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SheHawk

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Posts posted by SheHawk

  1. UPDATE!

    Keeping you all in the know of what I am doing with my story idea. I have spent the last several days now playing Sacred 2 on my PS3, playing the actual Temple Guardian so that I could get him to a sufficient enough level so that I could start the Campaign and start to do the Temple Guardian Quests only. Sad to say, there is only a total of 7 messages left to him through the holograms and via T-Energy consoles, after that, there are no more messages. Which is a sad thing. I wished that the makers of the game had kept to the messages side of things, as the back story into the Temple Guardian was just building up and left pretty much up to everyone's own imagination of what the rest of his back story was. I wish I could fill in those gaps, but the best that I can do, after getting screenshots of those messages and other stuff from the game using my mobile phone to take the pictures with. As I do not have game capture for my PS3.

    I can and I shall work on extending those messages, but there is something that the deluxe Temple Guardian that you meet and have to fight tells you, that is of interest and I am going to use that in my story too. However, sad to say that given the fact that there are only 7 messages from the Hologram/T-Energy Consoles and 1 message from the Deluxe Temple Guardian, the Premise, which I will rework slightly to make it a proper prologue and therefore the story will need an epilogue. That's a total of 10 elements to the whole thing, making my story rather short. But I honestly was not expecting to do a full-length feature novel, not unless there is more info about the temple guardian than what is covered in the game, then please let me know. I can't and won't promise anything. But I will take all and any other information about the Temple Guardian and find a way to implement that into my story, but it still may end up being short. So please do not be too disappointed about that fact. Thank you all in advance.

    • Like! 1
  2. 3 hours ago, gogoblender said:

    Me and SChot wrote up this walk through after he came off the beta and said "do it! " .he had loads of snaps and I the bottle of wine.

    We just had to write up the commentary, notes, tips and jokes in the guide.

    Its beautiful quest, and its ending is just marvelous

    its music can be heard when you press the player up above at top of forum :bounce:

     

    http://www.sacredwiki.org/index.php/Sacred_2:Can_Christmas_Still_be_Saved

    Sounds like to me that you both enjoyed yourselves. I look foward to playing the quest one day.

    • Thanks! 1
  3. 9 hours ago, gogoblender said:

    Halloooo!! 
    As Hooyaah mentions, yah we’re trying to keep it as a winter theme 💥😄😄

    When schot has some time this week hopefully we can change the word Christmas at the top and stay snowing all the way until the soft rays of summer shine upon our face

    ❤️

    gogo

    ps This was also our favourite quest in the entire game it was a wonderful moment when just before Christmas the devs released the quest and we quickly put up the entire walk-through it has a big place in our hearts :-)

    I like the idea Gogo, you wrap up warm too this cold time of year. I have yet to play the Christams Quest. I am am sure that I will one day enjoy playing that quest.

  4. 9 hours ago, Hooyaah said:

    Well, Miss Amy,

    Insofar as GoGo's excuse is likely articulated, the current look of Dark Matters is a "Winter Theme." :zipit:

     

    I wonder if you considered editing your tales afterward. It is possible that the changes would be easier, after your creative mind had completed the task at hand. :dntknw:

    Thank you my good Sir Steve. I am willing to go to such lengths as to use gramerly for my story before posting it. As I have decided that I will do so, as my part in supporting this site, as well as taking part now and again in the Word Associated Game. I always run spell check on my word docs. The only thing that I will not be able to do is correct any syntax and punctuation, unless grammerly takes care of that too? I hope that my work will be acceptable at least with the spelling and grammer being correct. My roommate might be able to help me with my syntax etc. But it would be somewhat frustrating for me going through all of the corrections, the grammer and spelling I do not mind. But it would be a whole lot more handy if there was a program that can automatically fix the syntax, etc. I like the idea of a Winter Theme, as since it is so really very cold this year. Wrap up warmly my good Sir Steve.

  5. Hello everyone this is a little late, for which I apologize for. I have not been so well of late. But I am better now. Here is the final instalment of my Locations & Thoughts post/topic. I have enjoyed sharing them with you and I hope that you all have enjoyed them too, as I have been posting them. To recap. I left you with an image in my post Sacetrd 2 (Locations & Thoughts Part 3) An image of two dungeons as seen in that post. The moment you come out through the second dungeon, the first blocked off dungeon is to your immediate right.

    363045406_BlockedOffDungeon1.thumb.jpg.db57fa68b23960b79c74ec8cd4cf0940.jpg

    Blocked Off Dungeon 1

    For the second blocked off Dungeon, you have to go all the way to the end of the wasteland before you enter the temple that houses the Great Machine. You turn right and past the second to last save pedastal, and to your left, you can just about see the other blocked off dungeon that is waterlogged. In the PS3 Version it is actually possible to see an opening/entrance, much like the one shown in Blocked Off Dungeon 1. Unfortunately I do not know how to get the same angle view in the PC version of this game, but trust me, that dungeon entrance is there.

    1404799775_BlockedOffDungeon2(Waterlogged).thumb.jpg.d39053ab927218474f8fc1367844603f.jpg

    Blocked Off Dungeon 2

    If only one could go down there somehow, wade through the water, or completely drain it, also remove the obstructions preventing access to the 1st blocked off dungeon. What do these blocked off dungeons hold? Obviously they are going to have temple guardians inside of them, and maybe other monsters too. What are your thoughts? Anyway sad to say this whole post has come to an end. But I have another one, of a different topic to post some time soon. Which I hope that you will all equally enjoy too.

    • Thanks! 1
  6. On 1/2/2023 at 5:04 PM, idbeholdME said:

    When it comes to blocked off dungeons, there were always 2 I've found intriguing:

    1) Also in the Wastelands after the first dungeon, the 2 Scarab/Scorpion doors that seem like they lead into the same dungeon:

    desert.thumb.jpg.d5d3142947b14d4afb94a081f00b3049.jpg

     

    2) The gate to the dwarven realm in Grunwald forest. Would have made for a great entrance to another expansion area. As it is, it seems to be protected by some kind of magical force field. Wonder whether someone is keeping the gate closed from the outside or the dwarves themselves are keeping the door blocked.

    dwarf.thumb.jpg.83e375fb5843a4a3fdab5d1a78e44130.jpg

    Thank you for sharing this and sorry for the delay. I have of recent, not been all too well. I'm better now and that is the important thing. The first image of the two doors, they are not blocked off, but they sure looked to be sealed and I am glad that you mentioned the one in the cave. I had been wondering about that one too.

    • Appreciation 1
  7. On 1/30/2023 at 11:03 AM, idbeholdME said:

    From what I see, the EE has a core module and then a lot of optional additional features.

    Basically, you want the folders from the 2nd screenshot to be at the location in the first screenshot and then enable them separately in JSGME.

    If you want only the core changes, only take and use the CORE. If you want any of the optional features, move and enable them in the JSGME, on top of the CORE package.

    Thanks, I tried that and nothing is happening. It's probably me, I am doing something wrong, somewhere. I just can't figure out what. Ideally I could do with someone at my home and for them to show me how to do everything correctly. While I can follow written/typed instructions to some degree. I excell better however, at learning from being shown how to do something. I'm one of those people that learns very much from being shown how to do something, which comes from my observational skills, the more I observe to how something is done and I can see it actually happening, I learn quicker and better. I always have done so, learning that way. Thank you though so much for your help and I really do appreciate it. I guess that this perticular mod and the Rotating Blades Of Light Mod, are not for me and who knows, I might figure it out one day, as I am pretty good at solving things, not all things mind you. But that never stops me from wanting to be able to know how to do a thing, I aspire to learn as much as possible.

    • Like! 1
  8. So sorry for the delay of my next post. I have not been well of late. I will post that asap. Right now I need help please with a mod that does not seem to be working right, or I'm doing something wrong? I have a copy of the Mods file from the The GMSE Setup Folder into the "Games Folder" of my Steam Folder that has a folder for games. I used to use Gog Galaxy, but not any more. Long story that one. Anyway, I have done two screen captures that hopefully will help you to be able to help me. The mod that I am having a problem with, is the Sacred 2 Enhanced Folder and yes, I do have the most current version of the Community Patch and the dam mod isn't working.

    821543756_Help1.thumb.jpg.2b05ab59858513c3af7ceb6337a191da.jpg

    Help 1

    As you can see I have the Mods folder in my D Drive, because basically my C drive at the moment is in a mess and I need to get that sorted out, but I have more than enough room in my 1TB Hard Drive (D Drive) Even steam itself is also set to the D Drive. I have the whole Sarcred 2 Enhanced Folder inside the mods folder, but I have noticed other folders existing inside of this folder, some of which have zipped files in them.

    1322652190_Help2.thumb.jpg.74d3a62cd7d7448f775ee81632fd6630.jpg

    Help 2

    Please, please, don't tell me I have to put all of these seperate folders into the mods as well and also extract where the zipped folders are placed and add those also to the mods? I sure hope not, that would be far too  complicated for me. Please bear in mind that I do have a learning disability, so when explaining things to me, please do try and make it easy for me to be able to understand and follow properly. I have a similar problem for the Rotating Blades Of Light Mod, that folder also has other folders inside of it. Which I think I need to copy and put them into the mods folder, if I am not mistaken. Anyway, I can't seem to get that one working properly either, but right now I am more concered with the Sacred 2 Enhanced Mod working. Is it a complicated process? If yes, then why is that? And lastly, is there an easier way of doing it? If not, that's okay, but the lightsaber mod asside, which is the only one that does actually work. Oh and The Diablo 2 mod, that works okay too, but that's it, no other mod seems to work for me. The Mod Enabler seems pretty much useless to me, sorry to say. Can any one help me. PLEASE!

    • Like! 1
  9. Hello everyone and a very Happy New Year to you all, here it is at long last. Part 3 of my shared thoughts and views on the places and locations that are of interest to me that exist in Sacred 2. Now then in part 2 (See Sacred 2 Locations & Thoughts 2) Where there is a path that goes down and there’s a Seraphim waiting to give you a quest, well just behind her is the second sealed crate. (See Sacred 2 Locations & Thoughts 1)

    2132932377_MysteriousBox2.thumb.jpg.0c1fb35746740032525af8553bc7cb9f.jpg

    2nd Sealed Crate.

    For me personally, this should have been accessible after completing the quest that the Seraphim gives to you and you go off to fight monsters in the arena, just down from the main part of the Seraphim Island itself. There is another way to get to this arena that is part of the Shadow Warrior’s own quests. Anyway, upon returning, you go up to the crate and collect an extra reward for completing your quest. What do you think?

    Up next is the Waste Lands and there’s 2 very interesting blocked off dungeons, but they are not actual dungeons, but they could easily be dungeons and it would be great and awesome if someone could open these up and place some monsters in their to fights, crates, chests etc. But to get access to the 1st blocked off dungeon, you need to go through two actual dungeons first and below is a screen shot of where those two actual dungeons are.

    1287336575_Dungeon1MapLocation.thumb.jpg.c10f3f17400d134af9850868979833ab.jpg

    The Two Dungeons.

    As soon as you come out of the second actual Dungeon, the 1st blocked off dungeon that I speak of is to your right, which I shall feature in part 4 of this series of thoughts and theories. Simply because, I can only upload 2 full 1080HP images in any one post. But hey, look on the bright side. I get to post more content, which helps to support this wonderful site.

     

    • Appreciation 1
  10. On 12/8/2022 at 2:49 PM, idbeholdME said:

    Island #1 is the one where the Temple of the Gods is and is already accessible on foot (well, part of it).

    http://www.sacredwiki.org/index.php/Sacred_2:Temple_of_the_Gods

    Temple #12.

    One of the last ones I found back when I first played Sacred 2. Very easy to miss the detour. Only spotted it when I saw enemies there on the minimap when farming map explored in my visibility range gear.

    Well said and yes only 1 part of that Island is as you said, is accessible. I would still have the Temples of the Gods be there, in fact that is where my Seraphim quest giver would be inside of, waiting for you, but the rest of the Isalnd would be fully accesible with a small cave or a medium sized one for the dungeon. I know my pick of monsters are different to the ones on the actual Island, but I could easily imagine the ones that I mentioned.

    • Like! 1
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