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SheHawk

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Posts posted by SheHawk

  1. Wow! Thank you so much Steve for sharing that information with me and the link too. Are those Amulets you mentioned that increase skill point. For the PC version of this game? I have not come across those amulets yet, or I may have missed them knowing me. I only wish those Artamark Amulets were sold in the game via merchant or a rune master or even the blacksmith. I literally got lucky with those amulet drops and they are quite a boon to have, I won't say the game can't be played without them, they help boost your magic, fire, ice and poison resistance etc. hence why I feel these amulets should be available items to buy as mentioned.

  2. Wow! Really? Ben you are too Awesome for words. I'm practically speechless, enjoy your business trip, have a good time and I hope that you enjoy the trip. You really like the ideas? Sorry, I am just so completely blown away that you would even want to make this character at all, I only spent quite a long time today just thinking about the combat arts carefully etc. I used pretty much from the Sacred Wiki website the skill set and combat arts of the Seraphim to act as a guide line, thinking through very carefully the different combat arts, what they do etc. I used my imagination to help, while trying to keep this character relevant to the world of the Sacred 2 game all at the same time and that wasn't easy... Please may I be the first person to try the character out once she's developed? I not ask because she's my idea, I have always wanted to be able to create my own computer character but not have the brains to do so. So Kudos to you that you have the know-how etc. I simply cannot thank you enough.

    • Like! 1
  3. I have an idea and even if such a thing is not possible, I hope that you all like at least the idea. Firstly the image of the character is Courtesy of Google Images and is the soul right of the person who created her. My possible new/bonus character concept is based on a being like the image of the cat like woman in the image below. If someone is interested in creating My Huntress Character concept, use the image below, as template only. I can't draw fantasy characters myself, hence why I am using that image purely for illustration purposes only.

    5713a55904c4e6ca8f8244d219f93d35--cat-people-ninjas.jpg.d0dedd512cbfe288770d1c2017d51e2f.jpg

    HUNTRESS

    333088728_HuntressStartingAttributes.thumb.jpg.f858aeb1b157b4ec097612488895505e.jpg

    Huntress: Is the last of her kind, she is a Katrissian/a cat sapien. Her entire species got wiped out during the great Dragon War, she is a Huntress by nature, but she has magical powers, that match her deadly physical attributes. She is neither good or bad on the whole, but she will take any side that will help her reach her own personal goals. She posses stealth abilities, being a cat like species.

    The Story:

    With being the only one of her kind left, it seems and appears to be that all and any records of her once mighty species has been erased from all Ancarian Historic Records. Angered by such a fact is why on a personal level, the Huntress does not take sides, that said, she will use either good or bad to her own advantage in order for her to achieve whatever she needs to achieve.

    Huntress, being the last of her kind means that she has her own goals, that aside. She is stealthy. Fast, strong, she is the only one to have the gift of the Mystic Arts, an ancient art of magic and so, so much more than that, that most and other species fear such a power. Being a cat like being she has great dexterity that enables her to be the most proficient in duel wielding of single handed weapons. However, she can also fight unarmed using her deadly claws, so over all, she is one species not to be messed with. (Note: Being a cat, she has natural enhanced perception, so this skill is not included in the General Skills Section)

    The Path:

    Introduction Light Path} ‘I am the last of my kind. The great Dragon War was fought and my kind were destroyed, not only by the mighty dragons, but we were also even an enemy to the Seraphim who are so holier than though. But they were not the only ones that did not welcome my kind in that great war, with so many overwhelming odds, we never stood a chance. Now I am on a personal mission of my own and I shall do whatever it takes to achieve that goal.’

    Introduction Dark Path} ‘I am the last of my kind and I am out for revenge on those who had a hand in wiping out my entire race. Nothing and no one shall get in my way, fore be warned anyone or anything that should try.’

    Combat Art Skills:

    Concentration. Hunter Focus. Mystic Arts Lore. Kat-Magic Lore. Combat Discipline. Mystic Arts Focus. Kat-Magic Focus.

    Offensive Skills:

    Duel Wield. Tactics Lore. Ranged Weapons. Magic Staffs. Damage Speed Lore. Also the Huntress can use all and any Ranged Weapon.)

    Defensive Skills:

    Armour Lore. Spell Resistance. Constitution. Toughness. (Note: Being a cat, the Huntress has natural agile reflexes that work in the same way as the skill for Combat Reflexes, therefore, this skill is not needed for her.)

    General Skills:

    Riding. Devine Devotion. Alchemy. Bargaining. Blacksmith.

    Huntress Aspects:

    Hunter The Huntress is a pure natural in the art of duel wielded weapons and as such, this is her most greatest strength. That said, she has very powerful claw attacks and other deadly moves.

    Mystic Arts: The Huntress being a natural in the art of duel wielding, she has special combat arts that go hand in hand with either close combat or long ranged weapon skills.

    Kat-Magic: This combat art tree is a secondary magic art that goes together nicely, with the Mystic Arts Combat Tree

    Huntress Combat Arts:

    Aspect: Hunter; Fury Swipe. Deadly Pounce Strike. Summoning. Battle Rage. Claws Of Fire. Hunt Storm. (Buff)

    Aspect: Mystic Arts; Fury Bolt. Fire Leach. Lightning Surge. Death Seeker. Ancient Healing. (Buff)

    Aspect: Kat-Magic; Venom Bow. (Buff) Kittling Pack. Kat-Tornado. Battle Cry. Kat-Clone.

    Unfortunately I do not have the ideas for the bronze, silver and gold modification distribution points but I am completely open to any suggestions if anyone has any. Anyway, I hope that you all liked my character concept?

    What They All Do:

    Aspect: Hunter

    Fury Swipe: This combat art allows for the Huntress to use her razor sharp claws which are fast and deadly, at least to anything that is of flesh and blood.

    Deadly Pounce Strike:  This combat art is similar to her Fury Swipe, but Huntress attacks with a charging leap and her claws however produce deadly poison as she lands her devastating blow in her pounce.

    Summoning: This combat art is one of the most ancient powers that allows the Huntress to summon fourth 2 Kat-Lun Warriors, these are spirits of the Kat-Lun, a sort of Assassin Warrior clan of her race. With the mod points, Huntress can summon a third or a fourth Kat-Lun Warrior to join her in battle. Also one of the mod points can turn this combat art into a Buff.

    Battle Rage: This combat art allows Huntress to enter a sort of Frenzy where Huntress can raise her attack speed, combat damage for both long ranged and close combat weapons, as well as raise her defence and spell resistance considerably, that will last for 50 seconds. This is handy for when you need that extra edge.

    Claws Of Fire: What this combat art can do is simple enough. Huntress can imbue her claws in flames that do not harm her, but they sure as all heck will harm her enemies. These are good for a Roast Orc, Or a deep fried Goblin Steak.

    Hunt Storm: (Buff)  This Buff will produce a dark cloud over Huntress that will strike nearby enemies with wild lightning. However, should they try to run away, this cloud can move off away from Huntress, but this won’t make her vulnerable as she has other combat arts to aid her, so make no mistake if you think she’s now an easy kill, while the storm will hunt down the enemies, as they run away.

    Aspect:  Mystic Arts

    Fury Bolt: Huntress can fire a bolt like energy that is like a small ball, once it hits its target, it damages it on combat, the mods for this combat art allow for huntress to fire more bolts in order to hit multiple targets, or one huge massive bolt, the choice is yours.

    Fire Leach: Huntress produces a blaze of fire from her paws, which strike one target, setting them on fire, but it will then go from the first target and leach itself onto the next target and the next, etc.

    Lightning Surge: This combat Art will allow Huntress to strike forth from her claws lightning bolts that can hit one enemy, however, the one who is hit, the lightning can pass through and onto the next singular target, with the ability to modify this bad boy of a combat art to hit groups of enemies instead.

    Death Seeker: This combat art allows Huntress to summon fourth a sort of Voo-Doo like Cats head, but it being the size of a human skull, but ablaze with fire, this skull floats in the air as it is not attached to a body and basically it acts like a heat seeking missile, so once it hits one or more targets, it will go on to strike any enemies that try to flee away from its deadly attack, setting them on fire as it strikes them.

    Ancient Healing: (Buff) This buff will appear as a red and white aura completely surrounding Huntress’s body, not only will it heal her when she gets hit by weapons, Ancient Healing also has the abilities to nullify any spell casted upon her, Ice, Magic, Poison, Fire, as well as also deflect ranged weapon attacks, while this buff is active.

    Aspect: Kat-Magic

    Venom Bow: (Buff) This combat art allows Huntress to summon fourth a green and yellowish aura like bow that has the highest concentration of Multiple Venoms and just like The Seraphim's Beefy Gee weapon, this weapon replaces any long ranged weapon, needing a slot free to use it and it’s Starting Venom Damage is 100 venom damage

    Kittling Pack: Huntress summons form a pack of small cats, but these are anything but cute, they are fierce and can cause some considerable harm.

    Kat-Tornado: Huntress can run really fast around her enemies causing whirlwind that sucks the enemies into it, causing damage.

    Battle Cry: Huntress makes a high pitched mewling type of scream that can knock back enemies and hurt them too.

    Kat-Clone: Huntress can summon forth a clone copy of herself in order to confuse her opponents and she works exactly in the same way as the Inquisitor’s Double with a mod to turn the clone into a permanent buff

    Ben I hope you like these changes that I made? Please let me know if any of them are not doable, thank you. I also hope that everyoe else here likes the changes that I have made.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    • Like! 1
  4. By all means Steve check out Part 2 when you can. Heads Up, I am in the middle of putting together an idea concept for a possible additional character for Sacred 2 Gold, I will be posting that once I have finished it. And I am not worried if new characters cannot be made for the game, but at least the idea within itself, is an interesting one.

  5. Steve, thank you so, so much, and you are so right, silly me, it had not occurred to me that the map of Sacred could be another part of the Sacred World. I have left you a reply on your Journals, thank you for sharing that link with me. I appreciate that beyond mention and your right, it does seem and appear that the High Elves and the Humans cannot get along with each other, which I can so relate to as even in this modern day world, sadly some people cannot get along with others and not just other people like myself, but anyone that is remotely different, it's quite a shame really. Thank you for saying that my theories make sense and I am happy to welcome other peoples theories too, as I truly want to engage in what I hope to be a very interesting topic that we all can share. Much sincere respects to you Steve, again thank you.

  6. Sacred 2 Archives

    Part 4

    I played the original Sacred Game and even though it says at the Sacred Wiki Web Site that Sacred 2 is a prequel to Sacred, if that is so, how comes the Seraphim not have the same combat arts from the previous game? She’s essentially the same character, same race even, so please forgive me where her combat arts for Sacred 2 makes no real sense to me. However, there is another thing, for this let’s take a good look at the two maps from each game.

    1466440658-279385607.thumb.jpg.c41cc7e0b89d1398a9822fba5c70b549.jpg

    Sacred Map

    0pjk74F.thumb.jpg.8359cb1e32d26bcab109753ae7c9433a.jpg

    Sacred 2 Map

    Even I can see that both maps do not remotely match up, be it if you were to use a computer program to use map 2 and take it back how many years apart the two games histories are meant to be set by. I’ll be very surprised if the results match exactly map 1. I am going to take a stab in the dark bet and this is also one of my many theories, map 2 aged backwards will not match up in any shape or form with map 1.

    Please someone put that theory to the test, I do not mind. I would love to find out the results. Other Theories are:

    There originally was two Temple Guardians and that they were brothers, the reason for why the Temple Guardian has the shooting arm. Whereas all of the other Temple Guardians in the Waste Lands, have two perfectly good arms. The two brothers get into a fight, not only does the 1st Temple Guardian get his arm wrenched off, he gets quite damaged too, hence why his memories are incomplete and also why when he is not wearing armour he appears to be quite weak as he stands and coughs, watch his actions carefully and you will see what I mean and to my way of thinking there has to be a reason for this, hence my idea/theory.

    The Great Machine is an ancient old form of AI, so old that all and any records obtaining to its origins etc. Are lost. Being around for so long, it for some reason is losing its original power source. It detects the T-Energy that is part of Ancaria, so it goes there to collect all of the T-Energy to make it, it's new power source, also by this time there is more Temple Guardians, though I have no theories to how or why more were made other than the creator who made the first two, probably decided to make more of the Temple Guardians.

    The T-Energy Consoles that reside in some towns of Ancaria and other places are meant as data collecting consoles and for somehow summoning a Temple Guardian to help the people with either information or to do certain tasks for them, this is before the Great Machine took control over all of the other Temple Guardians, all but the original model, how and why I have not figured that part out just yet.

    The Seraphim Island originally belonged to the War Dragons and it looked a whole lot different before the great volcano of that place erupted, or something else happened, which virtually almost devastated the entire land, hence why there are various ruins on the land. Lastly, The Waste Lands was not originally a waste land, originally it was part of a desert land, but there was also fields, lakes etc. Back in the time before the Great Dragon War and it is that very war in which how and why it became a waste land.

    I hope that you all liked my info about me, this game and my theories/ideas and my little tip on the Armour and Weapon Modifications for this game. Feel free to ask me anything about my experiences that I have with this game, or about my theories etc. I would like to know what you all think about them etc. Until my next post, please be kind and good to one another. Peace, always.

     

    Amy aka She Hawk.

     

     

     

  7. Oh wow, oh wow. Why thank you Ben for the helpful mod file for the original Sacred Game. I have Sacred Gold Via GOG, will your mod work for that Ben? Not to worry if not, I sincerely appreciate you giving me a link to download the mod. I have 3 games now via GOG, it may not seem like much, but for me it's more than I thought that I would end up having.

    • Like! 1
  8. Sacred 2 Archives

    Part 3

    I have tried to play Sacred for the PC, strange that, that game is not available for the consoles. Though it is not quite so easy to find a Rune Master in that game, or at least for me personally, so please no one get annoyed with me. Rune Drops seem to be not quite as frequent as they are in Sacred 2, not that I can tell as it is pretty hard to get anywhere with any character apart from the one that can heal herself and her ally, the other characters are easily killed off.

    And trust me when I say I can play most other RPG’s and not get killed off, the first time around yes and the odd few other times also, but on the whole I can keep my character alive, but not with Sacred, or so it at least seems that way with me. Heck, a few characters of mine in Sacred 2 have been killed more than once or twice, etc. things like that can and do happen. I have worked long on hard in being able to achieve quite a good Survival Rate in this game, being quick on drinking the health potions really helps and trust me, when I say to achieve that, was difficult for me, as due to my being learning disabled, it makes me slow in nearly almost everything that I do.

    As odd and as strange as this maybe, but having quick reaction times came from my playing Tomb Raider and anyone who has played that game, will know that quick reaction times for those games is quite a must have thing, if anyone really wants to play that game. I ended up having poor Lara Croft killed off more times than I can count. I simply stopped playing Tomb Raider as each new game began to get harder and even more harder for me to play and that is when any game like that, is no longer fun or cool to play.

    Also due to my disability I cannot play most other games, RPG and Racing Games I am really good at playing and I am fairly reasonable good at playing the odd FPS title games such as Bioshock and that game really truly is a hard one to play. Dark Messiah Might And Magic: Elements, while it’s not quite an FPS, it is from the 1st person perspective and also quite a difficult game to play in places. I honestly and truly do appreciate that the games as mentioned here, may not be difficult for everyone else, I can only hope if nothing else that you are all able to appreciate how these games for me at least are difficult for me to be able play them.

    While racing can be fun, the games that I have are: Project Gotham Racing 3, Forza Horizon 1&2 and the odd few PS One Rally Racing Games. On the whole I much prefer Role Playing Games, there is something about the epic battles, the weapons the armour, the locations and in places where it’s been done really well, fantastic back stories to the overall game.

    In all honesty, there is nothing quite like a really good RPG. But RPG in general, has its own sense of wonder, amazement, adventure and much, much more. Back however, to Sacred 2. Like I said in part 2. I really had no clue of what I was supposed to do or where to go, but the more times I began to play the game, the easier things became and even both the main map and mini map were easy to follow. A lot of game maps be it RPG or not, I have found to be quite hard to follow, mini maps in some games, even more so.

    Not everyone is going to be able to know how to read maps in real life, let alone in-game maps. I am a very good example of this fact and I honestly cannot think of a better example than myself and I can say that there are others with learning disabilities that are far. Far, far much worse than the ones that I have. Those are the ones I truly feel for, as they won’t be able remotely play any of these console games, regardless of which type of game it might be.

    While I do appreciate that most PC and console games are for most part for the those people who are gamers, please do not get mad or cross with me when I say that this should not be for you gamers only, it may shock you to know that one person once told me that a person like me should not be playing console games because of my learning disability, with and I quote. ‘PC games and console games are not designed for someone like you and they are not meant for you anyway.’ End Quote.

    Seriously, I am not making that up. I can’t really tell you all, how that made me feel. Thankfully I did not let what that person said to me, stop me from wanting to play console games. Though I will admit, for a while I did not play any console game, but I hope that is understandable as to why not? It took me some time to realise that console games should be for all people of all walks of life, no matter who or what they are, or even if they are not really all that good at playing such games, heck even I wasn’t so, for some time, but I got and became better at it over time and I feel anyone of a small or poor gaming level can achieve the same thing, and not to worry if they truly can’t master such things as console gaming, as there are truly other things out there for everyone and anyone to try and have a go at doing.

    I personally feel that the Starter Island/Island Of Many Paths should have more in the way of things to do there, like maybe fight monsters in that coliseum that is there in fact it could act as being the perfect training ground and also act as an overall tutorial place, with a reward for completing it. I am not happy with what each and every character starts off with in this game even in Champions Of Norrath, each and every character at least had one basic full set of armour and one very basic weapon.

    I do not know if anyone has noticed but the prices of items in this game are really quite expensive, more so really good double socketed items and my apologies if I am not spelling Socketed right, my spell checker for Microsoft Word had other suggestions, but not one for this word. So taking into account the price of items, I feel personally it would be best for all characters in Sacred 2 to be fully armoured and with a weapon, all basic of course, allowing the player to be able to get and buy better stuff, once they have enough gold gained in the game.

    Well that’s it for now, I do not want these things to be far too long to read, even for myself. I have a lot more to discus about the game and my experiences with the game and don’t worry, I will reveal what my theories of the game to be, all in good time.

  9. Wow, thank you so much for your comment Steve, I am truly most humbled. Thank you also telling me about the camera view for the PC, I am a bit of a newbie in the area of PC Games, I am mostly a console gamer, if such a thing does not offend you. My one and only real reason for branching off into playing PC Games and please do not hate me for this, is that I can have and play Sacred 2 Gold as since its available for the PC only. I like and love Sacred 2 so much that I have it for my PS3 and my XBOX 360.

  10. Ben, I am honoured by your comment and I thought that the Modicom Wheel of the Temple Guardian was similar to the one as seen in Attack Of The Clones, as you have mentioned. I eagerly await for the Temple Guardian Mod that you have mentioned, I have the Light Sabres Mod and for the Seraphim, The Rotating Blades Mod, there was another mod that I was interested in, but the modder mentioned that they might/may mess things up like the Rotating Blades, so I decided not to get it. I like the mods I have so far and I would not want anything to mess up those or my Sacred 2 Gold Game that I have with GOG in anyway. I am more than happy to share my thoughts and theories about this game since I have at least 8 years and over of my own personal experience with playing this game and hopefully, that has to account for something. What I am trying to say that I hope I have not just simply wasted those 8 years spent playing the game if it is all for nothing. I look forward to more of your thoughts on my continuing posts. If this helps, I have had this idea that originally there was at first only two of them made by Anubis, but not the same one of Stargate TV Fame, the idea runs along similar to Data and his twin Lore. Anyway more Temple Guardians are build and this Great Machine is some form of a sentient AI or something that becomes aware of the Temple Guardians and finds them to be kindred souls of a sort, also, it detects this T-Energy coming from Ancaria and for whatever reason, it is seeking a new power source, the hows and why he takes over the Temple Guardians I never really got around to figuring out and it's probably just all a dumb idea at best, but if you like any of it, you can have it. I have no use for the ideas anyway, honestly, I am all out of ideas for that, which would have been a story based on my own take on the story of Sacred 2, though the ideas were mostly about the Temple Guardians, but there was a few stray ideas to explain how and why each character including the Temple Guardian himself, how and why they got to where they each start off from, in the sacred 2 game.

    • Like! 1
  11. Delta, thank you also for your comment, it made me giggle lots. SketchUp like Sacred 2, it's quite a learning curve and I love equally every aspect of model making as I do playing Sacred 2. I only wish I knew how to do computer programming to be able to make my own game. Alas, I cannot, as I am learning disabled. I never thought I would quite get the hang of SketchUp, but thankfully it really does have easy to use tools/functionality, true it seems daunting at first and it does take some time learning how the tools work in the program and how they affect the models, when making them. It also helps having an artistic streak, though I know and respect that not everyone has one of those.

  12. Gogoblender, thank you so much for the comment and I am honoured, In fact, I am surprised to get a comment from you another moderator and 1 administrator. I am so completely overwhelmed. Yes, Sacred 2 is definitely by far the most best RPG I have ever played since Darkstone (PSone) and Draken: The Ancient Gates (PS2), I have been playing Sacred 2 for over 8 years+ now and I can safely say, it's not easy, but worth while learning what works in the game and what does not and which are the best skill sets, to chose, etc. It's quite a learning curve and I never get tired of playing the game. In fact I like Sacred 2 more than the first game, Sacred. But that's just me personally, as well as wishing there were a male and female version of each character, or just simply more characters to be able to chose from. I have some interesting character ideas, but I do not know if it is possible to add extra ones to the game or not and I'm no game maker, I'm just a person as I said, that likes to make and build 3D Models, from dungeon designs to the Doctor's TARDIS from Doctor Who, my concept of a new Kit Car (Knight Rider) and even a few own concepts for the TARDIS Console.

  13. Thank you Flix for such a lovely compliment, I feel sincerely honoured, if you are interested, I have made other dungeon designs that are also available to view in my Trimble SketchUp Profile at the SketchUp Ware house. I have been contemplating if I should do more dungeon designs or not, I mean I do not want that to be the only thing that I'm good at in SketchUp and I have made other models. I have been using Sketchup since way back in the day it was the property of Google in it's 7th version release. I have made a whole lot more in my current account with Trimble, suffice as to say my old models are linked to an old account I sadly no longer have access to, but I at least I have a link to my profile of that old account that I am more than willing to share a link if you're interested, it's okay if not, but all of my older models and lots more of them are there. Anyway I decided rather than do too many other dungeon designs, I would make one mega one, I have images of dungeon maps from which I have created my dungeons from and no that isn't cheating, as I have to draw every single section, there is pulling up all of the walls then actually having texture all of them,which is a lot of work, many hours and time spent doing all of that. I use Images for my textures to which now I have my very own Textures Library and it's quite big. I cannot thank you enough for both your comment and your compliment.

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