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Epox

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  1. Okay here I go again and use my spare time to come up with another crazy build hehe, ( this is mostly made for gogo hehe he is addicted to daemons hehe) well here she´is, the smelliest char you ever meet. Poison Ivy.....!

     

    Skills & Attributes

     

    lvl1: Weapon Lore (for Poison Cloud Damage)

    -> 100 Points here. Experienced Players only choose it and get the Rest per Boni.

     

    lvl1: Concentration (for its Regeneration)

    -> 100 Points here.

     

    lvl3: Constitution (for more Life)

    -> keep maxed until 140!

     

    lvl6: Agility (the Defence is, what we're interested in)

    -> at least 50 Points here.

     

    lvl12: Magic Lore (For Damage on Tentacles)

    -> 100 here.

     

    lvl20: Armour (for more Resistance)

    -> At least 50 Points here.

     

    lvl30: Parry (for more Defence)

    -> 50 points is enough here.

     

    lvl50: Hell Power (for lower regen on Tentacles and CoD)

    -> 50-100 its your choice.

     

    Attributes:

    all points to goes to Strength because Egils has % of damage based on str "poison damage"

     

    -----

     

    Combat Arts:

    Poison Daemon

    Tentacles

    Call of Death

     

    Equipment

     

    Head

    Pandora's Prophetic Circlet (Weapon Lore, experience) or Dralkcib's Sneer (Weapon Lore, +x to all Special Moves)

    [note, that Pandora's Weapon Lore Bonus is higher than Dralkcib's at same Level and Difficulty]

     

    Torso

    Pandora's Scaly Armor or some Rare with Reg Special Move and/or Weapon Lore.

    [Pandora's Armour just would be a good defensive Alternative]

     

    Belt

    Dralkcib's Hips (+x to all Skills, RSM, phys. Reg)

     

    Legs

    Dralkcib's Bones (+Poison daemon)

     

    Shoes

    Rares with RSM and/or Weapon Lore

     

    Shoulders

    Pandora's Evil Spur (+Poison daemon, + to all Skills)

     

    Arms

    Rares with RSM and/or Weapon Lore

     

    Hands

    Rares with RSM and/or Weapon Lore

     

    Weapon

    Egill's Vehemence ( for Poison damage based % on str)

    (note: remember that daemons don't have Range Combat: so find a ring with wl as req and overwrite the RC from egils. the eqiup or socket the 3 rings into gear)

     

    Rings/Amulet's

    Those are just Recommendation's, you could put into sockets or equip it possible.

    Arhles T'gaw's Hoop (Weapon Lore, Poison Damage +xx%, experience)

    Goilomn Gilisfon's Brooch of Diligence (Weapon Lore, experience)

    Dragon Ring* (phys Reg, Weapon Lore, RSM, experience, Crit)

    Ring of the Dragonslayer* (a looooot of phys Reg, very good for Poison Cloud's Regeneration)

    Pandoras Ring (Crit, Life leech)

    Rares with RSM, Weapon Lore, Crit, Split, Poison Damage +xx%, Life leech.

     

     

    Gameplay Advices

    well turn on Posion form, cast Cod and tenti and go smack some. Poison Daemon is best as a mob killer like Tentacles, so remember to go make a big mob squad follow you and use it and with CoD and Tenti the Damage will go banzai on Tentacles becauce they keep hitting people so its going to be crazy.

     

    Note:

    build has been updated after some reading.

     

    Special Thx To Rotluchs for giving me some pin pointers :P

  2. I Need following

     

    Blackstaffs min level 62

    Solwyers 3 rings min level 62

    Mammons ring min level 62

    Mammons Amulet min level 62

    Lara Amiees Book of Magic min level 62 or higher for later Usages :P im in gold now kicking but (so gold version would be nice)

     

    Lightning Strike rune

    Fireball Rune

    Ghost Meadow Rune (need these really much)

    Stone SKine

    Shield Wall

  3. my thunder stick level 60 rune use is:

     

    Lightning Strike 9

    Fireball 14

    Ghost Meadow 29

    Stone skin 10

    Shield wall 6

    Phase Shift 1

     

    total amount: 69

     

    eith gear on

    LS 30

    FB 25

    GM 47

    SS 21

    SW 17

    PS 12

     

    so yeah hehe not used many yet but still boom boom

     

    NOte:

    but im currenly only lvling GM because of Blackstaff perma GM aura

  4. just wanted to ypdate all that my bm is currenlty level 60 and is smacking through hords of ugly monsters :yay: I went to hell ridge at level 34 killing all then I tried vot he can do that to hehe :yay:

     

    also I almost have an complet BM trader set just need 1 mammons ring 3 socket helmet + 1 skill and 4 socket sword/1handed bm staff + 1 skill and im set. right now the weapon is most important :yay:

     

    very 3 Blackstaffs now boost my damage on LS from 700 to 2000 just with item swapping so

  5. The Story about Thunder boy

     

    once opun a time thier was a little boy, he lived in the Great City of Mystdal were the worlds greatest Wizards were trained. he was the son of the Archmage Black staff who had great expectations for his son to learn the Mystic arts. The boy worked harder and harder each day but without any success, I could not throw a single spell, his farther was disappointed in him, but his farther knew a way to give his son great powers, but it was a dangerous way, he had to summon the souls of ancients beats into his sons body and hope that the would accept this empty vessel. At the day of the mystic moons appering the farther prepared the ritual for the summoning of the 5 beats, Inferno,Striker,Ghost,Gorgon and Hastos, the 5 beast each held a great power, and that power the archmage wanted his son to have. The Archmage threw a teleportation spell and teleported his soon in the circle of were the ritual whould take place. At midnight he started the summoning, and 4 houres later the summoning was done and the archmages was drained of power, when he look up I saw the 5 beast looking at him and they asked "why have thy summoned us?" he answered "my son has no powers and he can't throw spells like my family has done for over a decade, I want him to have the powers that you can give him they beasts looked at the boy, and each took out a round amulet and when they stroke each other they combined to an ancient artifact of mystic magic.

     

    the Archmage saw it, and could feel the great power, he felt he was drawn to the artifact. He ran towards the beast and graped the amulet took it on, but something went terrible wrong. the Archmage were transformed into his worst adversary an "Sakkare Daemon" and he teleportet out of the place with his new powers. the boy woke up and saw the 5 beasts standing thier watching over him, and they said "your farther has become his worst nightmare, he took the artifact that was intende fo you, and he helped an powerful daemon to escape from it's prison within the artifact" the Boy was terrified but then something happened he smelled fire, the town was under attack buy his own farther and horde of monsters, the boy closed his eyes and prayed.

     

    the 5 beast looked at him when he was doing so and they completed a more ancient ritual than then artifact. the boy opened his eyes and looked at the beats the were gone but he felt a change in his mind and body, the beasts and accepted him as their guardian and he now wielded the powers of all 5. He threw the spell of Hastos then ghost and gorgon and he had gain incredible stamina speed and could throw spells faster than any other in the town he knew of. he now knew what at to be done he had to kill his farther and the horde of monsters that was destroying his beloved town. he rushed with an incredible speed. he saw the pack of monsters and looked into the heaven a Lightning Strike came flying down at him he cached it and threw right at the monsters at impacts it spread out and killed the entire pack. But still he could not find his farther anywhere, he felt a warm breeze behind him and a fire beam came towards him and knocked him down.

     

    he got up again and now stood face to face with his farther. the boy said "I will destroy you farther, "you have become the evil we hate and bye my love for this town and it's people you will fall buy my hand" his farther laughed and responded "you are no match for me my son join me and we will rule this world together, or you will die right were you stand" the boy threw the 5 spells of the beasts again. is farther threw 5 fire beams at him and hit the ground so it gave a quake the boy was not affected buy it the boy said "buy the power that has been given to me, I summon the power of Inferno" a great ball of fire flew right in the throat at his farther and knock it down. He saw the amulet was no longer on the daemons throat, it had been destroyed and the his farther was dead. The boy swore to the town that he will avenge his fathers death. and destroy all evil in the world. and he left like a flash of light to journey out in the big world on his campaign. The Local made a Statue of him because of I heroic deeds, he got the name "Thunder boy".

     

    Skills & Attributes

     

    lvl1: Magic Lore ( for damage on spells)

    -> 50 ( because after this you get plenty of items to boost it)

     

    lvl1: Meditation ( for lower regen )

    -> 50 ( you get plenty of boosts)

     

    lvl3: Air Magic (for even lower regen and atk speed on Lightning ca)

    -> 50 ( its te same as above so it's only need a little)

     

    lvl6: Agility (defence is always good)

    -> 50 (no more is needed)

    -> Alternative Earth Magic

    -> 50 ( for faster usages of stone skin )

     

    lvl12: Trading (Always good to have this skill)

    -> 1 (because of huge boots from 2 parts of mammons, I got 49 hehe well 1 more point for me )

     

    lvl20: Constitution ( for more life)

    -> MAX it ( BM are very week just lie a little baby)

     

    lvl30: Fire Magic ( for Fire Ball)

    -> 50 ( same argument as Air magic)

     

    lvl50: Parry ( for more Defence)

    -> 50 or as much you can invest ( no more is needed)

     

    Attributes:

    all points to goes to Mental Regen so you can fire like with LS and FB

     

    -----

     

    Combat Arts:

    lightning strike

    Fire Ball

    Ghost Meadow

    Stone skin or Flamskin

    cataract of Agility ( you know what I mean )

    Phase Shift (1 level only)

     

    Equipment

     

    Head

    Osopymok's Bright Hood (for medi, ml, fire magic, air magic boost and + all skills and + all magic ca.)

    Alternative: Dagowits Ghost ( for Mr,Rs,medi boost and + all magic ca )

     

    Torso

    Byleth's Vehemence ( for Rs, Fm boost and + all magic ca )

     

    Belt

    Armarris Girdle of Bewitchment ( for Mr,Rs boost and a HUGH GM boost )

     

    Shoes

    Rare boots with LS boots and Regen spell and + other stuff thats good for this build

     

    Arms

    Black staffs Grasp (for LS boost and +% magic damage)

     

    Hands

    Elohinir Magic Gloves ( for + ca, Mental regen, mrfitaion)

     

    Weapons

    LaraAimee's Book of Magic ( for rs, mr,ml,medi,skills and ca.)

     

    Shields

    Shiny Kite Shield ( for LS boost and + skill)

     

    Legs

    Dagowits Hast ( for speed, Mr and ml boost )

     

    Rings/Amulet's

    1x Black staffs Soul "Amulet" ( for RS, Medi and ML boost)

    2x Solwemyr's Adornment of Virtue ( Mr, ll and xp gained )

    1x Mammons ring ( for crit and Mr )

    1x Byleth's Sparkle ( for increased fire damage on Fb, ml and widd )

     

    Game play Advices

    except than keeping keeping Stone skin and COA up all time keep out of trouble, because Lightning strike is low on damage, so stay clear of places oyu can't handle until you think you can. use LS for mobs, best mob killer in my opinion and use Fire Ball for single monster and bosses and dragons.

     

    Different versions of Thunderboy

     

    The Pure Air: Gow+Ls+WW+coa+Gm

    the way he works is similar to the gow+ms you use gow and stun opponents, also use gow on single monster. in pakcs and vot use gow first to stun the pack then throw Ls afterwards.

     

    for this version you should be using Full Armaris for best usages in the air area and also to increase the damage on Ls because the sets lacks to boost the damage on that ca, and here the Secret damage really kicks in

     

    The Air+Water: Roi+ls+ww+coa+gm

    this one is an advanced build he takes to time make strong but when he gets their wuff ge will shine...! here you throw gm coa and ww on you first then throw alot of roi's in one spot then run up and lure the monster after you then enter circle and throw ls when the roi is slowing them and damaging them.

     

    for this version Full Blackstaffs is highly recommend because of the Gm Instant aura so that you don't have to throw it all the time. the sets also provides damage based on magic which is good because both roi and ls has that type of damage.

     

    Note:

    their will be updates later on if I find better items for the build stay tuned and get shocked! (also I'm not an BM expert like other people)

  6. I just made an level 1 trader dwarf his mission is to help our newly created toons through the hard times.

     

    currently Schot has given him 20 milion so if a need anything when he is done getting his trade set come to me

     

    also Owald my cannoner dwarf has trade he is level 36 now so any toons in that range can come to him if they need something he has 8,5 million

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