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Posts posted by CoolColJ

  1. Some slightly different footage here
    interesting skill with all the rocks following you -pebble minions :)

    steam page

    “you can expect at least 5 hours of non repetitive gameplay at day 1, and of course, we plan to update the game at least every two weeks.
    Since our game includes various way to develop your character, it will allow you to replay the game and randomly generated dungeon using various play style, such as brutal force, vicious strike, fire, frost and lightning magic.
    Of course, you can combine any of these skills to customize your build. The fact that elements reacts with each other (fire, lightning, water and ice) also brings a lot of interesting and deep gameplay mechanisms for you to discover.”

    “The current state of the game aims to test the very basics of the gameplay.
    You will be able to test the first mission of the storyline, and then fight in randomly generated dungeons, with and increasing difficulty each time to clean a level.
    More than 20 skills are available right now, including combos.
    Element from skills and environement interact with each other : Lightning spread in water, a frozen target will unfreeze once hitby Fire, and physical attacks deals more damage agaisn frozen enemies !
    Beautiful visual effects are triggered by your attacks, brining an epic feeling to the game!”

  2. Currently testing a Pyromancer - which might be my strongest build yet for ultimate!

    These are the 2 items I'm testing it with

    SpiritCrusher seems to put a curse on every enemy in a large area around me as soon as I cast Sigil, BWC, Flash Bang etc, but this curse stays on them until they die. Which in turn constantly procs Voidfire Nova from the Heretic Tome, even when I don't attack/cast.
    I noticed this on the attack dummies as well

    In any case damage on Sigil is quite big going through Ultimate, and so it heals me a lot, I can tank quite a bit! Even with just 1 point in Blast Shield...
    The combo of maxed Witchfire, Flame Touched, Sigil, BWC with the high potency transmuter, and greater FireBlast spam has been good clear speed wise.
    Plus the occassional Doom Bolt from proc and 1 point skill
    With an OA of 2000, I can crit big time and often due to the above skills debuffing, slowing and confusing the enemies
    Plus the massive resistance debuff, and Sigil also procs Eldritch Fire from devotion tree

    I have +450% for Vitality, +430% Fire, and +500% Chaos Damage. So Sigil is healing me quite a bit
    I can face tank multiple heroes and mobs... while standing in aether/poison pools..the more the merrier! :o
    Plus extra heal from the Bat and Gallows devotion skills

    Still thinking about the Hellfire Thermite mines, because the Heretic Tome does add +2 to it...
    Just need to find an Empowered SpiritCrusher

    I'm also torn between a few components for the Weapon and off hand - but I guess resistance comes first
    Trying Kil's Flame on chest armour for extra healing and sustain, still not sure about it.


  3. Breezed through Steps of Torment with my Mortar build. Final boss was no problem.

    Granted this is at level 51 and Normal/veteran

    Build feels pretty tanky, and yet dishes out a lot of damage. Dryad Blessing on attack helps my regen + shield with 14% life leech

    Feels a bit like a pet build, but without the crowd control and aggro issues :)


    Did a bit of Act 1 Elite for a feel, and it's OK, still smashing things

  4. I just found a full set of Perdition gear, been thinking of making a thorns build but more active version :)

    Probably on the occultist side using more acid, soul stealing theme

    set bonus
    1/5 -
    2/5 225 Acid Retaliation
    3/5 +50% Acid Retaliation
    4/5 +50% Acid Damage
    5/5 +100% Total Retaliation Damage

    And I have some nice poison nova proc items in my stash

    This also dropped for me! Venom Lash one of the 2 legendaries I have found



    27-53 Acid Damage (40 Average)

    Speed: Very Fast (-0.02)

    15% Physical Damage converted to Acid Damage

    60 Poison Damage Over 5 Seconds (12 Per Second)

    +100% Poison Damage With +100% Improved Duration

    +100% Acid Damage

    +12 Offensive Ability

    +15% Attack Speed

    +3 to Merciless Repertoire

    +2 to Blood of Dreeg

    Grants Skill: Venomlash (Level 1)

    You lash out with blinding speed, like a viper striking its prey. Your target will seldom realize that deadly poison flows through their veins.

    +150% Weapon Damage

    33% Chance of 332 Poison Damage Over 2 Seconds (166 Per Second)

    54 Acid Damage

    +500% Acid Damage

    10% Chance to be Used

    2 Targets in a 90° Angle

    1 Projectile

  5. I have one of those as well for my Summoner, for when he reaches lv 40


    I found one these today https://gracefuldusk.appspot.com/items/8487-Infernal-Brimstone

    Will go nicely for my current Mortar Thermite mine build Sorcerer :)

    Although it's a 2 hander...


    Mortar procs Meteor, Mines proc Fissure, and the item adds another Rain of Fire skill, proc'ing off a crit!

    It's an artillery barrage





    Edit - also from testing if you have 2 of the component skills, they have their own cooldown, so you if duel wieild, you can have 2 Dreeg's Infinite Eye, and alternate cast for chain casting!


    Gives me an idea to make a build where I stand in A Sigil of Consumption proc'ing Guardian's Gaze, and cast DIG :)

  6. Rocking my Flash Freeze, Mortar and Thermite mines build into act 4 now.

    Also Black water cocktail and Fire Blast for proc'ing


    Near 7k HP, and good resists at level 45. I look for HP on gear.

    Feels pretty tanky and kills fast. I have +1 to Mortar on a gear, so I can now have 2 mortars out since I'm over the max level.

    Skills stay up for a while, so less need to spam. And I can run around, while my mortars hammer the enemey.

    Plus it seems the AI likes to avoid the Thermite mines, so they spend a bit of time moving around instead of dealing DPS

  7. Holy hell this combo is a lot of fun! - new Mortar proc'ing Elemental Storm, Thermite mines fullly upgraded plus Black Water cocktails proccing Meteor Shower on the Demo side, plus Vindictive flame also maxed, plus some Blast shield

    And Flash freeze maxed on the Arcanist side for crowd control and fire debuff. And Elemental Exchange to convert some of the physical damage and energy regen


    It's like an artillery barrage build :)


    I have some free points so I might add in Trozan Sky shard... mainly for the extra freeze

  8. Looks like the aggro system is getting fixed!


    According to Nine from his stream:

    Right now mobs have an internal ability that is basically "add x aggro to the player." The problem is that the cooldown on this ability is super low.

    So a mob sees you, starts "spamming" this "ability" on you, and you quickly get cemented at the top of its aggro list with an ever-growing lead as it continues to use the ability.

    This is also why pet taunts are currently worthless. They have lengthy cooldowns and there is no way they can ever compete with the aggro generated by this ability enemies have.

    In B31 they have adjusted the cooldown so mobs can no longer simply spam it constantly.

    I'm guessing there are some more intricacies, as this doesn't explain why some mobs target you immediately and others will initially target the pet.

    From his stream, occasionally he got aggro, (which pets were able to steal back.) Largely, gameplay consisted of casting stuff to proc devotions while following behind his army of ravenous minions as they wrecked Ultimate.

    It was basically how you would expect a "pet class" to work.

    The stream



  9. BTW here is a simple Autohotkey script to make it spam Spirits or whatever skill you need to on a timer. Just adjust that time to perfectly match whatever cooldown you need

    Press Scroll Lock key to activate/deactivate

    Edit the key it sends to Grim Dawn as necessary.
    Can be tweaked to have more than one.


    Also works well in Diablo 3 :P
    After you edit the #IfwinActive part to D3


    #IfWinActive, Grim Dawn
    SetTimer Click, 100
    Scrolllock::Toggle := !Toggle   ; Scroll Lock key turns on/off
        If (!Toggle)
        Send {left down}  ; sends a Left arrow to Grim Dawn, replace with whatever key you use for your skill
        sleep 100
        Send {left up}
        sleep 2600  ; sets cooldown to 2.6 sec, adjust as necesssary
  10. Really liking the Shamen class, it seems to be the most balanced all round class that GD needed. Much more active skills than the others.

    From a quick study, it looks like you can make a insanely high HP regen character with a Shaman and Demo combo.

    Maybe as high as 3500+ hp/sec with the right gearing!

    Nice for the Aether pools in the later acts. As well as nice lightning and reflect damage synergy


    Also nice skills for hit and run tactics - the summons, and totems etc


    It's got a real Jedi Knight/Sith Lord vibe to it :)

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