Jump to content

Bezlonir

Members
  • Posts

    85
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Bezlonir

  1. I'm wondering if it has to do with faction id 56 "FACTION_GCENEMYTOPLAYER". It really frustrates me not to be able to track this down through every file. I see: newBonus = { -- name = "bb_chance_minion", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_MINION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(192, newBonus); in Blueprint.txt. That is the token that raises a minion. But I know of no way to look at the actual workings of the spell.
  2. I think that you could do something like this by adding combat arts to the creatures that are summoned which buff speed/experience/whatever. But to do that you would need to modify some other files, creatures.txt perhaps. Have a read through some of what Flix has done for his mods by creating new enemies or giving them new skills as he may have given some insight there on how it's done. From off the top of my head though I would locate the creatures that are summoned in creatures.txt using the id number from spells.txt and then add the Combat Arts you want there. I'm not sure if you will need to modify their behaviour to make sure they use the buffs though as well as attacking... Ah, as soon as you said that about creatures.txt, I had an ah ha. I already know where the kohorte minion is at because I accidentally changed my little summoned soldiers to non-combat children. Unfortunately, for the rallied soul minions, I believe the game just changes their faction? Although there could be a version of every mob just for their incarnation as a minion, considering there seems to be a t-mutant version already. But I am not too sure of that.
  3. I've been racking my brain for about 12 hours today as I just started experimenting with modding the Shadow Warrior's Astral Lord tree. So far, I have been successful adding experience gain, visibility range, + to general skills, and walk speed to a buff. I put splash damage and life leech on the Spectral hand, which was pretty cool. I've modded Rallied Souls to last a nice, long time, and to give stronger minions. Now, what I really want to do is make it so that each minion gives you a bonus to run speed and experience gained, or some such, so that the more minions you have out the faster you go, etc. The minions don't work with "et_friendfactor", though. I can probably make it so that the more minions you have out, the stronger each minion is, as they might share buffs with each other, maybe? But I'm still puzzling over this because I want them to effect the player character.
  4. Looking at that file, it is very interesting. I am casually putting together a list of spell tokens. I'm curious to try making spells almost from scratch. My thought now is that it would be cool to give everyone more buffs that affect friends to create some interesting synegies in group play. But being a noob to this game, I'm having too much fun playing right now to do much if any modding. I do want to try changing tangled vine to be like a bush you can hide in and get some temporary buffs. Just as a test case. But since I'm doing a video series on the game, I don't want to mess up my files.
  5. Oh yeah. If you know which files I should look at, especially with regard to which combat arts and animations etc are assigned to the classes. Also, any recommendations on what program works well to edit scripts in. Not microsoft.net framework, like modding Oblivion? Just a text editor with no parser or error checker?
  6. Based off of browsing 2 pages of this thread, I think the third variable sent to spell subroutines is a check for skill modifications. I'm guessing the number matches up with the order that the game files the 8 choices in. I don't think I expressed this all that clearly. I'd like to look into this. It would be amusing to make a mod where you play as a boss or something.
  7. Hmm, I could do that. Maybe I will. I just came to this site automatically because I bounce between here and sacred.wiki. Those were two of the only sites I could find with much info on Sacred before. Like, I'm still curious if there's any hotkeys I am unaware of after learning of the command to bring up the coordinates. All I could find was ctrl-x and ctrl-y seemed to do quick save and quick load or something. Anyway, thanks for the welcome to the forums. I'm getting a lot of info here, so it's a nice supplement to a game that is just fun to play around with.
  8. Yeah. That's for sure. I am always late to the party. I was always the one getting my games out of the discount bin. That said, I've done games as old as Pool of Radiance, and they found their audience at some point. Who knows? Either way, I'm enjoying the game. I'm trying to make a BFG Seraphim on my PS3 and I'm playing a Nature Weaver Dryad on my PC. They're both also tons of fun.
  9. Thanks. I am a relative noob. Only about 100 hours in Sacred, and going on 40 or so in Sacred 2. Both games are incredibly fun, and the combat system is unique and can be quite satisfying. Sadly, I think the games are a bit hard to pick up for a newcomer because the regen time on skills is so high when you start, and it takes so long to get the skills and gear to make a lot of builds work. One of my first characters in Sacred was the ranged Wood Elf, which I started on Silver, and she just died over and over because she had no combat arts and no regen gear. All she could do was melee stuff. I was working on a video covering the basics of the regen system for the original Sacred. But it was a lot of work, and I got bored and lazy.
  10. Hello, there, all. I've been browsing these forums for a bit, as I've been playing Sacred and Sacred 2 for the past few months. I decided to go ahead and sign up so I can post because I decided to drop a mention here of the playthrough of Sacred 2 that I am currently doing on YouTube. Normally, I'm averse to advertising my videos. In fact, I don't think I ever have. But my Sacred and Sacred 2 Let's Plays aren't getting a whole lot of views, possibly because the audience just isn't finding them. Or maybe I'm bad at videos. Anyway, here's what I chose to play through as: High Elf -Light Path -Mystic Stormite Here's a link, if that's allowed: https://www.youtube.com/user/MikeBra99/videos
×
×
  • Create New...
Please Sign In or Sign Up