Ello, I'm new but just recently I realized my Seraphim character build could possibly be completely screwed up. I reviewed the stats and found I have one huge choice in front of me - I have four slots for new Skills at level 19, but I need five.
Here's my skill build so far - Level 19 Seraphim
Sword Weapons - 10
Armor Lore - 9
Concentration - 12
Concentration was my first mistake! I got it so I could improve the regeneration times of my Rev. Tech and Celestial Magic and wasted a bunch of points in it but found out once I got Celestial Magic Focus, it was completely useless.
Rev. Tech Lore - 3
Celestial Magic Lore - 8
Celestial Magic Focus - 3
-Empty Slot
-Empty Slot
-Empty Slot
-Empty Slot
As you can see, my build is alright. I am just really hating my decision for Concentration. Yesterday, I realized that unless I'm going to get Shield Lore, I shouldn't use a shield/sword combo and that I should go right to Dual Wield. Problem
The skills I'm looking to put into the Empty Slots are as follows -
1 - Dual Wield - First chance I get I would add this
2 - Rev. Tech Focus - I need to get my Flaring Nova's regeneration time waaaaay down, especially if I have a buff on. My Battle Stance is only at level 6 and it pushing Flaring Nova up to a 41 second Regen. I also just discovered a liking to Devine Protection.
Now these three are the controversial ones. What I'm asking is what TWO should I chose?
- Warding Energy Lore
- Tactics Lore
- Constitution
The class I'm going for is a high hitting spell type, but also a tank in melee. If I looked at this before, I would have said this build would have worked if I didn't pick up Concentration. >.<
So, what skill is more important? I'm killing my brain trying to figure out which to chose.
- Warding Enegry Lore would boost my Devine Protection
- Tactics Lore would increase overall Melee Damage
- Constitution would boost all my HP
If I took Constitution and not Earding Energy, my Warding tanking ability is smashed. If I take Warding Energy without constitution, my HP suffers if my shielding fails. And Tactics Lore would be perfect for damage in Melee. Please help me make the decision . . .