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Silver_fox

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Posts posted by Silver_fox

  1. This is like finding a small treasure chest. I like how you named them - Undead Weapons, as if they have some unearthly life of their own or maybe they are posessed by vengeful spirits.

     

    The models are actually good (except for the Legionaire sword), it's the textures that make these weapons look a little drab. They are of fairly low quality. Given enough time for re-texturing, it is possible to turn the bow and the orc sword into really cool-looking weapons. This bow, with bone-like spikes and dog heads at the sides just asks to be retextured into something Anubis-themed (black wood and gold, like Egyptian statues).

     

    It's a very good idea about a sword+shield set, but maybe it's better to consider pairing the Centurion's sword with the shield - they both have yellow-ish metal and skull-shaped elements (the center of the shield and the base of the sword's hilt). The archer's sword is cool, but doesn't match the shield unless you retexture it.

    • Like! 1
  2. As a general rule, RPH is much better for weapon-based and hybrid Combat Arts, which effectively recharge themselves in the process of using. For spell-based CAs it just isn't so good, because you need to switch to something else in order to recharge the CA. Sometimes, while you swing your weapon or use weapon-based CAs to trigger RPH, you find out that enough time passed and the spell already recharged itself. Chance to halve regeneration time is equally good for all CAs, but you need to have nearly 100% of it to experience the real effect.

  3. I know how you feel, munk. I first tried playing Sacred already with Underworld, and then specifically went to the shops trying to find Sacred 1.0 to try playing with random quests and all. Sadly, I believe that the PLUS patch already removed the features you mentioned, so maybe the best way to experience them is to play 1.0 as it was. Though maybe installing the patch is worth trying - just backup the savegames before it and re-install 1.0 if the patch would turn out to not be what you wanted.

     

    As for the main campaing quest changes - I still remember how strange it was in Underworld, when the log for the very last main quest told you to visit Alcalata the Wise and consult him and other wizards about the best way to defeat Shaddar. But in fact you straightforwardly went to Shaddar-Nur and killed the mentioned evil mage. I wonder if the 4th Act was initially supposed to be longer than just one quest. (NOTE: this log text I talk about was in the russian version of Underworld, because our translators are lazy and kept the text from Sacred 1.0. In the english version the text was corrected to match the action.)

    • Like! 1
  4. Happy birthday, gogo! Wish you all the best and hope that you'll forever be a cheerful optimistic person you are. Throughout all these years you've always been here to brighten up a day for people who come to DarkMatters, so I hope you'd be able to spend your own birthday in the most happy way possible. And thank you very much for everything you do to keep this community alive.

    • Like! 1
  5. We're working on integration of Item Mod and CM patch. The test version 144 is certainly ont the last one (the last one would be v150), and all items from Item Mod version 1 are going to get translated to at least German and Russian, because Marcuswob and me are working on translations to our respective languages. While the full integration of future releases of Item Mod into CM is still not decided upon, it is quite possible that version 2 that is now in the works would also make it into CM.

  6. Don't be confused, please. The term "last" was reserved for the upcoming full release - v150. (I thought I made it clear, sorry if it's not so). There are and would be testing versions leading up to the final release, but they're exactly what the title says - testing versons where some details are not fine-tuned, some translations are still missing etc. As of now, the work on CM still continues.

  7. It's wa-ay to early to tell which of these games has better chances of being the true Sacred sequel. Maybe both... maybe neither. We have too little information to judge - only vague trailers for Sacred 3 and only concept information for Unsacred. We can already tell that these games would be different from each other, with Sacred 3 emphasizing modern graphics and co-op playstyle and Unsacred focused on open world and exploration. But we don't yet know what exactly the gameplay and mechanics would be like for either of them. Time will tell...

    • Like! 1
  8. It's good to see those items leaving the relative safety of internal testing grounds and finally presented to the general public. This thread was realtively quiet after version 1 release, so it's just about time to show everybody that the work continues.

     

    And now I'll finally find the time to tell you that choosing Sacred 1 weapons as inspiration for new ones was a good idea. Not just because of nostalgic feel of familiar names, but because Sacred 1 unique items were always impressive finds. When I started playing Sacred 2 at its version 2.02, at first I was disappointed by quality of unique and set items. Unlike in Sacred 1, they did not feel all that cool and worth looking for. Now those weapons inspired by S1 really make an impression of something worth hunting for, without being overpowered (great job on adjusting the stats to Sacred 2 realities, by the way).

    • Like! 1
  9. >"...It's on a street with healers, alchemists, priests, etc..."

    This flag looks like a general High Elven crest shape goined by a saintly/priestly figure, and it appears on the street inhabited by priests, so it might be a crest of "good" Elven priesthood. In Thylysium you also find a few Light Path quests given by Priests, asking you to free slaves or find food for the poor. Which means that not all of Elven priests are with Ker and Inquisition. The Inquisition crest is well known, and this one you spotted is probably the counterpart. This flag isn't seen much outside of Thylysium, but then again, most towns in Tyr Lysia are just one street, so they don't have sectors for different kinds of people.

  10. Good job as usual. The set looks so much better with the red belt and armor pieces! The Shadow Warrior is a rather serious guy, so less colorful armor and "noble" colors like black, gold and red suit him very well. Though the pic with the red belt still shows a purple/pink armor parts closer to the neck (show up between the collar from Sophia's armor and the shoulders). They are from yet another Blood Dryad piece, I guess. And maybe it is warranted to change the fabric of the furred cuffs from the Inquisitor's starting equipment from grey to red. The grey fur itself looks fine, and the fabric looks red from the outside because it is obscured by red armor. However, when SW moves or strikes, the grey underside shows itself and looks a bit strange.

    • Like! 1
  11. File Name: Dragon Mage's Scribe Bracers of Atherton

    File Submitter: Silver_fox

    File Submitted: 29 Mar 2014

    File Category: Community Patch Dragon Mage Items

     

    This chest contains Dragon Mage's Unique Scribe Bracers of Atherton introduced into Sacred 2 with the Community Patch v130. The chest contains several instances of the item in question found on various difficulties and levels.

     

    Item levels:

    Silver difficulty: Levels 20, 35, 50

    Gold difficulty: Levels 65, 80, 95,

    Platinum difficulty: Levels 110, 125, 140,

    Niob difficulty: Levels 155, 170, 185, 200

     

    Instructions:

    The chest file should be extracted from this archive and copied to the savegame folder. The location of the savegame folder is given below.

     

    For Windows XP:

    C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2

    For Windows Vista and Windows 7:

    C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2

     

    Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite the Shared tab in your player chest.

     

    Click here to download this file

  12. File Name: Bunny Ears of Might

    File Submitter: Silver_fox

    File Submitted: 29 Mar 2014

    File Category: Fallen Angel General Items

     

    These chests contains an Easter Egg item present in Sacred 2 Fallen Angel - the Bunny Ears of Might that are the reward for the Easter Eggs quest. Two main chests contain the ears for the original six characters collected on different diffilulty levels. These chests are compatible with all versions of the game after official patch 2.40. The third separate chest contains Bunny Ears for the Dragon Mage, which were added to the game only with the Community Patch v110. If you don't have the patch installed, this third chest would be empty when you open it.

     

    The information below applies to all items.

     

    Item levels:

    Bronze difficulty: Level 1

    Silver difficulty: Levels 20, 40

    Gold difficulty: Levels 60, 80

    Platinum difficulty: Levels 100, 120,

    Niob difficulty: Levels 140, 160, 180, 200

     

    Instructions:

    The chest files should be extracted from this archive and copied from the respective folders to the savegame folder. Only one of the chests can be installed at the time. The location of the savegame folder is given below.

     

    For Windows XP:

    C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2

    For Windows Vista and Windows 7:

    C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2

     

    Be sure to back up your existing chest.sacred2chest file before doing anything! Installing any of these files will overwrite the Shared tab in your player chest.

     

    Click here to download this file

    • Like! 1
  13. File Name: All Dryad Unique Armor
    File Submitter: Silver_fox
    File Submitted: 28 Mar 2014
    File Category: Ice & Blood Dryad Items

    These chests contains all Dryad Unique Armor present in Sacred 2 with Ice and Blood Add-on. They also contain the Well-worn Hat that was added to drops in the Community Patch. However, this item was present in game before CM, so it should show up in the chest even if you do not have the Community Patch installed. The set items are NOT included.

    These chests contain:


    Brogues of Haste
    Feather Trappings
    Gruni's Stole
    Helmet of Insanity
    Scribe Bracers ot Atherton
    Vashta's Breeches
    Vashta's Vestment
    Well-worn Hat
    Witches' Sabbath
    Wood Gnome

    The information below applies to all items.

    Item levels:
    Silver difficulty: Levels 15, 35, 50
    Gold difficulty: Levels 65, 80, 95,
    Platinum difficulty: Levels 110, 125, 140,
    Niob difficulty: Levels 155, 170, 185, 200
    NOTE: Due to the fact that the chests contain mixed items that have different level jumps in game, some items can be of slightly higher levels than listed above. For example level 90 instead of 80.

    Instructions:
    The chest files should be extracted from this archive and copied from the respective folders to the savegame folder. Only one of the chests can be installed at the time. The location of the savegame folder is given below.
    For Windows XP:
    C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2
    For Windows Vista and Windows 7:
    C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2
    Be sure to back up your existing chest.sacred2chest file before doing anything! Installing any of these files will overwrite your Shared tab in your player chest.

    Click here to download this file

    • Like! 1
  14. Mind you, it's just a lot of words. I was taught to write the instructions in a way so that even the most random man could understand them, that's all. In practice, it's 3 minutes work per pic for me. Uploading them to the wiki actually takes longer. But then again, I'm an accomplished Photoshop user... maybe for other people it really does not look like something simple and fast to do.

     

    On other hand, just running the game with old interface and 1280 width takes care of the size for narrow items. Then using Flood Fill on the background to make it uniform. And saving with proper settings. That would pretty much do the trick, not exactly with the same quality, but good enough. I don't like it because Flood fill tends to eat font details and you end up with a framed pic that you then frame again for the wiki page. And GIF compression tends to be slightly worse for such pics. I usually get them down to 6-10 KB, with Flood Fill it's twice the amount. But it's a faster way to get a GIF with uniform BG.

    • Like! 1
  15. The second shield looks very very good. I wonder if it is possible to have a non-transparent round element in the middle ot the shield that would look like a shield emitter, or the transparency flag is applied to either entire texture or none at all. though maybe it just won't look good... Anyway, the second version makes for a spectacular design that would look quite good with different types of things. It's not exactly medieval and you can't tell whether it is magical or hi-tech creation, but either interpretation fits with the Seraphim, High Elf and the general atmosphere of the game.

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