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Volan

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    Chris
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  1. Nice start out! I just recently had to rethink my plan for my seraphim Build and decided to go with Stronger Defense instead of the normal Strong Offense. I'm taking Armor Lore Sword Weapons Rev Tech Lore Celestical Lore Celestical Focus Concentration Now since I chose Concentration as a mistake I decided to go with these as I level up - Shield Lore Warding Energy Lore Constitution Tactics Lore My goal is going to be a strong Melee and high defense build with ability to use strong of spells. Radiant Pillar is actually quite useful at higher levels! Combine that with Cleansing Brilliance Buff against Undead and T-Energy creatures, it kills all but the bosses/captains. Then add Flaring Nova and it cleans up nicely.
  2. Well, guess I'm going with the armor route! Just needed some reassurance. I can now finally start playing again and spend those 19 skill points I have saved up without regret. Thanks ^.^ And I guess I was going to go with a sorta warrior type, but to also maintain strong crowd-control spells and single target spells. Since I suck at overall magic only types(Tried High Elf, died a few times rather quickly >.<), I was thinking the seraphim would work great. Now that I think about it, Going with Shield Lore would give me some extra defense needed to cast such spells. No idea if this is a good idea for higher level's, but I think it's worth a shot. ^.^
  3. Thanks guy, I'm sorta piffed not that I know the Swords and Dual Wield don't stack, but it kinda does make sense. And I'm starting to look at this as a challenge ^.^ Screwed up in the beginning but then fixing it up and having to deal with the mistakes later on, seems pretty good! Plus, I might be Level 25, but I am close to having over 100 quests already done. In other words, the side quests side tracked me whenever I wanted to do the main quest >.< But I think I'll deal with this but . . . one more question If I have swords, wouldn't adding Shield Lore me smarter than changing it out to Dual Wield? The Shield would prove to have more Defense in the end . . . .
  4. ~~~~~~~~~~~~~~~~~~~~~~ Update/Bump I just hit level 25 and I have not wasted a single skill point since level 19. I have 19 skill Points left, and I'm probably going to go with the dual wield. (Found two of the exact swords with 4 sockets open, one for level 20 and another for level 28 - 100K at vendor) The last three levels I did by doing The Undead Legion Quest Line - Saving the Boss for tomorrow . . . today. I got thinking again, thinking I should forget about Rev. Tech Focus and stick to Constitution, Tactics Lore, and Warding Energy Lore. I would need those in a boss fight more than Rev. Tech, right? Please, respond to what I should do, it would be greatly appreciated.
  5. Ello, I'm new but just recently I realized my Seraphim character build could possibly be completely screwed up. I reviewed the stats and found I have one huge choice in front of me - I have four slots for new Skills at level 19, but I need five. Here's my skill build so far - Level 19 Seraphim Sword Weapons - 10 Armor Lore - 9 Concentration - 12 Concentration was my first mistake! I got it so I could improve the regeneration times of my Rev. Tech and Celestial Magic and wasted a bunch of points in it but found out once I got Celestial Magic Focus, it was completely useless. Rev. Tech Lore - 3 Celestial Magic Lore - 8 Celestial Magic Focus - 3 -Empty Slot -Empty Slot -Empty Slot -Empty Slot As you can see, my build is alright. I am just really hating my decision for Concentration. Yesterday, I realized that unless I'm going to get Shield Lore, I shouldn't use a shield/sword combo and that I should go right to Dual Wield. Problem The skills I'm looking to put into the Empty Slots are as follows - 1 - Dual Wield - First chance I get I would add this 2 - Rev. Tech Focus - I need to get my Flaring Nova's regeneration time waaaaay down, especially if I have a buff on. My Battle Stance is only at level 6 and it pushing Flaring Nova up to a 41 second Regen. I also just discovered a liking to Devine Protection. Now these three are the controversial ones. What I'm asking is what TWO should I chose? - Warding Energy Lore - Tactics Lore - Constitution The class I'm going for is a high hitting spell type, but also a tank in melee. If I looked at this before, I would have said this build would have worked if I didn't pick up Concentration. >.< So, what skill is more important? I'm killing my brain trying to figure out which to chose. - Warding Enegry Lore would boost my Devine Protection - Tactics Lore would increase overall Melee Damage - Constitution would boost all my HP If I took Constitution and not Earding Energy, my Warding tanking ability is smashed. If I take Warding Energy without constitution, my HP suffers if my shielding fails. And Tactics Lore would be perfect for damage in Melee. Please help me make the decision . . .
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