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GreenMagic149

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  • Favorite pizza topping
    Sausage
  • Why do you want to join DarkMatters?
    I LOVE Sacred 2!
  • All time best video game ever played
    Halo 3
  • Real Name
    Matt
  • Country
    United States

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  1. Sorry if I'm posting about something that there's already a thread for, I'm new. However, here's my question... Does anyone have access to a list of the different modifications available for each combat art? It gets tiring making clone characters to see what the modifications do, and I can't seem to find a good list online. Any help would be appreciated. I know this might be a stupid question, but are there any items in the game that allow you to use the skills of other classes? For example, a special shield you could wear to grant you the ability to use "Augmenting Guidon" or something along those lines. And last but not least... Are there any actual animations for things like burn, freeze, etc? When I use the Inquisitor's Levin Array I often times see the cloudy electricity on enemies, which I assume is paralyze or electrified, but if I use a weapon with ice damage or a chance to freeze, I never see the enemy turn blue or get icy or anything. Same thing for fire too- do they ever light on fire and burn, or turn green and get poisoned? Any visual indicators at all? Or have I just not triggered it?
  2. Thanks guys, that's some good information. Kind of disappointing about the blacksmithing skill though... There's really no advantage to it? I was driving myself crazy trying to figure out how to actually use the ability to smith things... Sucks that I wasted a whole skill slot on it. Might need to gather some mentor potions and start over. I remember hearing once that damage lore is somehow bugged also. If you guys know of any other bugged skills I'd appreciate knowing, it would suck to start over only to get another useless skill X)
  3. Hey guys, how's it going? I'm new to the forum, so I thought I'd made my first post about one of my characters. I'm by no means an experienced sacred 2 player or anything, but from what I have gathered, I feel as though I have a pretty good build. Okay, on to the actual build! Skills: Astral Lord Lore Astral Lord Focus Alchemy Blacksmithing Combat Discipline Ancient Magic Constitution Armor Lore I haven't acquired all my skills yet, as I'm only level 37, but if you have any recommendations on that, they are much appreciated. As for my combat arts... Spectral Hand Nether Allegiance Rallied Souls Skeletal Fortification Shadow Veil Augmenting Guiden Reflective Emanation And as for stats, I'm basically just loading up my character with a FECAL MATTER! ton of intelligence Here's where I'm going with this build... Basically, instead of having a melee based shadow warrior, I decided to make one who's focus is actually casting. The lovely thing is, I can raise spectral soldiers who kill enemies to be raised with rallied souls, so I can have 10 different summons running around who will put distance between me and any enemies. Additionally, with skeletal fortification and spectral hand, I can sit back and tear enemies apart while my summons tank the damage. However, with how much INT my guy has, and with how many runes I've consumed, my spectral soldiers and fortification are ridiculously powerful and basically eat through anything they find. Additionally, my skills benefit me a lot. For instance, with alchemy, I not only get improved effects from Mentor potions, which is always useful, but using recovery elixirs and healing potions becomes a lot more useful and prevents me from basically ever dying. I've logged 20 hours on my character thus far, and I have yet to die on Silver. Basically, this character just sits back and lets his fortification and summons do all the work, and if enemies ever even get close to me, I can either use my super-buffed potions or activate shadow veil and I'm impervious. What do you think? Suggestions?
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