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Andrasael

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Posts posted by Andrasael

  1. 9 hours ago, Narjnaar said:

    Hi, I am here to discuss about the possibility to create a dryad build without the nature weaver buff Ancien Bark.

    Why? Because I dont like the skin that cover the character :sick: and I like to think outside the box. All build I have read always use it and I starting to think that is impossible to play a Dryad that is viable (not optimal I know) in higher difficulty mode without it. :dntknw: 

    My character are always single aspect so, I dont use concentration often. I want to mess around with two general skill to discover and use them for fun.

    I am thinking about the heavy use of the skill Combat Reflexes and the item/skill mod %evade to avoid the maximum of hit. The skill Alchemy become usefull here because one thophy give %evade bonus. When the character take one hit, the skill Armore LoreConstitutionShield Lore (magic build) and the défensive bonus of the skill Speed Lore (range or close combat build) work together to keep alive the Dryad. The skill Spell Resistance do the job with magic damage. I dont know if the potion effect +% of the skill Alchemy or the roast joint trophy will do the job for the heal regeneration over time or in case of hard hit.

    Tell me if you have tryed to build without Ancien Bark or what do you think about the alternative solution. :)

    Hello! Well then - why not, but if you are a caster it is highly recommended for you to choose ancient bark, but if you are single hunter aspect - why not? You discribed all very well. 

  2. Dimitrius, that work, was heavy and heavenly, yep I saw the changes, but should pick some time heavy for enjoynment and for searching your work, besides, it will be soon, and I want also to add darkside patxh for it, but my fellow said that there is some same trouble with some files, for wich we were speaking in pm, but don't figured what is wrong or the same problem with gme. )))

    Best regards Andrasael

  3. On 4/27/2021 at 7:16 PM, xrystal said:

    Hey @Andrasael
    pretty short term solution but should do it for now: I mirrored the file NegativeOne shared to my server - that should not be blocked in your region, hopefully ;)
    With that fix you will see the OpenNet button in the multiplayer menu again which will allow you to play (assuming your CM Patch is 160 Hotfix on game version 2.65.1, older versions may work with self hosted servers, but I am not sure about it as I never tested it).

    Million + to your karma !!!! Thanks a lot. Will try ))) Yep, cm  and 2.65.1. installed.

  4. Just now, Andrasael said:

    Guys and Girls, Greetings all! Long time no see :) Since it's 2021 year and I have a new interest in Sacred 2 got few questions on multiplayer side of PC version, since my ps 3 gone with and years gone I want to ask you how I can play for multiplayer? I gor gold edition of it and got CM patch also. The main question is - how to get files which you upload to dropbox or mediafire, because in Russia we got blocked at those sites, so we cannot go for them.

    Sincerely Andrasael.

    Gogo, Dobri - the old Army of Sacred 2 hear me and answer ^^ I know you will read this.

    • Like! 1
  5. Guys and Girls, Greetings all! Long time no see :) Since it's 2021 year and I have a new interest in Sacred 2 got few questions on multiplayer side of PC version, since my ps 3 gone with and years gone I want to ask you how I can play for multiplayer? I gor gold edition of it and got CM patch also. The main question is - how to get files which you upload to dropbox or mediafire, because in Russia we got blocked at those sites, so we cannot go for them.

    Sincerely Andrasael.

    • Like! 1
  6. God,be praised Essjayehm.This build is awesome! :thumbsup: we have a fully 3 aspect to choose who and how should die,even at pvp I guess this girl will be a certain :paladin: in a**...thanks a lot for that. Maybe it can be modified,but you already wrote about AM and CD. :cow_white: so good farming to all who choose that! :drinks:

  7. Ok, I like Mages, I like Starwars :chef:

    /start joke

    Mmmmm, I like to eat Sith for breakfast, as well!

     

    Ewoks are good, too... but usually I savour those at dessert :drool:

    /end joke

    Sorry, couldn't resist :)

     

    The biggest issue with pure casters on the console versions is that you will typically have to defeat the bosses to advance the difficulties. If you're lucky, you can ask someone online to "glitch" you into the next difficulty, but that may be difficult if noone is playing anymore ;)

     

    Inexorable Subjectation tricks work good for keeping you safe (bosses cannot hit you if they are paralyzed), but doing actual damage to them will be very slow. Raving Thrust and/or Dislodged Spirit are probably your best "damage-dealing" spells for bosses.

     

    Attributes - Vitality and/or Stamina.

    Skills - AS Focus and Lore, NN Focus, Combat Disclipline, Armour Lore, Toughness, Constituion, Bargaining, Concentration and Dual Wield.

     

    Not too sure how much more help you need, Andrasael, but if you have more specific questions, please don't hesitate to ask!

    Thats the main thing I want to know,will wrote after finish it. You see,the main point of all troubles of all Inquisitor-mages what they pick a dual weapon,so we make this just for equipping second weapon+more jewels :Just_Cuz_12: But,we aint dryads with a creeepy :whistle: buff.So less jewels,but more :viking: stuff. Btw nice joke u make I enjoy it :drinks:

  8. Thanks for clarifying that very much lujate.

     

    With my new Seraphim I am level 17. I have Exalted Warrior Focus and Tactics Lore at level 17 so I can mod my Combat Arts ASAP with Armour Lore at 4 and 1 point in Swords.

     

    Here on out I'll keep pumping Exalted Warrior Focus, Tactics Lore and Armour Lore. Once I have fully modded Pelting Strikes, Dashing Alacrity and Battle Stance I will dump points into Armour Lore only for a few levels to get it up to parity with Exalted Warrior Focus and Tactics Lore.

     

    The Squid boss died a lot quicker than with my 1-handed and shield Seraphim.

     

    What can I do to significantly increase my chances of being able to hit harder enemies without boosting the Strength attribute? I want to place most of my first 50 levels into vitality.

     

    With the 1-handed Seraphim even with Swords at level my chances of hitting bosses and harder enemies wasn't great.

    Well, in my opinion seraphim is a quicker, she hit faast, do lot of dmg,and to dump your possibility to hit harder enemies is to farm sets of course + having some jewels with +all skills and for example + attack spd + dmg + defence.And finally find at forum some topics about CA cooldown,it will be necessary here.

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