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Sacred Player

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  1. About This Guide This guide is basically what it says it is...It's a guide for a PVP Shadow Warrior...Yes it can be used for Campaign but it is mainly designed for PVP. If you want any effectiveness with this build, you're going to need to be level 70 or 80 and have at least one level 190 character for the sake of socketing level 200 gear! Also most unfortunate for the PC users, you have to be level 200 to use this build effeciently because of socketing limitations! So yes, you need to be an advanced player to use this build and by advanced I basically mean a Veteran of Sacred 2! If you want to get this guy to a high level really quick though, I can recommend the Orc Cave or VD Running with a friend! One last thing before we get started and this has to do with the build, this guys is sort of a triple aspect character but you'll notice that I assign most of my points to Astral Lord and the reason is, that aspect is quite the savior when you're in trouble! Lastly my killing and defense power is derived from the other 2 aspects and my gear and my Serious Open Wounds modifier which I will go into further as I layout this guide! Now without any further ado, let's get started.................. Skills Note: Numbers at the end are the corresponding levels each skill should be at by level 200 so assign your points accordingly! Deity = Forens - So in case your getting owned, you can reflect all attacks! Level 02 Skill = Malevolent Champion Focus - For mod points and reduced regen times...Assign 5 Pts. by level 5 (100) Level 03 Skill = Tactics Lore - For improved damage and mod points for 2 Aspects...Assign 5 Pts. by level 8 (100) Level 05 Skill = Concentration - For reduced regen times and 3 buffs by mastery (75) Level 08 Skill = Dual Wield - For use of two swords at once (50) Level 12 Skill = Armor Lore - For lesser regen penalties, better use of armor & use of higher level armor (78) Level 18 Skill = Death Warrior Focus - For mod points and reduced regen times (75) Level 25 Skill = Astral Lord Focus - For mod points and reduced regen times (200) Level 35 Skill = Ancient Magic - For more combat art damage (75) Level 50 Skill = Sword Weapons - For better use of swords and to unlock weapon modifiers (80) Level 65 Skill = Pacifism - For reduced incoming player damage (78) Attribute Points This is fairly straight forward, Assign them this way! Vitality --- %50 of your points (That's roughly 200 points) seeing as how my skills don't cover HP! Intelligence --- %30 of your points (That's roughly 120 points) for the knockdown spell power you need! Strength --- %20 of your points (That's roughly 80 Points) for the knockdown melee power you need! Combos and Buffs Buffs you want to use the following in order (because of Concentration): Reflective Emanation ---->> Grim Resilience ---->> Nether Allegiance As for Combos, there's only one and it's stated in order as to how you should slot it: Scything Sweep + Demonic Blow Combat Art Mod Points Death Warrior Demonic Blow Bronze - Wounding = Chance for open wound Silver - Frailty = Reduces enemy armor class Chose this instead of Poison because I'd rather be able to weaken my opponent by reducing his armor temporarily rather than just poisoning him and not being able to deliver that killing blow after a few follow ups! Gold - Trauma = Chance for severe wound Reason for this mod along with the Wounding mod for the Bronze is the sheer fact that this guys needs the killing power that only Wounding Effects can offer...Also Life Leech just wasn't high enough and Area Damage just didn't sound appealing because PVP with any respect is usually 1-on-1! Scything Sweep Bronze - Force = More damage Always better to have more damage now rather than later with tumbling effects because for 1, how often do enemies line up in PVP? For 2, more damage on a physical attack means more bleeding wound damage! Silver - Numb = Chance for stun Having a chance for stun becomes invaluable as compared to critical hits because if you're a console user playing PVP on Niob with Quetzal's First Strike, you already have enough of a chance for critical hits while dual wielding those weapons! Gold - Rage = Stores up energy which discharges after first hit Either way you size this mod up, whether or not this one or hurl, it's pretty much useless for console users because from my experience both are broken on the console, but this one seemed like a more obvious choice for PVP! Grim Resilience Bronze - Fortify = Increases HP bonus Why not take this mod? With the rings and amulets I recommend for socketing, you have a pretty high +All Combat Arts so this mod really benefits from that and also your Shadow Warrior doesn't have much in the way of Defense so the HP bonus really helps, I believe my toon with all buffs on has around 65-72k Hitpoints! Silver - Readiness = Adds a defense value Defense Value is good for your toon because it in turn it means you're harder to hit which means you survive longer! Now let's just hope your opponent doesn't know about the stat "Opponent's Defense Value -X%"; oops, did I just say that out loud?! Gold - Reflex = Adds chance to evade Yet another mod that makes you harder to hit, what's not to like about this one?! Malevolent Champion Frenzied Rampage Bronze - Wounding = Chance for open wound As I mentioned earlier about Demonic Blow, the more Wounding effects you can inflict at once, the better the build! Silver - Double Strike = Chance for double hit Adding a chance for double hit to this Combat Art just seemed like a great idea for the sheer fact that you hit enough as it is with this attack so why not add a chance to hit even more there by incresing the damage dealt?! Gold - Envenom = Adds poison damage Reason for this mod is because you once again need to inflict Status Effects whether or not it's Wounding or not and the more DoT you're inflicting at once the better! Belligerent Vault Bronze - Reach = Extends the range This mod so you can jump further away to save yourself from rooting effects and other bad things! Silver - Unaware = Reduces enemy defense value Take this one so just in case some bad guy should break your fall you have an easier chance to hit him at which point! Gold - Unbound = Adds chance to break rooting efffects What else other than to break rooting effects?! There's nothing that irritates me more than a Dryad with with Tangled Vines! Augmenting Guidon Bronze - Elite = increases attack and defense value by %50 Once again, it's all about not getting hit and hitting back harder and more often! Silver - Healing = Heals you and party members Um, why not take the healing effect if it's available to you? It helps alot when you're getting owned! Gold - Fear = Reduces enemy attack value Another mod that is meant to be detrimental to your enemy, if he has a low attack value, he in turn can't hit you as much! Killing Spree Bronze - Control = Further increases attack value Once again you need to be a God Like Shadow Warrior where no one can touch you! Silver - Matter of preference = This one's your choice Like I said, this one's a matter of choice, I'd sooner go with Duration but it depends on what you need the most! Gold - Sear = Adds fire damage Seemed like the more logical choice especially because if you're at a high enough level you should be swinging at %150! Reflective Emanation Bronze - Backlash = Chance to reflect ranged damage Because ranged damage is more common than stunning effects in PVP! Also, this one is always the logical choice! Silver - Antimagic = Chance to reflect spell damage Because spells are more common than rooting effects and your "Jump" lets you break roots as it is! Gold - Idol = Extends effects to nearby allies and party So when you have your Skellies summoned, they will be highly annoying to the person who tries to attack them! Astral Lord Spectral Hand Bronze - Clout = Increases damage Damage is great! Damage is power! Damage is Status Effect Death for your enemy! Silver - Matter of preference = This one's your choice I'd sooner recommend Ice Damage because of Status Effects but like I said, It's your choice! I'll leave it up to you to do what's right [cough *Ice Damage*]! Gold - Double Attack = Chance for double hit Why hit once when you can double your damage and hit twice?! Skeletal Fortification Bronze - Rapid Fire = Increases tower fire rate More arrows per Second = DEATH! Silver - Ice Shards = Adds ice damage to tower Once again, Status Effects, Status Effects, STATUS EFFECTS! Plus, you already should be doing magic damage and fire damage with your weapons! Gold - Scatter Shot = Adds another projectile to tower Adding another projectile to the tower on top of a quicker fire rate = PAWNAGE & even some cases may include DEATH! Rallied Souls Bronze - Armament = Gives souls an armor bonus You need to build a durable army! Silver - Demand = Increases chance to reanimate more souls You need to build a big army! Gold - Contagion = Chance for souls to inflict victims turning them into souls too You need to build an epic & massive army! Shadow Veil Bronze - Avoidance = Reduces effects of detrimental spells So you can survive whatever was hittin' you before you turned off your Skellies and turned on this Buff! Silver - Fade = Reduces chance of being detected while casting So you can leap away with Belligerent Vault and make your way safely into town! Gold - Sinister Pact = Shadow Veil becomes a buff So you can rely on it for awhile rather than temporarily! Nether Allegiance Bronze - Sharp Blades = Enhances damage Watch Out! Killer Skellies! Silver - Spectral Shield = Enhances shields Watch Out! Skellies with unbreakable shields! Gold - Elite Equipment = Enhances armor Watch Out! Unkillable, heavily armored, beastly Skellies! Equipment Ok, we're almost at the end...Need I say more, the equipment is going to be tricky. Also this gear is mainly set up for console users but for the PC users I thought I'd go ahead and throw in a little info for them but note that PC users do have to be level 200. First is armor guys, for armor you can use a mix of sets which I will explain in a minute or you can use bargained armor but I'd recommend a mix of sets with only 1 piece of bargained armor just for the sake of sockets! For armor sets you want to use all of Infernal Torment, Cold Grave legs and the rest which is Boots, Gloves, Bracers, and Belt you want to use Armantins but if you can, you want to use bargained bracers, boots, or gloves that have a silver socket or better with the stat of "Opponent's Chance to Reflect Melee Damage"! As for what weapons to use, PC players should use Soorn's Doombringer and console players should use Quetzal's First Strike for the Sword Mastery Modifier of Serious Open Wounds! PC players as well should not have to look for Shadow Warrior gear if they have dual Soorn's Doombringer...And yes by the way, you will be dual wielding these weapons! Lastly what to socket in your gear, I'm on the console so I'm going to go ahead and account for what to socket if you're a console user which by the way everything you're socketing should be at least level 200 or above...This armor and weapon combo that I recommended accounts for 19 sockets, 3 Bronze which you can put what you want in there but I'd recommend Blacksmith Arts. 8 Silver Sockets which you really should put 2 Deathblow rings in (probably Nyarlathotep's Creeping Madness and 1 random bargained one), 2 Haldorian's Signets, 1 Ring of Twines, and 1 Second Ring, and 1 Band of Dominion and 1 ring, if you can find it with something like Knockback and some sort of stat that reduces your enemy's Evade. Lastly the 8 Gold Sockets, in these you want 3 Tanit's Collars, 1 Clepidide's Talisman, 1 Jodah's Ornament and 1 Nadji's Taming, 1 Wings of Death, and 1 Manadth's Fetish! And basically that's it for gear except for rings and amulets that you need to equip. Rings you probably want 1 Band of the Forests and 1 Kybele's Tear. For Amulets you'll probably want 1 Lord Wayne's Wild Rage and 1 Clepidide's Talisman! By the way the Gold sockets that I mentioned above also include your weapons so socket accordingly! Lastly, gear for the PC players, I'm not going to go over 1 big long list but instead I'm going to mention that PC players should use the Kanka's Relics set instead of what I mentioned here and adjust the Sockets accordingly for what you have and what you need! Oh, and I almost forgot what to put into those Gray sockets on your weapons....For those you want the highest % Chunks of Lava and Magic Pearls you can find and put those in but try and make sure that they are both the same % so you do an even spread of damage! Reason for those types of damage is because of Status Effects, my Combat art layout already covers Poison Damage with Rampage and Ice Damage with the Fortification Tower and as I've mentioned throughout the guide, it's all about DoT! Closing That's it for the guide, I hope you find it very useful and I believe I may have others to post later on...Good luck in PVP by the way!
  2. I say Damage Lore man! It'll help if you plan on using Secondary Damage Effects aka Chunks of Lava etc. in your weapons!
  3. Hey Dawg, to answer your first question, Combat Art Damage on VD is a tough concept to understand....For one, the damage on it doesn't raise with Combat Art Lore Skills. Secondly, the only real way to raise the Damage is though Intel. a little bit but that helps with Spell Intensity more on this CA....So really, your only real answer would be try and reduce your Regen times with Stamina and Cabalistic Voodoo Focus then raise your Combat Art Level either through runes or +All Combat Arts Items! Second Question, there really is no good or bad place in the Desert as long as you keep casting and running! Third, to get to the desert you have to run east out of Thylysium and then follow that road 'til you hit Teardrop Hamlet and then head through town southbound until you come across T-Energy fields then head south from the Energy fields and you should hit the Desert! Lastly, for difficulties or Campaign Ranks (Silver, Gold, Plat.) you should try and get to gold around level 80, plat. around level 120 and niob around level 150!
  4. Thanks you Dragon Brother, I honestly was not sure about the Combo Part of what I said....
  5. Hey Dawg, The 3 most important things to remember in doing this is: 1) Do it in the desert because there's a higher concentration of same types of enemies....which is important because..... 2) You have to have the right type of Shrunken Head for whatever type of enemy your fighting, in the case of the Desert....Insect! 3) And lastly you have to make sure you have the right Combat Art Mods which are, Relapse, Transmission, and Contaminate.... Which means you really can't do this 'til you're like level 10 because you can't get all 3 mods for that Combat Art until your level 9!
  6. Um, As far as I know, Combat Discipline only helps Combat Art Damage when those Combat Arts are in a combo. About your 2nd question about Combat Art Range, that would be a no, Combat Discipline does not help as far as I know....Honestly though, for your last skill choice, I'd take a defensive skill because it seems from my Experience that you can never go wrong with 2 Defensive Skills! But might I recommend Constitution....One last thought, with all the skills you have to reduce regen times, you can increase your Combat Art level quite a bit while raising the damage and more than likely keeping the regen times down!
  7. Hey, nice outfit (Except for Helm)! Lol...Is that Deylen's or is it a look-a-like bargained outfit?
  8. Uh, thanks for the friendly welcome guys! Man...this guide posting thing is killin' me...I don't have alot of time to be on the forum and so far I've only done about %20% of my Dryad guide by starting to work on it here and when I have no more time, I copy and paste what I've done to Word and then just simply close the browser but man is this alot of hard work when you don't have much time or you suck at typing (like me)! Anyway guys, I'll try and hold up to my word but there's no guarantees! What I might actually do is start a thread in the console area just simply trying to start an Xbox Clan! That and just try and offer as much advice as possible to the people who need it where ever I can....
  9. Yeah, PvP mostly Gogo! Loco, what did your Wiki comment mean?!
  10. Hey guys, Sacred Guru here! I'm a long time player of Sacred 2 and I know a lot about the game...(But not as much as these Super DarkMatters Moderators...Man, are they smart!)...Anyway, I'll try and help this forum where ever I can and my first contribution will be this Intro followed by some PvP guides for the Shadow Warrior, Dryad, and High Elf and then maybe some Basic Guides for the Seraphim and Inquisitor! Anyway guys, you know where to find my work and by the way, I'm an Xbox and PC player...I'm not on PC much anymore due to reloading an operating system and losing my Sacred 2 stuff but if you want to hit me up on Xbox, my tags are Deathmarch 31 as my MAIN and L0rd M0nky as my STORAGE 2ND ACCOUNT! Anyway, I look forward to helpin' people out and just having a good time with friends in Sacred 2...Later guys, Sacred Guru out!
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