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Recath

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Posts posted by Recath

  1. 2 hours ago, Flix said:

    This is fixed in Enhanced Edition.  "enemy_frostball" is missing a duration parameter so the slowing debuff lasts until reload.

    I'm running Enhanced Edition 2.3 and I got it twice so far randomly, I could replicate 1 of them. If you are slowed and go into a cave, the slow will stick around.

  2. A bug where my character goes invisible. It happened after I got teleported by a quest then unmounted a minute after the quest was done. Remounting causes the mount to also become invisible while on it. Remounting causes the teleport animation to play ending in an invisible character.

    While on foot my character is also permanently slowed by 1/3rd but that's unrelated I think. It's the slow effect from Ice Elements not disappearing properly if I go off the mount only.

    I was taking constant 11 or 22 crit damage ticks in this area as well a few moments after teleporting as well another few minutes later.
    FgjTndT.png

  3. 17 hours ago, Androdion said:

    If you're experiencing really slow CA execution speed with melee CAs then you should work on improving your attack speed, which is the factor for increasing CA execution speed with weapon-based CAs.

    The problem is 1-handed is almost twice as fast with lower attack speed. Auto-attacking gives me more dps than using the CA by quite a bit.

    Pelting strikes is way faster by comparison

  4. Dual-wielding swords mounted as shadow warrior using Frenzied Rampage is extremely slow between hits - slightly less so on foot but still really crap.

    Anyone test if its the same for you? I don't recall it being bad from my previous characters but its been a while

     

    oh and this text is overlapping

    image.png.986ca6f113766c99e3fa08a119df823b.png

  5. On 2017-10-08 at 5:11 PM, WallsOfJericho said:

    Hi, Samuel

    I use steam-version too. (I have install-guide in steam)

    Here is original Elite Textures (ISO-file). "Elite" texture option will become visible, 100%

    Try to install it. And then - Trimmed ET, if you have any probs with them

    GL

    All your guides are in Russian and I can't speak it, I'd need an English guide

  6. 2 hours ago, dimitrius154 said:

    Hmm, try the same link again.

    I tried it again and it worked BUT fullscreen is no longer fullscreen, it's borderless windowed now and that means I can't access anything underneath the game because it won't let anything display above it.

    I tried to go windowed then back to fullscreen but I got a bug (an old one) that throws your cursor off center, so I tried to change the resolution, and the game minimizes itself everytime I launch it. I've had this exact issue before that when you change back from windowed it will throw your cursor off center, change resolution and you have to delete options.txt, otherwise minimize hell. 

    After I deleted options.txt it worked

  7. Confirming: the dll file works on my end, thanks dimitri

    Edit: just as I say that the game crashes again:

    The file can not be accessed because of any of the following: There is a problem with the network connection, with the disk where the file is stored, or with the storage drivers installed on this computer, or the disk is not available.
    The error caused Windows to close the Sacred 2 - Game Client software

    P1: sacred2.exe
    P2: 2.65.2.0
    P3: 4be45a9b
    P4: StackHash_0a9e
    P5: 0.0.0.0
    P6: 00000000
    P7: c0000096
    P8: 0cc9d01f

    I tabbed out the game and it crashed  ¯\_(ツ)_/¯ 

    New edit: game crashes on upstart again

    P1: sacred2.exe
    P2: 2.65.2.0
    P3: 4be45a9b
    P4: s2render.dll
    P5: 2.65.2.0
    P6: 4b27a363
    P7: c0000005
    P8: 0025183d

    Edit: the game launches the 3:rd time around after long wait, it's fullscreen in the options, but when I click outside the game on my second screen the game stays up, the game is not really in fullscreen. I probably put the dll in the wrong location 

  8. New update, both me and my brother downloaded the updated patch version, he had no issues (windows 10) I had 1 issue (windows 7). I crashed on upstart, solution was to put both exe files in xp pack 3 compatibility mode. 

    Problemsignature:
    P1: sacred2.exe
    P2: 2.65.2.0
    P3: 4be45a9b
    P4: s2render.dll
    P5: 2.65.2.0
    P6: 4b27a363
    P7: c0000005
    P8: 00251829
    P9: 
    P10: 
    This was the only one with any useful info 

    The error that said: a problem arose with sacred2.exe, in the module s2render.dll

     

    The error in windows logs appeared twice, and I launched the game twice, and the time stamps seems accurate too. Aside from this the energy shield is working, and xp mode solved it, but it wasn't needed in the first version I tried. I will see if I can get my brother to check what crashed his game the day before too

  9. 54 minutes ago, Flix said:

    Download is updated w/ fix for wrong Energy Shield levels.  Glad we caught that one!  One hopes there's no more surprises like that hidden in there...

    I'll post if I notice more ^^

     

    3 hours ago, dimitrius154 said:

    Do you have any specifics, system log messages?

    nope, but if you tell me how I can get that I'll provide them, his crashes felt standard for sacred 2 so idk. He runs windows 10 and neither launch nor opening a game takes long times as for me, so I guess those 2 are just me as well, as I posted earlier. Just wanted to mention that

  10. I just played sacred 2 LAN with my brother for roughly 5-6 hours and I have noticed at least 1 mayor bugs and my brother crashed 2 times.

     

    My brother's first crash was nothing I took note of, he crashed and launched the game quickly. The second crash he froze and the quest update sound kept playing on repeat. The game was completely frozen and he had to logout because the game was on top of everything so he couldn't turn it off in the task manager.

    The bug I saw was with seraphim's shield. Using ward energy buff or divine protection I got under half of what I should be getting

     

    Also once a rune is stacked I can't go and turn them in for a new rune, can I un-stack them?

    also thanks for the patch again, aside from the seraphim low shield everything is better

    20171002212643_1.jpg

    20171002212641_1.jpg

  11. 50 minutes ago, Androdion said:

    Now what I'm curious to hear about is what audio settings you people use, and/or if you can replicate crashes connected to the audio settings being regulated to any other option than "windows settings" in-game. We've all talked before about audio clipping and stuck soundbites, so I'd like to hear what you people think about this.

    I've heard of audio crashing sacred 2 before, I can't recall where. Anyone who knows more about this should post it somewhere if it's not already on here somewhere

  12. 1 hour ago, dimitrius154 said:

    You see, the lags and delays you report appear to be caused by an insufficient data transfer rate of the HDD. That, or some zip in the pak subdirectory is very heavily fragmented.

    if I recall correctly my model has 5900RPM, SATA 6GB/s, I don't think speed is a problem, nor is fragmentation, the only reason why the game would otherwise freeze is if steam downloaded something during gameplay while my anti-virus ran a scan. It can be whatever windows reason too. I will continue to just play it normally and tell if I see any bugs, crashes or something noteworthy. As for the small freezes or lag spikes happen for me at around 1.6GB when the game starts to drop fps, it runs buttersmooth at 1.2GB, not sure if that's of any use

  13. 6 minutes ago, dimitrius154 said:

     

     

     

    That's not graphics issue, and I strongly doubt about either memory speed, or bandwidth. May I inquire, as to what HDD model you utilize and it's latest fragmentation level readings?

    1% fragmented before clean installation and I don't remember the model of the HDD, it's a fairly new 1TB hard drive. I did not have these issues before so I thought it was worth mentioning them, although it might not be much of use atm. Here's my option.txt if anyone's interested

    options.txt

  14. Here's my 6 hours of sacred, trying to keep it as minimal as possible, should I add time?

    took 2 minutes to boot, joke screen skipped

    0.750GB after launch everything works fine

    0.97GB after launching a LAN game

    1.2GB at gar'colosus 

    1.3GB after killing him in a slow fight

    1.25GB teleport(tp) to special mount island

    1.3GB back to the monolith at gar

    1.41GB close to ruka, game froze when opening the inventory (temporary)

    1.42GB when reached ruka

    1.35GB TP to thylysium (thyl)

    Save and quit, takes 2 minutes to jump into my (SP) high elf

    1.4GB in-game with my high elf

    no increase, ran without killing from thyl to clearview

    1.42GB to 1.45GB from clearview to dragonmaw pass killing mobs on the road

    1.5GB before tp to mount island

    1.45GB on the mount island, after doing the quest to get there

    1.48GB when completely done with the quest

    1.51GB after tp to thyl for questing

    1.55 to 1.56GB doing Lich quest

    1.48GB at a cave east to thyl

    1.52GB as I left the cave

    1.56GB in the city, was afk for a while, no change

    tp to the town near gar, jumped to 1.63GB

    1.65GB after reaching griffinborough, fps is quite bad, first lag spike here

    1.66GB 14 min later, stutter, after this no stutter, only 1 lag spike

    1.72GB at ruka, I ran from gar town, it has been 3 hours in-game 10 minutes being afk

    1.55GB in menu again

    1.69GB in Lan again, stays here between 1.68 to 1.72

    game tabbed itself down, 1.2GB when back in, end of note

  15. I run windows 7, but as I said, I was not able to run the test for longer, as for the amount of memory used in Sacred, some crash earlier than others.

    if I don't crash before 1.82 and it does decrease, then yeah, I might be able to run the game until it crashes for some other unexplained reason

    For the Sacred 2 tabbing out, it has to do with options.txt, sometimes I have to delete it and then it works wonders again. On another note, on launch does not equal 6 hours of gameplay

  16. Watching the memory as I played my low level high elf I can tell that it's an improvement, memory doesn't build up as much, when teleporting from map it dumps some memory, but usually regains that after teleportation, which is an improvement still over gaining a lot. 

    I have 2 issues with this, when starting the game it takes longer than usual, when booted it takes additionally 1 minute to click on something in the menu, have to alt-tab to get that working.
    When starting/leaving a game (I played on SP this time) it takes about 30 seconds to a minute for the game to catch up, it's a big freeze which requires waiting

    I played with the basic settings the game put in, in the options medium-to-low, no physx. Ran the game for about an hour (just playing normally) before messing with alt-tab. 
    For me it still increased over-time quite a bit, 1 hour in before alt-tab it was around 1.3GB and gaining no matter what (unless stationary in a town) but slower this time


    I changed the radius and the other settings suggested in the readme file. I did a clean install: no registry files left over before the Scared 2 install, launch, 1.5 install, generic mod, 1.6 installation. No compatibility settings ofc

  17. Did some more testing, sorry for a second post, I have screenshots but I think it's better if I post them elsewhere with a comment on each.

    I ran the lowest possible settings, all of them. I'm only gonna go over the committed memory but all memory types alt-tabbing had the same effect (everything lowered or increased)
    784 644 - at launch

    995 400 - just created a LAN lobby

    1 088 968 - teleported to the location of gar'colossus

    1 236 456 - arrived at the bridge I'm gonna attack from

    796 556 - alt-tabbed out of the game and back in

    928 440 - shot him a few times, (can't see his healthbar, far away)

    985 312 - alt-tabbing after shooting a few shots

    994 360 - alt-tabbing 2nd time

    998 788 - alt-tab 3rd

    1 005 132 - 4th, this time running Glary Utilities

    1 010 832 - 5th, closed glary - probably just stable around 1 million right?

    1 255 472 - attacking gar'colossus again for 2 minutes maybe (can see his healthbar)

    1 341 260 alt-tabbing

    1 382 524 teleported to the mount island

    1 341 212 alt-tabbed on the island

    1 334 048 main menu again

    1 289 192 alt-tab in main menu
    Without Glary even installed I get similar results

    Between alt-tabs the game does lose some memory then gain memory again es expected, but it doesn't release everything, and it seems alt-tabbing affects all tabs in the resource manager (Windows 7, running CM 1.5)

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  18. I just have 1 thing to add here, memory leak alt-tab fix doesn't always work.
    In windows there's commit KB and private KB (among 2 other) as windows puts it, cleansing the memory sometimes, depending on situation will only clear the private.

    If using an auto memory wipe it would not release the committed memory, only the private.

    Sacred 2 will release the memory if in town, but if a boss in my case, I tested at gar'colossus shooting him from the bridge, if I alt-tabbed the game would not release memory, but still reload the textures resulting in even more memory usage than before alt-tab.

    I suspect this is because the game doesn't let go of memory if there's either a boss or a damaged mob. I also noticed that the shooting animation of most spells took up more than 3MB per shot

    (image only for reference, sacred not booted, I have 2 monitors so I could take photos as I run the game later if anyone's interested)

    temp.JPG

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