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Posts posted by Epox
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my level 11 marksman gladi going bonzai on level 20 skeltons
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omg so nice so many layers o looove layers
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omg the rooster is nice, good job Myles
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yeah well im gonna work on either my we agai or the daemon or marksman glad
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well can't say that much I think im goona level my Tha Bomb build I think and try and wait a little with bms hehe
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it's not my day playing BM since I made my LS bm and he died, every bm I try to make seems to day, I am cursed!! bm voodo magic boho such a lot of poop.
well well what should I do arg!
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im not home atm but will be soon ill come join up thier hehe
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dryad and Shadow warrior for me I love brutality and Shrunken heads muahahahahaaw
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anyon need a cordell dagger around level 84 I got it soooooooooooooooo
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well the new bm has become a new bm again, I was in Giant SPider area and got hit buy a montser when I was mounted and my BM Exploded but on my screen I was not dead but all others hehe so he died at level 25 so im level 9-10 again going bonzai
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hope ya all will enjoy him
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yeah I got 7 bronze/silver toons and 1 mule glad level 60 but gonna remake him for the marksman guide
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well this Gladiator is a Trade of all jacks, he can go berserker with his sword in a brutal meele combat with HH MH and CK with dagger Star has backup damage or keep Distance and shoot down the enemy with Egils and have dagger star on for backup damage. so proud to present you the marksman.
Skills & Attributes
lvl1: Weapon Lore (for damage on Egils And Logars sword)
-> 100 Points here. Experienced Players only choose it and get the Rest per Boni.
lvl1: Concentration ( Regeneration of Combat Arts)
-> 100 Points here.
lvl3: Constitution (for more life)
-> keep maxed until 140!
lvl6: Armor (for more defence)
-> at least 50 Points here.
lvl12: Agility (for more atk and defence)
-> 50 here.
lvl20: Sword Lore (for atk speed and higher atk rating)
-> 1 point is needed here.
lvl30: Dual Wield ( for more defence)
-> 1 points is enough here.
lvl50: Range Combat (for as and ar)
-> 10 here. ( more detail in equipment )
Attributes:
all points to goes to Strength because Egils has % of damage based on str "poison damage"
(Note: that logars has poison damage % of charisma so you get both increased damage from Str and CHA)
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Combat Arts:
Hard Hit
Multi Hit
Stomping Jump (only 1 you use this skill to get to places you can't walk to)
Dagger Star
Equipment
Head
Logar's Helmet ( for Atk boost, SL and cha boost for more poison damage )
Torso
Logar's Upper body Armor ( for Rsm, Dagger star, cha boost )
Belt
Lonidra's Enlightend belt of might ( for str, speed rsm, ms and hh boost )
Alternatives: Andiells super natural Chain mail ( for rsm, DS, Conc, IADT boost )
Dalmar's Masterful Belt ( for Str, mh, wl boost )
Legs
King of the Swallows ( for End, Phy, Cha, consti boost )
Shoes
Foul Feet ( for Ds, Rsm, speed, xp gained from monster )
Shoulders
Logar's Shoulder Armor ( for As,HH,cha boost )
Arms
Logar's Arm Greaves ( for As, cha boost )
Hands
Claws of the Tiger ( for As, cha, Phy regen )
Weapons
Logar's Mighty Two-Hander ( for for as, ar, wl boost )
Egill's Vehemence ( for Poison damage based % on str)
Machete x 2 ( going to explain that in note )
(note:that's for getting the ca + options from dual wielding these babies so that you can make an DS combo and make it crazy beyond your dreams)
Rings/Amulet's
Must have On:
Logar's Bright Amulet for (Rsm, consti, cha boost )
Those are just Recommendation's, you could put into sockets or equip it possible.
Arhles T'gaw's Hoop (Weapon Lore, Poison Damage +xx%, experience)
Goilomn Gilisfon's Brooch of Diligence (Weapon Lore, experience)
Dragon Ring* (phys Reg, Weapon Lore, RSM, experience, Crit)
Ring of the Dragonslayer* (a looooot of phys Reg)
Pandoras Ring (Crit, Life leech)
Rares with RSM, Weapon Lore, Crit, Split, Poison Damage +xx%, Life leech.
Game play Advices
their is nothing to say really here he is played like all other gladi builds except that this dude is overall poison and he gets lots of boost to it, and he can handle any meele situation and range.
Note:
build was a success and is thoroughly tested and it shines.
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well actuall y he uses Purgatory+fire spiral+flameskin so when they get to close the get fire anywas so pure fire + I add in stone skins
the Combat Arts hs gona use are
Purgs
Fire spiral
flame skin
stoneskine
coa
GM
gonna make a flame and ston combo + coa in ti
gonna be fun The Human torch
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it was nice playing with ya sylpph nice dwarf ya have thier. and welcoem to d.a.r.k the crasiests place on earth hehe. well if ya need any advice on dwarfs I guess im the guru hehe
cheers
note:
cyurrently making new bm level 20
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Hail Cezar welcome to the joint ma man hope ya get along here because I tend to scare all away. (just kiidin) hee
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hitting the servers now
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ARGH!had a bad day a memeber of clan clan ave killed my bm. I was ll on a bunch of sakkars in silver for faster lvling and then clan ave Kulwyt comes running and kills them in a hugh lasg and I got killed becuase of him I were 5 lvls from PLAT to play with ya guys lost all my bm gear so can't start a new one up as I had planned....
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I would play Shadow Warrior and Dryad
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omg my mage kicks ass just did the Hero Cave this morning and killed em all it' was a little hard but I did
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hmmmm well well The Angel sounds sweet to, but I must say that some of the Combat Arts sounds rather em borring and nothing special about here in the long run. here is what I think:
1. the Combat Arts are to commen except two I will name later them later.
2. she is an Gaurdian angel of sort so why not give here some powers that fits to the name
3. her outfit is nice good work thier.
the Combat Arts that I would use on this toon would be following:
Aspect: Celestial Magic
Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She
fights using divine light and fire, just as an archangel might
1.Baneful Smite
A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the
enemy. It may be further modified to become chain lightning.
Aspect: Revered Technology
This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able
to gain several powerful abilities for use during combat.
3.Flaring Nova
The Seraphim launches a devastating nova that damages all enemies around her. The shock may
also stun or slow down enemies within its range. While in a party, this wave will not only emanate from
the Seraphim, but also from her party members. However, their novae will be weaker than the
Seraphim’s original nova.
and then you think why these Combat Arts over others? because I think they have the best of the best in thier way of damage. imagine you have the BS on high level it's chain Lightning hit a groups they goes down on low health the charg at you and you use the FN and finished them of... thats the 2 best Combat Arts in this the rest sound to weak. but other tahn that good overall just need some other Combat Arts options.
good work
cheers
Mr. Epox
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well well he sounds like a real killer machine, as it looks like he can't be quit a dangerouse foe: just some pin pointer I would like to say about him.
1. all his skills seems to be the same except for the names and the skills
2. like the idear about a Mount to ride on but it makes me think of WoW abit ( I hate wow )
3. his apprease is a little shabby I would like to see him more as a death knight I black armor with spikes on shoulder and legs and his eys glow red as a daemon.
4. this is the only area I like about him because he sounds like a brute to me:
Aspect: Death Warrior
In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any
kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle
cry every time he lashes out at an enemy with one of his powerful combat arts.
1.Demonic Blow
The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially
useful against strong or heavily-armored opponents.
2.Scything Sweep
A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow
is very effective against large hordes of opponents and it may help to break free from the grasp of
enemies.
3.Ruinous Onslaught
The Shadow Warrior charges towards his target in a straight line while his battle cry crescendos. The
longer the distance for his charge, the more devastating is the effect upon impact.
the last to does not seems like shadow abilty more like a weak necromancer and a tracker if I look at thier Combat Arts
thats just my opinion on this fella other than that think he is going to be a blast.
and imagine this the 3 ca ya rush in and hit the neemy after that you hit him with 1 ca and then if its a group go for the middle and and use second ca and lat down the entire group.
yeah he deffently gonna be fun to play.
thats all for me folks
cheers
Mr.Epox
Thar eros
in Sacred DarkMart (TM)....Trading floor
Posted
it would be a good idear to post excatly what the names on these to items are ot whta part it is