance to inflict open wounds) on them. But I've never been certain if all of these are actually active and inflict those status effects though - only one or two seem to always work depending on the element of the weapon (fire elemental weapon only inflicts burn, but not freeze or poison, etc). Open wounds seems to work no matter the element type but I could be wrong. Does anyone know the rules on how this works, and if these weapons/armors actually give you the chance to inflict 5 different DoT types regardless of the element of the weapon? Second question is about Chance for Deadly Wounds... I haven't been able to find much info on this modifier other than that the effects are unknown. I've tried out quite a few weapons that have this mod and they always seem to kick major ass, but maybe it's all in my head? Has anyone verified if chance for deadly wounds has ANY effect at all? Or is it about as useful as chance to unseat opponents (which of course does not work)? Sometimes it seems as if the deadly wounds inflicts instant death on an enemy when it connects, but I don't have any way to tell for sure... Any info on these questions would be greatly appreciated, thanks!
  12. Hmm the game has never froze on me from selling items quickly. The area that freezes the game for me 100% of the time though is in Grunwald, east of the cave where the dragon is and west of the forest on the left side of the Grunwald Temple of the Gods. If you play on PS3 do NOT try to explore this area... if you are feeling adventurous and want to test it, make sure to save your game first. Game froze on me 5 out of 5 times out there.
  13. Blacksmith definitely does NOT work on PS3 (I had unfortunately picked it as my LAST skill before I knew it to be broken), do yourself a favor and don't pick it if you haven't already done so. It might not seem like a huge deal now but you'll be kicking yourself later on for picking it, likely to the point that it will be worth starting a brand new character.
  14. I took about a 1 month break to play and beat Final Fantasy XIII, the depth and replay value of that game is laughable compared to Sacred 2. In that one month I've done just about everything that I can possibly do on FFXIII, while after months of playing Sacred 2 I feel as though I've just barely scratched the surface. So many different types of builds that I haven't tried yet, so many items, quests, and new areas still out there to explore... Such a shame that this game was given relatively poor reviews by gaming sites, it is such a rich game once you get the hang of it. It seemed a lot of them gave up on it after a short while of play (as I came close to doing myself when I first tried this game!). Funny, one reviewer said that he used his special skill and a huge demon appeared and then killed him...he then popped out the cd. Lol.
  15. Yes, on PS3 version a Facettelion on Platinum dropped an Enrico's Eternal Search (yes, 4 stars). That's the only legendary that I've ever had drop from a non-quest enemy after getting two level 100+ Niob characters. But without a doubt regular legendaries DO drop, just very, very rarely (obviously).
  16. I got my first Legendary item from a regular drop on Platinum (PS3 Version), the Facettelion dropped an Enrico's Eternal Search ring. Overall crappy item but I was still happy to see that Legendaries do in fact drop on PS3 version.
  17. Hmm never gotten one of these in all of my hours of play on PS3 (2 Niob chars played from scratch), I never tried to do any hardcore shopping though at early levels with high bargaining level... grrr I don't want to start another char
  18. Hi, I recently spotted a resurrection monolith in a spot that is underneath the "clouds" on the maps that Schot posted. If you walk to the northeast most corner of the swamps and then open up the world map you can see it (on PS3 version anyways). There is a monolith on the other side of the northern moutnains on the right side of the map, almost at the very edge. I tried to find a path through the northern mountains to get there but found nothing... it appears that there may be coast line north of those mountains there as well, but I haven't been able to get to any of it, and am now wondering if it is even possible. Did Ascaron accidentally place a monolith over there, or is there a way to actually get to it? Thanks!
  19. In the Jungle, just a bit north of the cave where the switch to start the Epic Office quest is, there is a merchant on the top of a small mountain that I cannot figure out how to get to. From the map on the Wiki, I see there is also a temple on top of this mountain. How the heck do you reach the top of this mountain?
  20. rhs408

    Greed...

    I was just having bad luck at first, Greed does work. Nice to use after clearing a large mob, usually at least one item (or clump of items) pops out. Haven't gotten any unique or sets from it yet, have gotten a couple nice rares though.
  21. rhs408

    Greed...

    I tried out greed a bit last night, so far I think that it is bugged, for PS3 at least... I have yet to see any items pop out of a corpse yet. Can any other PS3 users confirm?
  22. rhs408

    Greed...

    I was wondering if any of you have any experience with the Greed mod for Eruptive Desecreation. Sounds intriguing, a way to get extra item drops...
  23. I fixed the problem... too bad I needed a new disc to realize what was going on. Somehow some way, the game data that was saved on the hard drive became corrupted. I deleted the 9000+ megs of data, reinstalled the game, problem solved. So the only question that remains is.... anyone want to buy a new PS3 Sacred 2 disc?
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