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Znork

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Posts posted by Znork

  1. Yeah I've turned off Inferno now. I notice little difference by the way - the elite skeletons and cantors (that phys armor curse!!) almost got me anyway.

    I noticed that opponents chance to hit was superhigh. Im looking hard at the 'speed' skill since both attack and defense are very useful, and I dont mind a fast character either.

    However, the 'evade' from combat reflexes and reduced crits look very tempting too. I'd guess I'd need the same skill for spells, too. Critting spells - that sounds like it could get dangerous lategame.

    Already do have toughness and armor lore, so all damage types are somewhat mitigated already.

     

  2. Hm well I must be doing something right then, because my dual-wielding zeal paladin is now level 33 and going pretty strong! Still on inferno and superspawn mods, hardcore mode, normal mode. Now that I know that I have to watch out for the Elite mobs, I'm doing pretty ok! My mistake the first time was that I didnt pay attention to enemies damage types. With my previous character I was pumping dual wield to get attack speed up, now I've modded Fanaticism for far less points in tactical lore. Running fana and holy shield.

    "even with a Barbarian with a huge emphasis on defensive countermeasures I could find some mobs that one-two shot me without me being able to react. "

    That sucks! :-) I like the difficulty as it is now, nothing serious, I mean I can fight 5-8 mobs at a time, just gotta be careful with mages and elites and stuff like that, but I wouldnt like to get oneshotted without being able to do anything. 

     

     

  3. Thank you Flix ;-) Much appreciated.  Elite Devilkin, yes, I think it was them ;-)

    Not a fair experience - hmm - I mean, I do like a challenge, but what you're saying suggests that I'll get oneshotted / surprised at some point with a defensive build.

    Perhaps I'll turn it off then... 

  4. Hi there!

    I was wondering, is there any way in which I can check if Inferno and Superspawn are both indeed enabled? I don't notice a lot of cooldown on potions and the monsters don't seem that hard.

    They aren't exactly very many, either. Perhaps I'm getting used to it, and there seem to be quite a lot of devilkin, yes, but bandits etc, nope. From the first quest-cave (find the map) to the level 5 first miniboss on the cliff, via the beach, in vanilla you encounter about 2 turtles and like 4 pirates on the way (of of them stuck-ish next to a tree). I don't think it's any more with Superspawn enabled.

    Both are enabled in the GME which now says (in order);

    Diablo 2 Fallen v14

    D2F v14 Inferno Patch

    D2F v14 Superspawn

     

    Having great fun otherwise. My Amazon just got slaughtered at level 16 within seconds by a few white, not sure, devilkins or something, little bit to the west of the telescope observatory. There were about 5 or 6 of them, and they brought my HP down faster than the level 15 superboss just minutes earlier. Quite a huge spike in difficulty! My current amazon is still not using a shield, but pumping vit and armor lore and constitution a lot more.

     

    Perhaps they had magic arrows or something ;-) I hadnt paid attention very much to ele resist.

    Great game, great mod.

     

     

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