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Echelar

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    Diablo 2
  • Real Name
    Josh
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Indium Shaman

Indium Shaman (4/20)

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  1. Check out the differences in the other ones. One changed from 5.2 to 5.4. It's not a rounding issue: http://www.sacredwiki.org/index.php5?title...amp;oldid=28899
  2. Every single set piece I've found is in Silver difficulty, since I haven't gotten to anything higher. When I originally recorded the set bonuses for Adornments of the Ancestors, the first bonus, Run Speed, was listed as +7.8%. After gaining a few levels with the characters, we happened to look at the bonuses again on the same item. It's now listed as +8.0%. So there has to be some other variable besides just the difficulty you found the item in, right?
  3. I'm pretty sure that the set bonuses improved on the item I've been wearing for the past 5 levels or so, so it wasn't a new drop with a higher level.
  4. So I've been recording set bonuses whenever I find a set piece, since you can see the full bonus list once you can wear 1 piece. However, the bonuses seem to improve as I level up. So, how can we represent them in the current tables in the set pages? I went back and started re-doing the stats and putting my clvl in the table, but that seems kinda lame. Does anyone know how to calculate how they improve? I assume it is character level that determines it... And how do we represent it on the wiki?
  5. As far as I know (360 version), there's no way to see the tooltip of a skill you don't have, unless you're choosing a new skill.
  6. I made a separate page for Highest Spell Level Without Penalty, since there was a lot of info to cover. I also reworked the runes page into (I hope) more readable sections, and added a "See Also" section at the bottom of the CA page (since there's a lot of related info). I've been collecting data points on highest spell level without penalty; I have about 30 or 40 now. Hoping to be able to derive some sort of solid formula relating it, focus level, and clvl.
  7. http://www.sacredwiki.org/index.php5/Template:See_Also If anyone knows how to do parsing in the template page to determine how many parameters we passed in so we can do something like: {{See Also|Page 1|Page 2|Page 3}} -> See also: Page 1, Page 2, and Page 3 ... that'd be killer. If not, I'm sure I'll figure it out eventually. Ok, I figured it out. It'll do up to 3 pages at once now. The code for the template is a bit ugly, though
  8. In wiki syntax, just like a normal page. I think naming it Template:xxx is what denotes it as a template that's usable elsewhere.
  9. http://www.sacredwiki.org/index.php5/Template:See_Also If anyone knows how to do parsing in the template page to determine how many parameters we passed in so we can do something like: {{See Also|Page 1|Page 2|Page 3}} -> See also: Page 1, Page 2, and Page 3 ... that'd be killer. If not, I'm sure I'll figure it out eventually.
  10. Good point, it looks better that way.
  11. One thing that seemed to be lacking to me on the wiki was good inter-connectedness of the various articles. I added a 'see also' template, and used it once to link up the Modifications article from a CA article. If you guys like the idea, I can start implementing it in various places. http://www.sacredwiki.org/index.php5/Sacre...ng_Chastisement
  12. Can anyone with the PC version check to see if riding a Horse mount removes all your buffs? Because it does on the 360 version. Also, do Unique Mounts on the PC actually increase regen times by ~50%? On the console, the unique mounts show up in the shop as +33% to all, -30% to aspect, but once you buy it, the + to all shows as ~50%. Once we get this nailed down, it should go on the wiki somewhere.
  13. I dunno about results. At this point I'd just like someone to reply. Might be too many long words. You'll probably get there faster by testing the whole thing yourself.
  14. Excellent! Glad to see someone else trying to pin this stuff down. I eagerly await your results
  15. I was looking at inquisitor skills, and noticed this for the description of Soul Reaver: "The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus." I was going to change it to the description that's listed on the 360 version, which reads: "Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan." However, I didn't know if you guys were trying to stick to the exact PC descriptions and such. What do you think about this (and other possible console differences)? Perhaps I should post if I find a potential difference between the wiki information and console version, and we can talk out how to deal with each case? I'm pretty sure there are some actual gameplay and numbers differences here and there that we'll need to deal with, too.
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