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Coercion

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  • All time best video game ever played
    uhhh s2? heh. not really idk.
  • Real Name
    Ben.
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    United States

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Indium Shaman

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  1. ok, you have been extremely helpful, thanks alot I am going to just add points to DWF and ALF as needed to increase those combat arts, and mainly focus on malev focus
  2. so maybe I want some points in there, that way I can put more runes into it without penalty? also,how should I modify nether allegiance, I know I want to do, +1 soldier, +1 soldier, but what about the last point? should I go health regen or armor, I was thinking regen, but I dont know whats better at higher lvls. ah, and 1 more thing, how should I do my attributes, I want to go 100% strength, BUT ive seen alot of high level SW's with a whole lot of will power, is it all from gear or what?
  3. hmm, ok, but...having high death war focus, doesnt help FR right? I know that if I put alot of runes on grim resil, it will hurt FR, but I dont think that stacking points into DWF will help any malev skills ok I tested it and it does...BUT it seems that just stacking those same points into malev would help more than spreading them between the three also, can you explain the limitations on the amount of runes you can use on 1 skill? well, its not that at all really, I want to get the most out of my build as possible, if this idea goes how I want it to, ill have strong fast melee, really strong buffs, and minions for crowd control, with no wasted points
  4. well, should I put just enough into it to get grim resil maxed out, and just enough into astral lord to max out that buff, then I can have tons of points for my other aspects, and still get the really good buffs? since im not using any other skills in that tree besides grim resil, and in astral lord other than that minion buff, does that mean I can just read alot of runes for those 2 buffs? like, what is the limit on that, it wont effect the cool downs of other trees right? that way my only attack is FR, and I can put many points into it, and have a really short cool down, that way I dont need to waste points in the other 2 trees then I can stack all those saved points into dual weild, tactics, and malev
  5. if im just gonna use FR, shouldnt I just do a build without DW focus, since im not really gonna spam a skill from that tree? that way I can put more points into other places? in other games ive played its usually better not to spread yourself thin between 2 different aspects, so would it be better to put alot into malev, and not do death war focus, so I can have an extremely short cool down for FR?
  6. well I have concentration, so I am using the 2 other buffs as of now. yeah I know I need 75 to get to use 3 well, I have concentration now, heres the skills I am planning on getting, if I drop combat reflex's for astral lord focus Tactics Armour lore Dualwield DW focus MV focus Combat Discipline Concentration constitution toughness Astral lord focus I am not planning on using any other astral lord skills, besides the buff, so can I just read a massive amount of runes to give them a high level? is there a limit, I dont care how it effects my other cool downs. it sucks cuz in this game you cant respec your points lol. basically what I want is a strong SW, but I also want 4 strong minions as well, was it a mistake taking both other focus's? can I salvage this charactor? im only 39 so I am not above restarting him, but if I can make it work I want to. could you post a build of what you think I am going for? thanks for all your help
  7. ok, I am playing on the 360 version now with some RL friends, rolled SW, playing with an HE and a SE. ive gone with.. tactics lore dual weild Death warrior focus armor love constitution malev warrior focus combat discipline toughess and combat reflexes but now I am considering dropping combat reflexes for astral lord focus, I am planning on putting in 9 or so points to max out the nether allegiance, so I have 4 soldiers. (im planning on using all 3 buffs) then I will use as many runes as possible to make them stronger is this a good idea? to me it seems better than combat reflexes, I am going to be doing boss runs, campaign, and pvp, it seems like a good idea, could use some opinions. (I havnt put a point into either skill yet)
  8. thanks you have been very helpful, also what modifications for grim resiliance do you think are the way to go? I dont know if fortify is better than rejuvenation or not, mainly because I dont know how well rejuv. scales.
  9. so at high lvls would it be wise to go demonic blow then renzied rampage,repeat, or will the cooldown be so short, that it wouldnt be effective to do that
  10. why do you need both malevolent champion focus, AND death warrior focus? wouldnt you just be spamming a fast attack from 1 or the other? or do you need both, I dont understand.
  11. you all have been VERY helpful! any more info on pvp would be great, just anything really. thanks again
  12. hey all, thanks for opening my topic, I am buying the game soon and have quite a few questions about it. I have plenty of rpg and also (unrelated) mmo experience, but none with sacred 1 or 2. ive been looking into it but from reading other posts I can't answer my own questions. first - self healing - obviously anyone can use a health pot, but can any classes use healing spells? does it depend on your diety? is there a long cool down second - how balanced is pvp? how many people can fight in one room, is there any sort of team based pvp? Third topic is game length, about how long is the game? once I start it off in silver difficulty, and I get to "point A" and have a high enough level for gold difficulty, will I still be at "point A" to continue there? Topic 4 - Is there like... "pvp in HC" mode? whats the inncentive besides it being more dangerous because you can die, can players kill you is what I'm getting at. 5 - I realise the classes in sacred 2 are very unique, which is great, but if you had to compare them to classes from other games such as guild wars, wow, or anything, what would they be? I read a funny topic about it on here, but I wanna know about skill similarities. 6- as far as classes go, in most games there are classes that are easy to use and start out with at the beginning, but arent very rewarding in the end for pvp and stuff..then there are classes that are hard at the start, and are very rewarding in the long run, which charactors fall under the two categories. Okay, sorry for the barrage of questions, any help would be great, can't wait to join up on what looks like an awesome game! thanks!
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