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Munera

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Posts posted by Munera

  1. Is there a new set for the seraphim?

     

    Dibujo-5.jpg

     

    In spanish the full set name was something in latin like Sopor Aethernis, but the item's translation was awful

     

    If you have an access to the bugtracker now, look for issue #283. I can't access mantis now, so no link, sorry.

    That is the new set, and in english all the items have a nice names. But all the translation were initially made by google (I think) and are incorrect.

     

    Thx a lot! The odd thing is that in English the set item names dont appear, but they do in spanish o_O

  2. This is a kind of reward for those who are working in the CM-patch: Kendric's Archon is now in Sacredwiki!

     

    Thank you very much for your efforts guys! :)

     

    Would it be too much to ask for to have the set use a different colour than the Combat Modules set? I know it's just a re-enabled set already in the files, but it just seems a tad.. ..lazy, to have two sets look exactly the same.

     

    What are you talking about? The battery is completely different :lol:

  3. I think that's not a specific animation, but a general one. Every thing which is not considered a secondary damage effect (like opponent's defense/attack value/ physical armor will trigger that animation. Stun is also an exception as well.

     

    Btw that effect happens when modding Sharp Blades or without any mod? Perhaps the answer lies in the folders again :D

  4. No, I am convinced that the skeletons do mostly ice damage. Do some questing in the ghost region, or take on The Phantom, using nothing but the skeletons. Their damage against ice resisting monsters is terrible. On one character my skeletons were doing 500 damage to regular (I.e. only phys. resist) opponents, 250 damage to ghosts and ice elementals, and a mere 40-70 damage to The Phantom. The boss fight was painful to watch.

     

    As far as I'm concerned, "ice" opponents (guys who deal ice damage and are resilient to it) usually have high physical damage resistances (damage mitigation). Ice Lord for instance. You can't beat him with physical damage simply because you won't hurt him. Maybe we should look what your opponents' stats are in the Sacred 2 folders. :)

  5. The temp. buffs have high cooldowns, but RPH seems to work on them anyway. :unsure:

     

    I think they only work for reg. time. I've casted so many times augmenting guidon and u always have to wait 20 seconds to do it again, doesnt matter how many times u hit with rph :blink:

     

    So your tests show that if you want to focus on the minions' damage (as AG gives enough defence and hp/s and RE protects them too), you have to take sharp blades and commander. More total damage, more damage per guy and maneuvers are easier.

     

    These skelletons inflict physical damage and I've checked that lowering opponent's physical armor increases their damage (Demonic Blow mod Frailty gives a lot of this) :)

  6. Perhaps it was one of the garemma zombies I had casted then... :sweating:

     

    So it seems that nothing affects NA but the focus and team power up CAs. I wonder what is the max attack speed of the skeletons. Could you try to increase their attack speed with rousing command and augmenting guidon in high level? That would be an indirect way of increasing their damage.

  7. Well I'm currently working in a physical damage, 3-aspect SW (what else :P ) focused on both solo slaughters and multy carnages, to maximize the fun. The best part of it is (or will be) the minions, so it doesnt matter if you play alone you still play with that team-focused strategies. I find it very interesting as he has 3 team-helper CAs. He's still level 60 but I will post how is he going later on :)

  8. I've been really into fast leveling lately, trying to reach level 200 as soon as possible. It can be good fun at the beginning, but, in my opinion, playing is less "tasty" that way. You don't know exactly how your build is, as you're sacrifying power, and thus you can't see neither its limits nor advantages. So I was wondering if it was better to reach glory quickly or enjoy every single second of the game.

     

    For those who want to have a thrilling game but don't want to get stuck, here comes the second question: What will make you level up faster? Getting nice xp but killing slowly or having a low xp income but being a butcher? You also have to consider that every new player in a server gives +50% xp bonus per kill, but it increases enemies' life as well.

     

    To be honest I'm really confused and I don't know what to do. At first it was meant to be another Munera's silly question but I think having a poll is more exciting :P

     

    Thanks in advance :)

  9. Hey hey gogo! I saw you're working on set items. I think you want to add item modifiers to every set item, just like the unique and legendary ones, right? And you would like to add some set names to the availability section in modifiers as well, I guess. Well mate, that's tough work. I will help you when I have time (I still have some translations for the CM-patch pending) :)

     

    Thank you for taking the initiative, I'll join you in no time at all :)

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