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k42um

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Posts posted by k42um

  1. Just tried to edit an armor mesh as a test, but it appears invisible in-game. Would it work like this?

    1) Convert the .gr2 to collada (.dae) via GR2ConverterDAE, with the "Divinity: Original Sin EE" profile. Default "Export Options" and "GR2 Export Options" were used.

    2) Import the .dae in 3DX Max 8 and do the edit (I just deleted some vertices).

    3) Export to .gr2. I tried the default options, and also the options explained in the step 6 of the "Importing and Exporting GR2 Models" tutorial.

    4) Optimize mesh with GR2Preprocessor.

    Using the .smd format, as explained in the GR2 Models tutorial, made the .gr2 exporter plugin crash, I didn't use the Granny Viewer (as in the step 4), though, as I thought it wouldn't be necessary, since it isn't in this tool package.

    Some minor pointers would be enough for me to fiddle around a bit more :)

     

     

    • Like! 1
  2. Thank you!

    2 hours ago, dimitrius154 said:

    3DS Max 8 is 17 YEARS old!

    And hard as balls to find :huh:. I grabbed myself a copy on some old tennis game modding site... it's working, but I crossed a few very suspicious websites before. I'd PM you or Flix the mediafire link, but I don't have permissions for PMs :P. I don't know if I can post it here.

    Sacred 2 looks great even today, it would be a shame if its modding tools get too hard to find.

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