Jump to content

GreasyTroll4

Members
  • Posts

    18
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by GreasyTroll4

  1. Regarding the lack of a weapon skill, I had thought of that, but again, it's too late to add a weapon skill because I'm at level 30, meaning I only have three skills left to get (Constitution, Warding Energy Lore, and Lost Fusion Lore, the last of which will help me with getting mod points so it's necessary). I don't really mind the slight attack speed penalty, especially since the closer I get to the level of the weapon, the faster it will get in the long run, and I believe I have a few pieces of higher-level armor that give boosts to attack value and attack speed, so there's that as well. +all skills is also a huge thing for me, I get it whenever I can on rings and such and use them in sockets. All the armor I mentioned above has sockets in them and at least one socket in each has a +1 or +2 to all skills ring/pendant in them. My main attributes are stamina, willpower, and vitality, and occasionally strength and dexterity for a little extra attack/defense. Intelligence I almost completely ignore, especially since it increases on its own anyway. I'll take a look at Fiery Ember again, but I doubt I'll use it much. The CAs I currently have are already good enough with dealing with pretty much anything that's thrown at me.
  2. This subforum is probably dead as a door nail, but I figured that this post worked better here than in the general discussion subforum. Anyway, let's get started. --- Meet Wolfe II (Wolfe I was my original TG from Fallen Angel, Wolfe II is my new one I just started with the community patch). He is a Temple Guardian with a specialty in high damage, and being a well-rounded build everywhere else (in my opinion, anyway). Most of my damage output comes from the Devout Guardian aspect (naturally), as you will soon see, but I often like to mix it up with other things too. Now, being already at level 30 for this build, I am already too far into it to even considering turning back (not that I would anyway, I'm personally happy with this build, as it's essentially the same one from my old TG), so I will not be changing any skills that I will list below. They are set in stone and will be done no matter what feedback I get (mainly because I have no choice in the matter). However, for future reference, I thought it'd be fun to see what others thought of my skill choices, and to see if there was anything you guys think I should've done differently or if I made good choices or not. That, and any feedback on my play style would be great too. I may know a lot of the tricks of the trade but I'm always eager to see what others have to say about it. Anyway, here are the skills I have for my build: 1. Devout Guardian Focus 2. Armor Lore 3. Enhanced Perception 4. Lost Fusion Focus 5. Bargaining 6. Concentration 7. Tactics Lore 8. Constitution 9. Warding Energy Lore 10. Lost Fusion Lore Couple things to note right off the bat: the reason why Warding Energy Lore is so low on the list is because I've found that my high damage output often kills enemies before they even reach me. That, coupled with Combat Alert and Archimedes Beam's "shelter" mod help shield me from damage should it actually come my way, as well as using both Power mods for T-Energy Shroud. As for Lost Fusion Lore, I kept it at the bottom since all the other skills were far more pressing at the time and would help me more than faster casting time and slightly more damage for the Lost Fusion CAs. --- Moving on to combat art aspects, Devout Guardian is, obviously, my leading source of damage output. 1. Dedicated Blow is my primary attack anywhere and everywhere, and I've found that combined with Deathly Spears in a combo it makes for a surprisingly effective crowd or single-target killer. My preferred mods are Transformation, Confident, and Enforce. 2. Battle Extension I honestly don't use much. Even with the casting speed increase from the community patch, it just doesn't...feel right. Perhaps I just need to work on it some more and pump a few more runes into it before I start getting the good effects. No preferred mods (yet). 3. Deathly Spears, as I said above, makes for an excellent combo with Dedicated Blow. It's great for getting enemies that I can't reach while attacking with Dedicated Blow, and having the Jab mod is fantastic. My preferred mods are Gore, Singe, and Jab. 4. Combat Alert is a HUGE life-saver for me, as I've said above. It increases my damage, my defense, and my ability to survive in combat. Who wouldn't want it? My preferred mods are Barricade, Repair, and Permanent (only when I'm confident in my survivability and in the amount of attributes it gives being halved) 5. And of course, what self-respecting TG wouldn't have T-Energy Shroud? It's practically necessary if you're going to do a Temple Guardian. It's easily my primary defense against, well, anything. My preferred mods are Power, Recharge, and Power. Moving on to Lost Fusion aspect, it starts getting a bit more technical here. 1. Archimedes Beam is a fantastic long-range attack that I use often, especially with bosses if I can line up a good shot from a safe distance. Coupled with the shelter mod, it has made my life a lot easier. I also find that it's great with Jolting Touch, as you'll see below. My preferred mods are Bundle, Intent, and Shelter. 2. Furious Emblazer is my primary source of damage from the Lost Fusion CAs. It's fantastic in dealing with crowds, and it probably also great at parties. Just sit tight and let them come to you, then light them up with this thing before finishing them off with the Dedicated Blow + Deathly Spears combo. My preferred mods are Accelerant, Incapacitate, and Intensify. 3. Jolting Touch I also find pretty good...as a utility/support CA, not a damage CA. Combine it with Archimedes Beam in a combo, and you've got a long-range, long-lasting damage CA drawing the enemy's attention, and then finishing with a zap from Jolting Touch to recharge everything and life-leech in case you take damage (as well as to slow the enemy down). I never use it on its own though, it's just too weak to hold up on its own. My preferred mods are Life Leech, Voltage, and Shelter. 4. Amplifying Discharge, like Battle Extension, I almost never use. It just never packed the damage that Furious Emblazer and Archimedes Beam had, and never had the satisfying direct attack from Dedicated Blow. Plus, it would often miss when I did use it. Perhaps I'm doing something wrong here? No preferred mods. 5. Propelled Levitation. Great as a utility and mobility CA for getting past obstacles or moving quickly down mountains/bridges or across rivers, but absolutely useless for damage. I use it solely for the flying, nothing else. My preferred mods are Fuel, Boost, and Emergency Lift-Off. Finally, Source Warden. Poor, poor Source Warden. Gonna be honest, I never use any of these combat arts, so I'm not even going to list them. Yes, not even Charged Grid or Untouchable Force. They're just too gimmicky and random for my tastes, and Untouchable Force's low damage coupled with its massive increase in regen time for CAs made it a big NOPE for me. They're just not worth it. In multiplayer, sure, they might be worth it, since a lot of Source Warden's stuff helps fellow players, but in singleplayer I find it all useless. --- As for other miscellaneous things, I find swords to be far more trustworthy as weapons than axes or hammers (possibly because most other games I play have the hammers and axes be far slower to attack than swords), and I tend to favor fire damage more often than not. I'm also a big fan of the Demiurge set, although I do have a few other random set pieces thrown in as well. --- And that's my Temple Guardian build! Any feedback you can give, advice on how to improve, or even just general thoughts on how I've built him up will be greatly appreciated. Even telling me what you would've done instead or how wrong or good some of my choices for skills are would be appreciated. I'm always seeking ways to improve my TG and to make him able to survive the hardships of the later difficulty levels (because I KNOW my ass will be handed to me at some point past silver difficulty). Thanks for reading this looooong post!
  3. Ah good, I was worried that Ice & Blood or the Community Patch added an oil can that I'd have to find in a later quest down the line. Thanks! Also, I think it's when you take out his battery that he falls down. I've seen that happen before, but never with an empty weapon slot.
  4. I was recently playing my Temple Guardian (Ice & Blood, CM patch installed), when I suddenly stopped in the middle of combat, and my guy said "My joints are locked due to rust." I have never encountered this before. Is it a "new" thing in Ice & Blood or the CM patch, or is it just a quote the Temple Guardian says when he's stunned? I mean, I completed the Rust character side-quest (the one with the oil stones) so I don't know if that has anything to do with it or not. If it's not just a quote and if rust is an actual thing for the Temple Guardian, how do I stop it? Like I said, I never encountered this before in my original playthrough in Fallen Angel.
  5. Silas Tripped Over Rambunctious Munchkins. P L A T E
  6. No, I mean everything stayed the same. Set items, gold/unique items, yellow items, enchanted items, and even relics (and possibly all those dozens of jewelry bits I had saved too, but I didn't take notes on what those had before the patch so I can't be 100% sure). Like I said, I probably just got really lucky. EDIT (18 hours later): Okay, slight correction, some of the jewelry did change, but a lot of it is actually better than before, and most remained unchanged, including the ones already inside the gear pieces. Very odd, but I'm certainly not complaining.
  7. I figured that since I joined this place I might as well introduce who I am. I'm GreasyTroll4, but you guys can call me GT. I'm what you call a "casual gamer", in that I am not really a gamer in the sense that it's my life style, but I do play games a lot (mostly to relax, or even to think). I hail from Ontario, Canada, and I am a devout Christian. I am currently 21, and am seeking to join the Canadian Air Force soon. As for my experience with Sacred 2, it was actually my mom who introduced me to it. We both had been playing a lot of the original Sacred and we loved that game to bits (especially since we're both avid fans of dungeon crawlers), so when my mom one day brought home a copy of Fallen Angel, we both knew we just had to play it. From that day forward, we just couldn't get enough of it. The Temple Guardian became my go-to monster hunter (Lost Fusion and Devout Guardian combo build FTW), and my mom found herself playing the Shadow Warrior and Seraphim a lot. But both of us had been eyeing the Dragon Mage from afar, which is when we decided to get Sacred 2 Gold on Steam when the time was right (since a disk version of Ice And Blood would've been too difficult to locate). And now, with the community patch freshly installed, we're both ready to begin anew and relive all those wondrous memories and crazy fights. And that's the basic gist of it! Thanks for stopping by, and I hope you all have a wonderful day!
  8. Well, I don't know what happened, but when I installed the community patch and double checked all the gear I put into the shared chest (including the gold items), against all odds, ALL of it came back exactly the way it was originally, down to the tinniest percentages and smallest bonuses. Even all the amulets and rings I put into the sockets stayed the same. The only differences were the regen penalties for combat arts on the armor, but that was to be expected since my new character isn't leveled up enough to use the gear yet and doesn't have armor lore yet. I guess I got reeeeeeally lucky.
  9. Gah, how do you edit already-posted comments on this forum style again? I made a couple typos just now in the above comment (including one very unfortunate one in the paragraph at the bottom), and it's been a while since I was on a forum. I'm used to Discord.
  10. Perfect! So does that mean if I have a gold battery that gives me, say, 20 vitality, it will instead be changed to something like 15 or 25 vitality, depending on if the RNG fates are cruel or kind that day? Or will it be more of a massive change like changing what stats the gear gives completely (so instead of giving 20 vitality, it instead gives 20 strength or something)? Because I can live with a few stats being a tiny bit less or a tiny bit more, since it's high level stuff either way (like level 60+ if I recall), so no matter what its still going to better than almost anything else I'll probably have access to by the time I can use them with a new Guardian. But if it's a huge change that makes the gear completely different from how it used to be, I might have to only save the set pieces (which would suck, but whatever, it's still high-level stuff).
  11. Aaaaand, I just realized after posting this that there was a subforum dealing specifically with the community patch. Oops!
  12. Hello everyone! I just registered an account here so maybe I'm doing this all wrong and I'm supposed to make an introduction post first (if I do need to, please let me know), but I just wanted to ask a few questions regarding the community patch for Sacred 2. Specifically, is the patch only for the on-disc version of Ice and Blood, or can it also be used with Steam's "Sacred 2: Gold"? Thing is, I live in Canada, and that makes getting the disc version of Ice and Blood very difficult, since I heard it was only for European versions of the game at the time of its release, which is why I went for Steam's gold version. Also, I read somewhere that characters that were made before you download the patch will not be compatible with the new patch. Does this mean anything regarding the character (including items, weapons, etc.), or just the character itself? Because I have a lot of really good stuff on an old Temple Guardian of mine from Fallen Angel that I've been thinking of transferring into the shared stash so I can start anew in the Gold version, but I want to know if those items will be broken should I download the patch. It would be a shame if they were, it was the best armor pieces for the Temple Guardian I've ever found in the game. Sorry to bother you all with this, I just really wanted to get some answers. My mom and I love Sacred 2 and we've been eyeing the community patch for a while, we just didn't have enough information regarding some of the more specific things about it. Thanks in advance for any answers you guys give! (PS: It's good to know that this place is still active, I was worried for a bit that not many people were going to be around since it's a fairly old game.)
×
×
  • Create New...
Please Sign In or Sign Up