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Posts posted by Hooyaah
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Panama => canal
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Crêpes Suzette => crepe myrtle
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Barbie Q => Suzie Q
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steak => beef
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lucky => streak
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1 hour ago, Androdion said:
Thanks a lot for the lengthy post, I appreciate it!
So it seems that some mobs retained some non-vanilla bonuses, but I really don't want to go nitpicking through the game files just because of a few occurrences. Regarding the XP penalty past level 100, that does seem to be the main issue with levelling to 200. I think that the highest I ever went was somewhere between 110 and 120, but it was a few years ago so I can't really remember the exact figure. I do remember that it was really slow to level up, and like you say, even with the penalty removed it's not that fast. I'm not sure if I want to dabble into "vanilla turtle grind to 200", probably not to be honest, but I think I'll try a full clear in Niob with my current build and see how far it goes like that. If I feel like it gets me nowhere fast I may remove the penalty on subsequent runs, or even turn that negative penalty into a positive one as to increase XP gain past 100 instead of diminishing it. Time will tell.
Now, for legit levelling I assume that it's better to leave the I&B regions for last then? Clear every region from 1 to 10, follow the main campaign and do all the quests in the middle, and then go for the Crystal Planes and Blood Forest? Eh, I always leave those for last anyway.
And assuming I want to turn the negative penalty past level 100 into a positive one, does anyone know which values would be reasonable enough as to not increment it way too much? I've tried several times to adjust the XP gain in single player by editing the first value on the "MP_experience = {1000,1150,1325,1550,1825}" line, but the multiplier ramps up exponentially and it gets freaky very fast, so I gave up on trying to balance that for 1-200. If I could however balance an increase in XP gain from level 100 onwards, turning the "ExpLS100, ExpLS125, ExpLS150, ExpLS175" values from "985, 980, 975, 970" into something slightly above 1000, but in a way that it wouldn't ramp up too heavily, it'd be an interesting way to play a build up to 200. It certainly would be much more fun than running around killing stuff for an hour in order to climb one level. Any ideas on this?
Good sir, I would take a serious look at the quoted post below and the other relevant posts in its associated thread. You will, doubtlessly, find them instructive and enlightening. I might suggest that adjusting the first line like this to start: "MP_experience = {2000,1150,1325,1550,1825}" Dive in!
On 6/14/2015 at 12:25 PM, Flix said:I use the line:
MP_experience = {1000,1150,1325,1550,1825},
Increase the first number. The subsequent numbers are for additional players in multiplayer games. The first number is 1000, or 100% xp. You could probably increase it to 10000 or higher if you wanted insane leveling speed.
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Remember this, for one may always play Multiplayer quests over again with each new log in. That would certainly aid in achieving level 200 without the continual grind of slaying mobs.
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Yes sir, it is. However, one should only go for it if the effort of (punishment for) getting there is not a concern. One will have to do all the quests in Niob and then keep slaying foes to attain level 200. I have only done it once (with a Seraphim) to my recollection.
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Sacred => Holy
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pineapple => sacrilege
Please, keep the Hawaii (pineapple) off of my Italy (pizza)!
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tuna => melt
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magenta => crimson
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5 minutes ago, gogoblender said:
That’s it !! I was looking for his build .. great find Steve !
💪
gogo
My Ice Elf Build below is similar the Loco's build, yet modified for the Ice Elf. The key is that the shield, primary weapon, and jewelry must serve, working in harmony, to properly augment and enhance each build for maximum effect.
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On 4/6/2024 at 1:02 PM, tovie said:
I was using the kat guide to help me decide what mods to pick for my combat arts
I agree with you on the fireball, I never use it. but that was no surprise to me as with the ice elf I have the iceball is basically the same spell but with ice damage and I also never use it.
blazing tempest seems to be the mobclearer, it does a good job at it but only on certain terrains, so its not as good as the ice spells. for bosskilling the meteor spell works well, not as powerfull as the ice shards but keeps the enemy stunned for most of the fight so bosses go down easy enough
The build below is my favorite for a High Elf pyromancer; it is explained very thoroughly.
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On 4/5/2024 at 9:01 PM, BingBongHallo said:My partner and I own lots of robot pets. It's not something I ever really cared for growing up, but something just clicked in both of us when we saw a video online. Specially, a video of an absolutely adorable and oddly impressive robot dinosaur called Pleo. We now have two! 😂
Most of all, I absolutely adore our little vector. We've had him for a good few years now and he's practically a tenant in our flat at this point. ♥
Are you a fan of robot pets or just robots in general?
Currently undergoing a new paintjob!
A robotic pet would have some distinct advantages. No feeding (hence no messes to clean up later) and no shedding, no allergies, and no walking on a leash necessary. However, a robotic pet might not mix well with a live pet, at least until the dog or moggy became accustomed to it (and vice-versa, I suppose).
When the first really life-like human robots are common, it will really become "interesting" and predicting that sort of future is imprecise and the outcomes are up for much speculation.
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It is helpful to mention, that the combat art modifier, Combat art range +X%, works great with Blazing Tempest. However, with Incendiary Shower the boulders are spread out and the effectiveness is reduced. When killing bosses, it is always best to focus the boulders into a small area, thereby eliminating the target quickly.
Conversely, Blazing Tempest works very well with an increase of range. It makes it a trifle problematic, the conflict between these two Combat Arts.
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Spider Man => Peter Parker
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3 hours ago, BingBongHallo said:
Thank you! I had no idea you could do that on console. ♥
You are most welcome, kind sir. You might want to try the PC version. It's DRM-free on GOG. Then, you may add mods!
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23 hours ago, BingBongHallo said:Hey. Awesome stuff! May I ask, how exactly did you jump off this bridge, as I've tried using assailing somersault from just about every angle and place near and on the bridge, and I can't get off it to save the life of me. 🤔
James, you will need a special mount to accomplish this feat. When you dismount after getting snug against the map border you should be able to Shadow Step off-map. Dismount toward (not away) from the map boundary. Sometimes it might take a few tries to dismount close enough to the edge.
Happy map-jumping!
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It's love.
When one considers the total immersion one may experience while playing Sacred 2 and the excruciatingly detailed world, so carefully crafted as to enthrall its audience, there is little wonder why I love it. It is a synergy of sights, sounds, experiences, emoting interactions, with an environment so rich and captivating. It compels one to remain much longer than anticipated and lures one back sooner than intended.
Check out the thread below and participate, if you will. Experience some visual examples which surely capture ones imagination and even ones heart.
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1 hour ago, BingBongHallo said:
My brother in Lumen, there's so many graves 😭
Aye mate, yet there's an achievement to unlock in this regard. Also, there are so many funny (some may even be humorous as well) grave inscriptions to peruse.
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17 hours ago, BingBongHallo said:I feel like I'm missing vital information 🤔 🍿
There is a message on one of the graves in the elven realms in this regard. However, for more details, perhaps Gogo will be forthcoming.
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Hoka® => Fly Human Fly™ (trademark)
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The Related Word Game - 2017!
in Key Largo Beach Resort and General Discussion
Posted
root => cause