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Broken*Days

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Indium Shaman

Indium Shaman (4/20)

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  1. I would guess the following: search for: mgr.defineSpell( "dr_nm_rindenhaut", { and change fxTypeSpell = "FX_DR_RINDENHAUT", to fxTypeSpell = "", that should rid you of the ugly coating. If you want you can exchange for any other fxtypeSpell tag you find in the other spells. Thanks a lot for this ! I tried many spells, and finally I found the Goldenglade Touch and the Acute Mind spells, now I changed to Acute Mind animation for the Ancient Bark, I even deleted the sounds of the Acute Mind because it's annoying that sound on a permanent buff. Thanks a lot again for this ! BTW, if anyone wants, just follow czevak steps and change: fxTypeSpell = "FX_DR_RINDENHAUT", to fxTypeSpell = "FX_DR_HANDAUFLEGEN", to make Ancient Bark with the Goldenglade Touch animation, or: fxTypeSpell = "FX_DR_RINDENHAUT", to fxTypeSpell = "FX_DR_WACHERVERSTAND", to make Ancient Bark with the Acute Mind animation. Thank you one more time ! Cya.
  2. Yeah, the "Display Buff" works, but I like the other buff from other characters and the Sinister Predator from Dryad. I found a collection of mods on a topic here that changed the appearance of Ancient Bark, but also changed a lot of other things I don't want, so I made a backup and tested the folder "spells" that it changed and the "spells.txt" from "shared" folder, and it changed the appearance of Ancient Bark with the "spells.txt", now I just need to know what line the owner of this mods changed in the .txt so I can change for another one He changed to a green circle around Dryad, much like the Reflection Emanation from Shadow Warrior, only larger and green, better than the old one, but I want to change to other buffs xD If someone knows what I need to change on "spells.txt" to change the Ancient Bark skill, please tell me ! Thanks in advance and for the answers!
  3. Hi everyone ! I want to know if there's any way to change Ancient Bark appearance, since it covers the Dryad's body, but I want to see her, not that green thing, and mounted it stays all over the mount too =/ Is there a way to change the appearance for any other buffs from other characters ? I don't know which files I need to rename/replace for it. Thanks in advance !
  4. Hi all I searched and I couldn't find a answer for this... My question is: Why does the Armanti's Legacy Set have knockback on it ? Since it's a close combat set and Shadow Warrior is a melee character ? I just don't get it... It can be useful with something besides Bow or it was a flaw from the devs part ? And I mean the Elbow part that gives that. But on second though, maybe I could use the entire set and remove only the Elbow, and use another one, since having 7 or 8 set pieces gives the same bonuses, but I just know why this. Thanks in advance !
  5. BTW, here's the screenshot of the Set Quest Rewards I was talking about: http://img148.imageshack.us/img148/7057/sacred2k.jpg
  6. I see. So it's the "Regeneration Per Hit" that does that ? Damn, I have found like 50 rings and amulets on the Merchants and I thought it was Health Regeneration, not combat arts... Well, now I know, I'll buy everytime I see them ^^ I have that on my sleeves, it is a pendant that I crafted into it, a unique one that gives 0.3% Regeneration Per Hit and one other stat I forgot ^^ And the Regeneration Per Hit works with magic's too ? Like, having an amulet with this stat, and then hitting the enemy with a Fireball for example, will reduce the regen time too, or only with melee attacks ? And yeah, I'm doing a Magician High Elf, but I was confused about the Non-Weapon Based thing, now I know what that mean xD Thanks again !
  7. Thanks, I love that sword and the experience bonus from it Two more questions, and I promise these are the last ones ^^ I was going to craft some items on a sword of mine, and the sword was level 50, and the rings and amulets I had to craft in it, was level 61, 64, etc, and I was level 65~68 (can't remember correctly) and I could craft the rings and pendants on the sword even though they had more level than the sword, and the sword raised her level, from 50 to 63 (I guess), and my question is: I can do that all the time if my character have more level than the rings, amulets, etc I want to craft on a item below the level of these rings/amulets ? And the other question is: Now everytime I hit the enemy, my Combat Arts cooldown reduces 1~2 seconds each hit, and I don't know why. It's good to have that, I'm not complaining, but I just want to know the cause of it. I am a Seraphim level 70 with a full Niokaste's Blade Dance set, don't know if this is the cause though ^^ And I asked the Ancient Magic question because I'm trying to make a High Elf and I don't want to mess up the Skills and/or put an useless Skill for her in the build I'm trying to make. Thank you again for the answers, and thank you for being patient with me xD
  8. LoL, I found it on Skooks Corner near the Rune Master like you said The quest giver is Dagoban, and the Seraphim's last class quest, The Hunt III, is in Entruag, in the Orcish Territory. Thanks one more time for this !
  9. Thanks for the answers ! ^^ But there's no "Children and Demons III" nor "The Hunt III" in the SacredWiki, and it doesn't appear the blue circle on the map, and I don't have these quests on my Logbook, I only have the Children and Demons and The Hunt II on the Logbook already finished, and the other ones do not appear, and the circle don't appear anywhere on the map. And that loading screen tip appears, if I get that again, I post an screenshot here. And the horse I meant if that kind of horse exists, because I only saw ordinary ones, not that armored one ^^ Thanks again for the answers !
  10. Yeah, I saw some of the mods there ^^ And I tested Bargaining with the Horse Vendor and the Unique Mounts vendor, they reduced the price of the mounts, but I don't know if it helps getting better horses/unique mounts. The price of the first horse lowered from 1,761,xxx (without Bargaining Relics) to 1,062,xxx (with Bargaining Relics) on a horse vendor. Another question, one of the loading screen tips says "the chance for you to get a set item instead of normal item reward improves with every completed quest" or something among these lines, and my question is: This applyes with quests completed on other cities and on lower levels (Bronze, Silver, Gold, etc) ? Like, if I did all quests on Thylysium on Silver, I have more chances to have better items on another city too (still on Silver difficulty) ? And if I completed a lot of quests on Silver, and go to Gold, I still have the same chance to get a set item on a quest that I had on Silver difficulty ? And the skill "Ancient Magic" increases the damage on all the High Elf's Combat Arts ? I get confused with the "Non-Weapon Based" thing. And that horse on the SacredWiki exists ? I mean this horse. I visited many horse vendors and I never saw one of those, but the highest level I got is level 67 on a Character and Platinum difficulty, so I want to know if that exists on Niobium difficulty and/or higher levels And oh yeah, where is the "Children and Demons III" and "The Hunt III" quests ? There's no quest page for these quests on SacredWiki and I searched here too, nothing, just someone saying some place on the Orcish Territory, but I was there and I couldn't find the quest anywhere. Sorry for the wall of text and the delayed answer =/
  11. By "I don't edit saved files" I mean that I never edited save files, I just wanted to re-spec the skills, but I had to create another Seraphim even if I re-speced, so it's not a problem, I just wanted to know if that happened because I edited the save, and the save editor don't let you edit what you can't have, for example, you can't edit your level, put more points in skills you don't have, put more points in the skills greater than your level (you are level 46 and the skill is level 50 without any item bonus for example), he just edit what you can have, you can't abuse of it, he won't let you. Thanks again for all the answers ! And that sound thing is true ? Aww, I miss Dark Path High Elf lines when accepting a task =/ And I created a Free Game play, but the teleporters I already opened are closed there, that's normal ? I have to move to the boss area on foot/mount everytime ? EDIT: Nevermind, I was on Gold camp, I just finished the Silver camp, so all teleporters on Gold camp are closed, the opened ones are on Silver camp, duh Sorry for that. Another question: Bargaining affects horse vendors and the unique mounts vendor ?
  12. Thanks for all the answers ! And regarding the sound issue: Yes, my audio is working fine and the commentary is already set to "Infrequently", and I can hear all the sounds and commentaries in the game, killing enemies, been hit by enemies, etc, everything, only the sound when you accept a quest that they don't say, when I complete a quest they say phrases, only when I accept a task they don't talk. As for the unique/rare items: By options I mean the stats they have (I expressed myself wrongly, sorry ), like the Huntress of light for example, all the Huntress of Light you get come with the exact same stats (Chance for deadly wounds and Experince Bonus) or they can change ? Like coming with 3 stats, only one, different ones, etc. And for the save editing: I don't edit my save files, it's because I had that Seraphim way before the Ice & Blood, but as I stated, even if I re-speced my Seraphim the way I wanted, I still had to create another one anyway, I just wanted to know if that bug was because I edited the save file or I messed up on the controls. And oh yeah, what does "Chance to halve regeneration time", "Damage of enraged players" and "Damage over time: - Physical - Ice - Fire, etc" means ? And the Dryad runes that give "Damage over time - Physical - Fire,etc" is permanent when you use, or it's just a boost after you use the rune ?
  13. Hi everyone I'm new here and I got some questions, so I compiled them in one thread ^^ 1 - Do bosses (quest bosses and mini-bosses) respawn ? (I killed Bloodclaw once on a quest that is given by a woman, then I saved and exited the game, and I teleported and moved to see if he would respawn, but he didn't, he wasn't there anymore, so that's why I'm asking this, I couldn't find the Harpy Queen in the cave either) ; 2 - Why the characters don't say anything when I get quests anymore ? (I remember that the characters used to say some phrases when you get quests, like Seraphim saying "Don't worry, I'll help you" for example) ; 3 - I found a bunny on Thylysium, I talked to him but I didn't read and clicked on "Ok" when the window opened, because I thought it was one of the Office Employees, but I read in a glance that he said something about a treasure hidden somewhere, then he ran away and I didn't found him again, he was with an exclamation point when I saw him, and I didn't get a quest either. What's the purpose of that ? ; 4 - (This question is kind of useless since I had to create another Seraphim anyway because I messed up the skills and such, but I want to know anyway ^^) I edited my Seraphim Save Game to re-spec the skills and organize them, but after I did that, I noticed that I couldn't heal anymore with her with the Spacebar, sometimes it did heal, and sometimes didn't, and gave the sound when you don't have any potions, but I had like 40 potions. I used the "s2sdec" save editor. The Save Game is glitched ? ; 5 - The skill "Toughness" improves physical resistance or only resistance to elemental damage ? ; 6 - Can I change something on the files to make Seraphim using the Monitor Lizard mount ? ; 7 - "Attack Value" means the chance I have to hit the enemy ? ; 8 - Magic Staff's and "Magic Staff's" skill improve the damage of Magics ? ; 9- Set, rare and unique items can have different options (meaning more diversity) or they are all the same ? ; 10 - Where is the best place to farm Potion of the Mentor ? Whew, I guess these are the questions I have, if I remember more, I post again Thanks in advance !
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