Ah sorry, I should have been more clear. It's not really a seams, but a pretty large gap between the arms and edited torso. The arms are almost not connected at all to the edited torso. It's like the scale, position, or vertex weights of the mesh is messed up after being edited in 3dsmax. The mesh is not deformed or anything and the texture shows up just fine, it's just the connection that is messed up.