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Znork

New Arrival
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  • Favorite pizza topping
    salami
  • Why do you want to join DarkMatters?
    download a patch
  • All time best video game ever played
    Diablo II
  • Real Name
    Daniel
  • Country
    Netherlands

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Polonium Wizard

Polonium Wizard (3/20)

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  1. Yeah I've turned off Inferno now. I notice little difference by the way - the elite skeletons and cantors (that phys armor curse!!) almost got me anyway. I noticed that opponents chance to hit was superhigh. Im looking hard at the 'speed' skill since both attack and defense are very useful, and I dont mind a fast character either. However, the 'evade' from combat reflexes and reduced crits look very tempting too. I'd guess I'd need the same skill for spells, too. Critting spells - that sounds like it could get dangerous lategame. Already do have toughness and armor lore, so all damage types are somewhat mitigated already.
  2. "Running fana and holy shield." I meant, fanaticism and holy freeze aura. The slowing effect is a really nice defensive mechanism. Prayer was great to get to level 10. Huge health regen.
  3. Hm well I must be doing something right then, because my dual-wielding zeal paladin is now level 33 and going pretty strong! Still on inferno and superspawn mods, hardcore mode, normal mode. Now that I know that I have to watch out for the Elite mobs, I'm doing pretty ok! My mistake the first time was that I didnt pay attention to enemies damage types. With my previous character I was pumping dual wield to get attack speed up, now I've modded Fanaticism for far less points in tactical lore. Running fana and holy shield. "even with a Barbarian with a huge emphasis on defensive countermeasures I could find some mobs that one-two shot me without me being able to react. " That sucks! :-) I like the difficulty as it is now, nothing serious, I mean I can fight 5-8 mobs at a time, just gotta be careful with mages and elites and stuff like that, but I wouldnt like to get oneshotted without being able to do anything.
  4. Thank you Flix ;-) Much appreciated. Elite Devilkin, yes, I think it was them ;-) Not a fair experience - hmm - I mean, I do like a challenge, but what you're saying suggests that I'll get oneshotted / surprised at some point with a defensive build. Perhaps I'll turn it off then...
  5. Hi there! I was wondering, is there any way in which I can check if Inferno and Superspawn are both indeed enabled? I don't notice a lot of cooldown on potions and the monsters don't seem that hard. They aren't exactly very many, either. Perhaps I'm getting used to it, and there seem to be quite a lot of devilkin, yes, but bandits etc, nope. From the first quest-cave (find the map) to the level 5 first miniboss on the cliff, via the beach, in vanilla you encounter about 2 turtles and like 4 pirates on the way (of of them stuck-ish next to a tree). I don't think it's any more with Superspawn enabled. Both are enabled in the GME which now says (in order); Diablo 2 Fallen v14 D2F v14 Inferno Patch D2F v14 Superspawn Having great fun otherwise. My Amazon just got slaughtered at level 16 within seconds by a few white, not sure, devilkins or something, little bit to the west of the telescope observatory. There were about 5 or 6 of them, and they brought my HP down faster than the level 15 superboss just minutes earlier. Quite a huge spike in difficulty! My current amazon is still not using a shield, but pumping vit and armor lore and constitution a lot more. Perhaps they had magic arrows or something ;-) I hadnt paid attention very much to ele resist. Great game, great mod.
  6. An extremely well-polished and well-designed mod. This goes for the items, the lore, the quests, the graphics, the fonts - but most specifically for the core gameplay elements: the combat arts and items/item stats. The new character classes (based on those from D2) are truly well-crafted, with much thought and love for both Sacred II and Diablo II put into it. The different aspects are very inviting to try different builds, for example, as a melee barbarian, the warcries aspect is truly inspiring. I'm having a thorough blast playing it, especially because I think the sacred II default combat-arts combinations arent that great. With this barbarian I'm playing now (hardcore), I buff myself with Shout (which has a nice 90s duration instead of some other 10s lame buffs in the original game), I use Leap Attack to jump into the fray, I whirlwind twice to hit everything around me, and I clean up the mess with Frenzy - which also nicely serves as a boss/ elite killer. I have so many usefull skills I want to max everything and the character feels more 'alive' than any other sacred 1 or 2 hero I ever played. 10/10 recommended must-have for every fan of the diablo/arpg genre. It takes the quite unique attractiveness factor of Sacred II (is it the humor? the scenery?) and spices it up with more and harder enemies, more varied gameplay, better designed character classes, and a ton of very well implemented Diablo lore. It's great
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