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Caledor

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Everything posted by Caledor

  1. Thanks Flix! Well, if there's interest in the mod as it is I can do the translating myself. I originally posted this to hear the community's opinion on the tweaks... like if I overlooked something that deserves a nerf/buff.
  2. Hi guys A few months ago I started working on a balance mod for Sacred 2 CM 1.50 + Elite Mounts Mod. Being a balance mod I tried to nerf the strongest options and buff into usability the weaker ones. For example, among the nerfed things there are: 1H Weapons/Shields sockets Damage Mitigation Bonuses Percentile Life Leech (completely removed, replaced with flat LL) Block bonuses on shield unlocked by Shield Lore Among CAs: Divine protection, Expulse Magic, Acute Mind are the most notable ones As for buffed things instead: 2H Weapons sockets Elite Mounts (but they need Riding) Inquisitor and TG CAs: Cleansing Brilliance, Raving Thrust and more Almost all CAs have seen some changes. For many I took inspiration from the Enhanced spell Mod but I tried to keep replacements to a minimum as only 3 Combat arts were completely replaced: Shadow Veil -> Shivering Miasma, Dragon Form -> Dragon Strength (temp buff), Combat Trance -> Quick Mind (temp buff). I'm posting this here in case someone wants to comment on the changes I made suggest other balance ideas or further develop this cause I don't know if I ever will, but it also felt like a waste to just leave it in my HDD forever unused... so you can do whatever you want with it. Everything described in the changelog inside the rar is already implemented with the exception of text changes (where those are needed) to the english global.res cause I worked on the italian version. UPDATE: A quick description of why I made some choices. 1H weapons and shields are clearly overpowered. I don't recall a 2H weapon that was worth it. So I drastically reduced the slots on the former and increased the slots on the latter. You can now choose 1H weapon+Shield and 1-2 sockets or a 2H weapons with 3 (less bonuses, more customization). Elite mounts have all 2 bonuses unlocked by riding to make this skill somewhat useful. Damage mitigation, toughness, shield block bonuses become too good too fast so the numbers have been lowered. Conversely, Speed lore has always been quite crappy so it got boosted. Temporary buffs must be temporary. Duration can't become higher than cooldown, and that's the main reason why things like Divine Intervention and Expulse Magic are among the most nerfed CAs. Inquisitor and TG are buffed as a whole cause I improved/increased their amulet and rings slots. TG needed this badly: he had 9 Equipment slots (8+1H weap) 1 amulet and 3 rings. HE has 9 Eq.slots as well (7+2) but 2 Amulets and 4 Rings. Something I tinkered a lot with are CA mods. I tweaked them or swapped them, mainly for one goal: I didn't want the choice (at each stage) to be obvious. Raving thrust is kinda fun now. It's an Area of Effect centered on the inquisitor instead of a single target spell. Dragon Mage can use his 2 new temporary buffs to become a decent attacker with weapons in addition to boosting his spellcasting abilities. I actually wanted to give him a hard-hit style CA but I can't remember why I couldn't make it work. The animation maybe? I couldn't think of a way to nerf shadow veil into fairness (without making it useless) so I straight up replaced it with the lost shivering miasma. Sacred Balance mod.rar
  3. Sorry but... which values did you change for this, Flix?
  4. Thanks anyway Flix, hopefully tinkering with the mean value will be enough for the changes I have in mind. Also I don't know where I should ask for it but I'd like to be enabled to edit the wiki: there are some things I'd like to fix, like the toughness table.
  5. Sorry for double post but, is this silence a no? I was wondering cause I wanted to tinker with skills and I noticed that the wiki shows different values from those that I see in-game for the toughness skill so I thought that it has been changed at some point. EDIT: Just discovered that I can alter effectiveness of skills by tinkering with their "mean_value" on creatures.txt. Anything about changing their effects themselves? like changing what other bonuses are affected by the lore skills?
  6. Hello everyone! I have 2 quick questions for you: 1) does someone know where is the mount regeneration penalty stored and if it's moddable? I already know where all the mount bonuses are and how they work, this malus is the only one I can't find. 2) same, but for skill bonuses. The only thing I found about skills are the "mgr.createSkill", but in those there's nothing about the bonuses they grant and how they scale. Thanks in advance!
  7. https://drive.google.com/file/d/0B4izpdMnaorhejI4SGFSVzRCMUk/view?usp=sharing @Flix In this file I've corrected all the names of the items for the italian version of CM 1.50. I've uploaded it cause I though you might be intrested in integrating it in the original CM. In any case, feel free to use it as you see fit. Maybe one day I'll work on dialogue strings as well.
  8. Thanks gogo! (for your ice elf guide as well )
  9. CM Patch 1.50 English Texts Thanks again!
  10. Thank you very much flix, now it works. Just wanted to say that putting it into the locale folder didn't help but I managed to decrypt the global.res from by running it from the system folder and copy pasting the file there. Also, sorry to bother you again but could you please provide me an english global.res patched with the Community patch (or the decrypted globalEn_texts.txt). I want to improve the italian localization and having the original for comparison would be a great help
  11. Hi guys Almost a year ago I managed to find the infamous s2rw tool to edit the global.res file. I managed to use it at that time but now, after replacing my old pc with a new one and reinstalling sacred 2, all I get is the "no sacred 2 found" message at launch. How am I supposed to make it work? ps. I apologize in advance if talk about the matter is not allowed. I haven't found anything suggesting it is but all the relevant threads are no longer here so...
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