Tragedy has struck - while immensely enjoying this Dryad build, I noticed something was not right regarding the damage output from Blowpipes and Bows on the XBOX360. My suspicions were confirmed by looking at some threads on gamefaqs. Specifically, Blowpipes get *stronger* as their level decreases. For instance, I was using a level 114 Blowpipe on a level 100 Dryad (with a sliver and gold slot fitted with X-X damage items purchased by a level 110 shopper). My total damage listed for Ravaged Impact was around 14,000. Then I switched to my level 5 Blowpipe and the damage jumped to a whopping 36,000! The only problem was that the high damage was only applicable to certain enemies (all in Niob difficulty). Certain enemies were taking 25,000 damage (as opposed to the 8,000 damage from the level 114 Blowpipe), but other enemies such as the large scorpions and Nameless Guardians were taking 1000 damage per hit regardless of which Blowpipe (!) I was using! I know the monsters all have different resistances but that cannot account for such a disparity in the data.
So for those enjoying this build on the XBOX360 - beware the Blowpipe glitch, and if you want to max out the damage, get yourself a level 3 Dryad shopper (or if you're more patient, a level 2 HE shopper) and find a level 2-3 Blowpipe with 2 Silver/Gold slots if you want to send your damage output into the stratosphere! I still get the feeling that I'm "cheating" when I do this, but I cannot help it because it doesn't make sense to keep buying higher level blowpipes as my damage output then gets lower and one of the reasons I keep playing past level 100 is to push my damage output higher and improve my gear.
Sigh - first the "feel cold" mod busts the High Elf build on the XBOX, and now this - I think this is going to force me to buy the PC version of Sacred 2 (or at least wait until Sacred 3 - yay!). It was definitely fun while it lasted though - this is defenitely an overlooked gem of a game on the XBOX360!