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Scleameth

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Posts posted by Scleameth

  1. Thanks for the feedback - the thing with the spirit hammer is that it stays around for some time and can cause about 5 knock backs/downs during its' duration. I'll be sure to activate it immediately when summoned just to get the knock down effect at current location. Maybe it's time I rethink my build in any case, since I find myself competing one moment and the next franticly trying to get shields up and waiting for my health respawn!

  2. Just a note that's been bothering me for a while (about my skills - nothing to do with anyone else).

    I like the spirit hammer because of the knock down it grants but unfortunately this sends the mob flying away from it's current position. I don't think it bothers the ranged party members that much, but since Wygram is now also close combat, it might be an annoyance if you let go of a cc skill and the mob suddenly get's flung out of range by my spirit hammer. So I implore you to complain about the effect immediately if it hinders with your attack plan. Fortunately if I "activate" the hammer, it knocks the mob down in place.

  3. I'll send you whatever I have at no cost, but perhaps one day when I finally realize what I want in terms of exotics or legendaries, then we can talk about the return of items? I can't imagine that I'd need the vials back any time soon with the little amount of playing I'm getting done these days.

  4. Thank Max! Great tool and suddenly made me realize that I'm still running around with one level 32 ring! I'm always just taking whatever comes my way and is better than my current gear, but it's still good to see that my (mostly) 50/50 split between Power vs. Toughness/Vitality is still true.

     

    I'm gaining other advantages from virtues like %boon duration and %recharge rate, but I don't think it makes a whole lot of difference on this sheet. But about the weapons, we can only wield one set at a time, but both are added to our overall stats.

    All socketed items other Runes or Sigils (like crystals and medallions), I added to the stats of my armor.

     

    My Guardian.

    16ivdpj.png

     

    Edit - Updated stats according to updated document.

  5. My only attempt at the dungeon was a solo encounter... I got a few good shots in, but ultimately gave up the fight and saved some silver...

    Sorry to hear that. We looked for you last Sunday, but you must have either been AFK or having tech difficulties. :(

    no problem really - I'm sure there's going to be tons more to do in future! Since I'm not on the US project any more my gaming time has been cut down to only a few hours per week (no more work from home days :sigh: )

  6. I barely managed to hang in there with a massive thunderstorm outside... Lighting struck and I was out. I had to reboot to get the connection going again, but did not have any kind of stable signal. Most of the time I'd click my skills, but they would all just flash... having 10 flashing skills and nothing going off was a little frustrating! Not to mention the rubberbanding effect I had to endure. But we managed to scrape a successful run together! At one stage Lujate res'd me, but all I saw was my health going down to about half and about 10 secs later the final 1% of a res complete!

  7. Halloween update and patch notes

     

    I like:

    Added karma rewards to daily and monthly achievements.

     

    Guardian some welcome changes and I'm sure Lujate will appreciate mesmer update:

    Phase Retreat: This skill should no longer teleport players into geometry or other places they shouldn’t be getting into.

     

    Unfortunately no mention of a bug fix to the option 2 AC dungeon...

    only:

    Fixed an area where players could get outside the map in the Flooded Temple.
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