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DJAbsyss

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  • Gender
    Male
  • Interests
    Making music and playing games

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  • Favorite pizza topping
    Chicken, onion and cheddar
  • Why do you want to join DarkMatters?
    For mods, news, help and to commune
  • All time best video game ever played
    Super Metroid
  • Real Name
    John T. Parker
  • Country
    Netherlands

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  1. Another screenshot of the void (black) water in daylight. Screenshot: https://imgur.com/a/Q414dSk
  2. Hi! I have a problem with an escort quest where I need to "escort this family to the next village". It's an automatic quest you receive when helping the family that are being attacked by undead at this lake (screenshot: https://imgur.com/a/nUG1Jah). After defeating the undead that are attacking them. You have to escort this family to a village. But as you see on the screenshot. The marker stays in the middle of the lake. And I don't know where this village is where I have to escort them to. Here is another screenshot that shows their names, maybe that helps more with identifying what quest this is and where to bring them (screenshot: https://imgur.com/oGBPmPu). Since it seems that the quest isn't visible in my quest log. And when hovering over the characters (this usually show the respective quest on their health bar), it doesn't show the quest. But instead remains empty.
  3. Hi! I have a weird and specific problem with "still water / ponds" in Sacred 2. It looks like the surface texture for that specific type of water isn't rendered for some reason. It is not game breaking. But it is very immersion breaking to say the least. Does anyone have an idea why this is happening? Or know a way to fix this? All help or ideas are much appreciated. Screenshot: https://imgur.com/a/691bYnu I'm currently running CM Patch 1.60 + Dimitrius's newest addendum overhaul mod. But I have to add. That this problem also occurs playing vanilla Sacred 2. I also want to add, that I'm playing Sacred 2 on Linux through Lutris (Wine + Proton). Which I am starting to believe is the root of the problem. But I am still hoping this is fixable.
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