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Cygnus

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  1. Divine Favor (primary attribute): For each rank of Divine Favor, allies are healed for 3.2 whenever you cast any Monk spells on them. Signets are not spells. Lets say you have 12 Healing and 12 Divine Favor. Orison of Healing would then do 60+38=98 Let say you cast Remove Hex does not even do any healing..yet you will still heal 38 damage from your Divine Favor bonus. Blessed Signet (unless it has changed in an update) only gives energy back for each enchantment you are maintaining. A maintained enchantment costs 1 pip of energy and stays active until removed. Channeling and Divine Spirit are regular enchantments..they last a duration and have to be recast. Divine Boon is a maintained enchantment. Typically, only Bond Monks used Blessed Signet..and in your current build..Blessed Signet is doing nothing for you. Chances are your heroes have energy since you are fighting at close range and they have Channeling..and Divine Spirit..and using cheaper healers. You definiately need to replace Blessed Signet in this build. Divine Spirit is a very nice enchantment...I do not prefer it for general use though. It has a rather short duration and a very long recast..and can be removed by enemy mesmers and necromancers. Yes, the AI pre-calculates how much a heal will do and will wait until the target will gain full benefit from the heal...yes..if you run Divine boon..it will increase how much can be healing in one spell..and the computer will wait until someone has reached that damage threshold. Power Drain If target foe is casting a spell, the spell is interrupted and you gain 1-25 energy. It costs 5 energy 1/4 casting time 25 second recast. At 8 Inspiration the energy return is 17..so net return in 12 energy if it works. The computer has awesome reflexes and can use this well..just makes sure your hero is set to Defensive. It has the additional bonus of interrupting and enemy spell
  2. Universal Healing Hero This build is designed to be effective as the sole healer in a 4 person team or working in conjunction with a henchman or a player monk in an 8 person team. The build also focuses on the Monk AI’s strengths and minimizes its weaknesses. A common mistake people make is omiting condition and hex removal from their team builds. I highly recommend having several charatcers capable of removing conditions and hexes. For addition energy management help, I recommend a Hero Necromancer with Blood Ritual, or Eve (blood henchman) Monk/Mesmer Healing Prayers 10 Divine Favor 10 Inspiriation 8 Protection Prayers 8 *these are base attributes, add runes as desired* 1) Reversal of Fortune 2) Orison of Healing 3) Dwayna's Kiss 4) Holy Veil 5) Mend Conditions 6) Power Drain 7) Ether Signet or Channeling 8) Resurrection spell of choice (set to off) It is important if you equip a hero monk with a resurrection spell to disable it so they do not attempt to use it in combat. Monks need to stay focused on keeping the living, alive. Even disabled, you can open a hero skill bar and click on the skill to force him/her to use it. There is certainly many other builds that can be used. When designing a build for a monk hero keep in mind the following strengths and weaknesses and behaviors inherent in the AI: 1) The AI does not anticipate a need for something. It is completely reactionary. Avoid giving the hero skills that are best suited to be used in a proactive manner, unless you wish to manually control the hero. 2) The healer AI does not have the critical judgment of a skilled and experience monk player. It will not know what is the best skill to use, which is the highest priority target to keep alive, or use Signets to conserve energy to do minor healing. The hero will even heal necromancy minions. It will also not know when it is best to use an entire party heal as opposed to individual healing. Avoid giving the hero complicated, situational skills and stick with low energy, fast casting and recasting (spammable) failsafe healing spells. Also avoid having many minions and pets if you want your healers to stay focus soley on party members. 3) The hero has computer reactions. It will be able to react faster than most human players. It is exceptional at removing conditions and hexes and using very fast and repeatable heals. Condition/hex removal seems to follow a set pattern. The order the party members acquire the condition/hex is the order the hero will try to remove them, in the event many members are effected at the exact same time, the hero will start at the top of the party list and work down. 4) The hero seems to wait until a party member will gain full benefit from a healing spell to use it. For instance, if their healing spell does 57 plus 32 from Divine Favor, changes are good they will not use that spell until someone has suffered 89 damage. A build one can work towards... Monk/Mesmer 1) Healing Touch 2) Orison of Healing 3) Dwayna's Kiss 4) Holy Veil or Remove Hex 5) Mend Conditions 6) Power Drain 7) Ether Signet 8) Healer's Boon (elite) Another great anti-hex skill is a no attribute Mesmer elite Expel Hexes.
  3. Your wish is granted! I just so happen to play as a monk well over 60-75% of the time, so I know a thing or two. I made this build for you, using basic skills and no elites...as you aquire more skills you get more options. Hope it helps. Universal Healing Hero This build is designed to be effective as the sole healer in a 4 person team or working in conjunction with a henchman or a player monk in an 8 person team. The build also focuses on the Monk AI’s strengths and minimizes its weaknesses. A common mistake people make is omiting condition and hex removal from their team builds. I highly recommend having several charatcers capable of removing conditions and hexes. For addition energy management help, I recommend a Hero Necromancer with Blood Ritual, or Eve (blood henchman) Monk/Mesmer Healing Prayers 10 Divine Favor 10 Inspiriation 8 Protection Prayers 8 *these are base attributes, add runes as desired* 1) Reversal of Fortune 2) Orison of Healing 3) Dwayna's Kiss 4) Holy Veil 5) Mend Conditions 6) Power Drain 7) Ether Signet or Channeling 8) Resurrection spell of choice (set to off) It is important if you equip a hero monk with a resurrection spell to disable it so they do not attempt to use it in combat. Monks need to stay focused on keeping the living, alive. Even disabled, you can open a hero skill bar and click on the skill to force him/her to use it. There is certainly many other builds that can be used. When designing a build for a monk hero keep in mind the following strengths and weaknesses and behaviors inherent in the AI: 1) The AI does not anticipate a need for something. It is completely reactionary. Avoid giving the hero skills that are best suited to be used in a proactive manner, unless you wish to manually control the hero. 2) The healer AI does not have the critical judgment of a skilled and experience monk player. It will not know what is the best skill to use, which is the highest priority target to keep alive, or use Signets to conserve energy to do minor healing. The hero will even heal necromancy minions. It will also not know when it is best to use an entire party heal as opposed to individual healing. Avoid giving the hero complicated, situational skills and stick with low energy, fast casting and recasting (spammable) failsafe healing spells. Also avoid having many minions and pets if you want your healers to stay focus soley on party members. 3) The hero has computer reactions. It will be able to react faster than most human players. It is exceptional at removing conditions and hexes and using very fast and repeatable heals. Condition/hex removal seems to follow a set pattern. The order the party members acquire the condition/hex is the order the hero will try to remove them, in the event many members are effected at the exact same time, the hero will start at the top of the party list and work down. 4) The hero seems to wait until a party member will gain full benefit from a healing spell to use it. For instance, if their healing spell does 57 plus 32 from Divine Favor, changes are good they will not use that spell until someone has suffered 89 damage. I hope this build and guide proves helpful to people and, as always, feedback is welcome.
  4. Gogo and Schot. I figured the newness was overwhelming, and it is easy to miss private messages sent to you. We'll get together sometime I am certain. Tim, as for me never being around. I...contest that. Considering I have 18 months and over 1500+ hours of game time...I'd say I am around sometimes For all the people considering Guild Wars, welcome and I hope meet and enjoy some time together
  5. I would try and play with you guys as well, bit only one person from the gang has EVER replied any ingame messages I send...
  6. Star Trek Legacy STAR TREK: LEGACY is an epic game of Starfleet combat spanning the entire Star Trek Universe, featuring all the ships from every episode, every film. Players become the Admiral of a task force of warships and must lead their fleet to victory in large-scale battles complete with stunning visuals and special effects. Gameplay As the Admiral of the Fleet you choose the ships, equipment, and captains that you will lead into battle. The game is designed to provide dramatic large-scale battles with easy-to use controls. Key Features * The quintessential Trek Experience. Legacy covers all 40 years of Trek, the first game ever to do this: The Original Series, Next Generation, Deep Space Nine, Voyager, and Enterprise. Storyline by renowned Star Trek writer D.C. Fontana with her partner Derek Chester. Voiceover provided by all five captains. * Stunning Next-Gen Graphics. Beautiful space environments filled with fully realized nebulas, wormholes, planets, and stars. Highly realistic ship models that look as good (or better) than the ones in the films and shows. * Real time Starfleet combat. Engage in large-scale combat with dozens of warships fighting massive battles. * Extensive multiplayer with full Xbox Live support. From small-scale engagements to all-out war involving multiple star systems. Matchmaking, stat tracking, and player rankings on Xbox Live. * Single player Federation campaign. Spanning three full epochs (Enterprise, The Original Series, and The Next Generation). * Detailed weapon effects and damage modeling. Weapons searing with energy and charged shields that surge with every hit. Ships with full damage modeling that break apart, strewing debris and sparks. * Over sixty ships and four playable races. From small scouts and light cruisers to fearsome battleships. Command the powerful fleets of the Federation, Klingon, Romulan, and Borg races. All beautifully rendered with the latest technology What platforms will it be released on? The game will be released on the Xbox 360 and PC. What is the release date? Legacy will be shipped to stores on November 21, 2006. It will be released in Europe in December 2006. What are the PC system requirements? * Windows XP (Home, Media Center or Pro Editions) with Service Pack 2 * DirectX Version 9.0c * Intel Pentium 4 (2.66ghz or higher) or AMD Athlon XP 2800+ or higher * DX9 compatible AGP 8X or PCI Express video card, 128 MB VRAM, Pixel Shader 1.4 * 16-bit Direct Sound compatible sound card, speakers or headphones required for audio * 512 MB RAM * 5 GB free space * LAN or Broadband connection (DSL or Cable Modem) for Multiplayer * Windows compatible Keyboard & Mouse Who is the developer? Boston-based Mad Doc Software, the creators of Star Trek: Armada II and Empire Earth II. What era of Star Trek is the game based on? The storyline spans the entire STAR TREK Universe, including the Original Series, STAR TREK: The Next Generation®, STAR TREK: Deep Space Nine®, STAR TREK: Voyager®, and STAR TREK: Enterprise® eras. What type of game is it? It is a real time strategy game of Starfleet combat. Will the game have any of the original cast members? Legacy will feature the voices of all 5 orginal captains: William Shatner (Kirk), Patrick Stewart (Picard), Scott Bakula (Archer), Avery Brooks (Sisko), and Kate Mulgrew (Janeway). How many ships are there and what races can you play? You will be able to command over 60 different ships from the Federation, Klingon, Romulan, and Borg races. What type of multiplayer features will there be? The robust Multiplayer mode will include full Xbox Live Support and a wide variety of game modes. Everything from simple skirmishes to epic battles involving multiple star systems.
  7. 200 recyclers deployed, and don't worry about the deuterium Round trip should have it back at my base in about 13 hours. It is pretty heavily fortified so should be safe, I'll let you know if they pick anything up and how much so you can then tell me where and when you want it delivered.
  8. I can send 200..though it about a galaxy away..it take about 6:30 hours to reach the field and about 138,000 dueterium..would you like me to deploy them?
  9. Nice hall, congrtualtions to everyone. So I take it people are enjoying Nightfall?
  10. Cygnus

    What is a focus?

    All foci have a required attribute to get the energy bonus...most staves on have a requirement to do damage..the energy is given regardless...the only advantage to a warrior is have extended energy beyond what they normally have excess to...Some foci offer +5 Armor and +45 Health while enchanted..so many Warrior.Monks use that along with some protective enchantment..all in what you are looking for and why...
  11. Cygnus

    What is a focus?

    Casters tend to use Staves...or a Wand and Focus. Foci are secondary hand slots...the picture with Cygnus and her wings..in one hand she has her wand..in the other..her focus. Most foci are designed for caster to give +12 energy and addtional benefits. Alot of none caster use Foci for a quick energy boost in an alternate weapon slot..or even to go with a certain build.
  12. Shields and foci were made more like weapons...you can savalage inscriptions from them..then put them on a shield of your chosing. Follow the sames rules and such..the entire salvage...dying...and inscription system changed for Nightfall.
  13. Interesting. I'm glad to see they are still tweeking and supporting the game.
  14. I'm with you locutus! Way to confusing for me to keep track off. I do look fowards to Cuth coming back and hope everyone settles in happily in whatever path they chose.
  15. Here is Cygnus sporting her wings
  16. I was enjoying you video again..I noticed your interface realized how differently we have it set up. I also noticed you click on your skils, I use the number keys. I use my mouse for targeting baddies or target partry members on the list...since I play as a healer a lot, I need to be able to target someone and execute healing and protections rather quickly. I also make use of multiple weapon slots to switch on the fly.
  17. That is a Chant animation. The chant in particular is Anthem of Flame..at her leadership level...for the next 10 seconds all allies in earshot range, the next attack skill they use causes their target to burn for 3 seconds.
  18. Thanks. I tried to get a few good shots I love Nightfall and REALLY love my angel. Paragons are unique in that they really shine in large groups when the entire team can be effected by her/his Chants, Shouts, and Echoes. Paragons also build adrenline like a Warrior and have a decent direct attack options. The armor is second best to only the Warrior..the armor she is wearing is base AR 80. Paragons are not a great solo class, but an awesome team charatcer...which is perfect since you are always in a team! The Sunspear motto "You never fight alone."
  19. Her is my angel. Grace Arnimane the Paragon. Lightning Spear with your name on it! Despite it all, deep down she is an angel.
  20. Ah well, we all goof up. Look on the bright side. You could had accidently crashed your fleet into someone's massive defenses!
  21. Well..honestly we always we able to quickly switch secondaries..just required visiting certain towns and NPCs. I do like the simpler way it is now, it was done however for the Hero system in Nightfall. Since now you can manage heroes in your party...their gear, skills, attributes, and secondary. You still need to have unlocked a secondary for your charatcer in order to swtich to it.
  22. I checked Mark of Pain as well, if I am not mistaken..it is a Hex not an Enchantment. For farming Minotaurs, sure it works fine...if you get jumped buy Scarabs or shooting Devourers...it looses its pizzaz. There are a lot of fun builds out there. Mixing skills, gear, along with your playing style and ability...really makes it a great game. My personal preference are classes that have impact on the entire group, since I like to help more than myself. So Monk, Elementalist, and the new Paragon tend to be my favorite.
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