Jump to content

Munera

Members
  • Posts

    557
  • Joined

  • Last visited

Posts posted by Munera

  1. I'm quite sure this is possible (making all 2 handed melee weapons be able to be wielded in one hand, for dual wielding fun) and would do it myself but I do not know how or what to edit. I know it's possible because in the CM mod, brass knuckles were introduced and at first they were two handed for whatever reason and the editor switched them to be one handed...So if someone could direct me or even do it themselves (if it's simple enough) then I would appreciate it!

     

    Thanks in advance

     

    P.S. ~ 1st post here!

    That would be crazy. But once you have them 1 handed u would have to look for a way to increase the slow attack speed xD

     

    Welcome btw :)

  2. But Damage Lore doesnt increase chance for wounds :)

     

    I think having a few minions will be amusing. They will keep enemies' attention and gather them, so all I'll have to do is go and kill them :hugs: It is both a defensive and offensive tactical CA. With Astral Focus I'll be able to use Rallied Souls and Veil too. Thx a lot for the idea mate :)

  3. Shadow Veil can be interesting, but it's just not my cup of tea. However, now that you have mentioned Astral Focus, I can put less points in tactics and consti and try to master that skill and Concentration, being able to use the infernal minions and bringing the corpses back to life. Those CAs (Nether Allegance and Rallied Souls) only or mostly benefit from the focus. Yeah, that would be good fun. What do you think?

  4. Heya

     

    I had a nice conversation with r00ster yesterday. He was sharing some of his SW knowledge with me and, in his wisdom, said: SW is the only one who can use 2h hafted for a reason. Suddenly a light turned on in my head: I mentally combined my ongoing hybrid build with the previous "physical-guys" ones.

     

    My Blitzkrieger's skill were:

    Offensive: Tactics, DW and Damage Lore

    Defensive: Armor, Toughness, Consti

    CAs: Both melee focuses, Concen and Discipline.

     

    I just need to change some of the CAs mods to reduce phys armor and wound enemies, so my playstile won't change a lot. I'll only have to swap DW for hafted, and release Damage Lore, so "now" I have a free skill with 75 points ready to master it. I was thinking about Spell Resistance, but Grim Resilience and some recovery potions will do it. I don't want to get Reflexes neither cos it doesn't fit in my build and AG can replace it. There's only Blacksmith left. I know 75 points is enough but my build is aimed at killing, being a butcher, not a forger. I don't know what to do. I like the last option but don't want to ruin the build, so I'll let the community enlighten me :thumbsup:

  5. Well, I was thinking about MF this evening and I remembered Bargaining skill. Not only does the points given matter, but the relation between skill level and character level also counts. Having 80 points in bargaining at char level 25 is not the same as having 80 points at character level 130. Am I right?

     

    I was wondering if the same happens to Enhanced Perception: If we want to get good loot we need to get that skill to thrice our char level value.

  6. Reflective Emanation's silver mod Backlash adds a chance to reflect ranged attacks (that's the description). In the CA chart, it says "Chance to Reflect Ranged Damage +%". However, in the bonus list chart it says "Chance to Reflect Projectiles +X%", so my conclusion is the same as loco's and chattius. The modifier gives a chance to reflect ranged weapon based damage.

     

    Anyway, I think the best way to confirm this is to do some LAN PvP ;)

  7. The first thing that comes to my mind is a mega veiled SW with a gear full of mf rings. The problem will be to level him up^^

     

    As far as I'm concerned, chest's amount of drops deppends on the people in the server. A team of 5 of those builds would be overwhelming... I haven't got that much experience though, but I've heard is it possible to get legendaries from chests as well.

     

    It will be a really nice experiment for sure ;)

  8. ps: as they are being knocked back I think stun would be a waste because as they are being knocked back they don't attack anyway.

     

    They come back again heh^^ Perhaps stun will fit better in my build than the other mod.

     

    I've tried it alone but some FR will be cool. I'll swap places in the combo and see what happens. Hope it's just as powerful as good fun! :)

     

    Thx for your replies :)

  9. Thx furian! I will definitely get those mods. Btw, I've placed it in a combo followed by Dem. Blow and FR and it's perfect for mobs. Good synergy with Damage lore. Let's see how does it work with Hurl. Thx again for your reply :)

×
×
  • Create New...
Please Sign In or Sign Up