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Flume

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  • All time best video game ever played
    Chrono Trigger
  • Real Name
    Brian
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    United States

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  1. Well I was parusing this forum just seeing the thoughts and ideas of what people thought of TGs. I have 2 one for each campaign and for one I love them. The information for melee TGs has been reaffirming to what I figured out would be good from my first TG. This brings me to the point of this post in response to this topic. My Light side TG is a Lost fusion with warden and devout for the buffs only. And I must say that he is a wrecking ball through and through. While this build of mine IS NOT a boss killer, those fights take a long time, you are a great party asset and control the battles pretty well even the bosses. So I guess I'll hit on the archimedes beam first. Mine read runes for it are only at like 14 with a LF focus of around 35 and already it pumps out 1.2k damage. Now this may be lack luster in of itself but when being a support range hybrid its not bad, what makes it shine are the other stats you stack with it. The 2 top things to stack are IMO knock back and death blow. I have a 32% chance for knock back atm and that pretty much means I can go into any fight and be untouched the entire fight. Since the knock back has a chance to proc for every tick of damage, all you do is throw down a fiery/icy and even charged grid if you like for massive knock backs. Since the enemies are being thrown all over they cant do anything and you can just sit back and shoot away. Now with the archemedies beam along with that knock back you and tossing your target all over and they cant get to you, and if they do just jolt touch if its a single target or hit them with a emblazer to send them all away. Heck you could even use your jump jets to move over them or away and do it again. This may seem like a little more effort than just whacking away but it offers more control of a battle IMO. But don't forget that death blow, with my damage of 1.2k im doing roughly around 400-600 per tick of the beam, but when death blow kicks in that damage gets really nasty and that's good for bosses. Now for the other skills, furious emblazer when paired with fiery ember (sloted for increased fire debuff) is an excellent opener for any fight. The damage listed on emblazer from what I've seen while playing is the damage it will do per tick, depending on where the enemies are standing when you do it you can usually get a good 3-4 hits on them with it. Besides setting them on fire with it is always nice and with that knock back stat stacked you will send them well away from you. Amp discharge is also great. Its damage can get nice but what really great about it is the riccochete. Ive slotted mine for 2 riccochete so it usually ends up hitting 7-8 guys or just bouncing back and forth between a few guys. Toss in a poison gem to your battery and those riccochetes will usually poison a few guys and the least it will do is knock back half of them. I'm sorry that this post is all over the place and not well organized, but I'm at work and don't have access to the specifics and exactly what skills and lvls of them I'm running. But if Interested I can post later if anyone was wanting to know.
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