Jump to content

Hooyaah

Moderator
  • Posts

    8,552
  • Joined

  • Last visited

  • Days Won

    399

Posts posted by Hooyaah

  1. 1 hour ago, Androdion said:

    Thanks a lot for the lengthy post, I appreciate it!

    So it seems that some mobs retained some non-vanilla bonuses, but I really don't want to go nitpicking through the game files just because of a few occurrences. Regarding the XP penalty past level 100, that does seem to be the main issue with levelling to 200. I think that the highest I ever went was somewhere between 110 and 120, but it was a few years ago so I can't really remember the exact figure. I do remember that it was really slow to level up, and like you say, even with the penalty removed it's not that fast. I'm not sure if I want to dabble into "vanilla turtle grind to 200", probably not to be honest, but I think I'll try a full clear in Niob with my current build and see how far it goes like that. If I feel like it gets me nowhere fast I may remove the penalty on subsequent runs, or even turn that negative penalty into a positive one as to increase XP gain past 100 instead of diminishing it. Time will tell.

    Now, for legit levelling I assume that it's better to leave the I&B regions for last then? Clear every region from 1 to 10, follow the main campaign and do all the quests in the middle, and then go for the Crystal Planes and Blood Forest? Eh, I always leave those for last anyway.

    And assuming I want to turn the negative penalty past level 100 into a positive one, does anyone know which values would be reasonable enough as to not increment it way too much? I've tried several times to adjust the XP gain in single player by editing the first value on the "MP_experience = {1000,1150,1325,1550,1825}" line, but the multiplier ramps up exponentially and it gets freaky very fast, so I gave up on trying to balance that for 1-200. If I could however balance an increase in XP gain from level 100 onwards, turning the "ExpLS100, ExpLS125, ExpLS150, ExpLS175" values from "985, 980, 975, 970" into something slightly above 1000, but in a way that it wouldn't ramp up too heavily, it'd be an interesting way to play a build up to 200. It certainly would be much more fun than running around killing stuff for an hour in order to climb one level. Any ideas on this?

    Good sir, I would take a serious look at the quoted post below and the other relevant posts in its associated thread. You will, doubtlessly, find them instructive and enlightening. I might suggest that adjusting the first line like this to start: "MP_experience = {2000,1150,1325,1550,1825}" Dive in! :l_diver:

    On 6/14/2015 at 12:25 PM, Flix said:

     

    I use the line:

    MP_experience = {1000,1150,1325,1550,1825},

    Increase the first number. The subsequent numbers are for additional players in multiplayer games. The first number is 1000, or 100% xp. You could probably increase it to 10000 or higher if you wanted insane leveling speed.

    • Like! 1
  2. On 4/6/2024 at 1:02 PM, tovie said:

    I was using the kat guide to help me decide what mods to pick for my combat arts :)

     

    I agree with you on the fireball, I never use it. but that was no surprise to me as with the ice elf I have the iceball is basically the same spell but with ice damage and I also never use it.

     

    blazing tempest seems to be the mobclearer, it does a good job at it but only on certain terrains, so its not as good as the ice spells. for bosskilling the meteor spell works well, not as powerfull as the ice shards  but keeps the enemy stunned for most of the fight so bosses go down easy enough

    The build below is my favorite for a High Elf pyromancer; it is explained very thoroughly. :evil:

  3. It is helpful to mention, that the combat art modifier, Combat art range +X%, works great with Blazing Tempest. However, with Incendiary Shower the boulders are spread out and the effectiveness is reduced. When killing bosses, it is always best to focus the boulders into a small area, thereby eliminating the target quickly. :Laie_34:

    Conversely, Blazing Tempest works very well with an increase of range. It makes it a trifle problematic, the conflict between these two Combat Arts.

    • Thanks! 1
×
×
  • Create New...
Please Sign In or Sign Up