k42um
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Posts posted by k42um
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Thank you!
2 hours ago, dimitrius154 said:3DS Max 8 is 17 YEARS old!
And hard as balls to find . I grabbed myself a copy on some old tennis game modding site... it's working, but I crossed a few very suspicious websites before. I'd PM you or Flix the mediafire link, but I don't have permissions for PMs . I don't know if I can post it here.
Sacred 2 looks great even today, it would be a shame if its modding tools get too hard to find.
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How would you import the DAE/SMD files into 3DSMax8 with these tools? Do I need some other plugin?
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5 hours ago, Flix said:
Hello and welcome. I recommend getting the tools from this post:
I've also stickied that post just to now to make it easier to find. Good luck.
Thank you very much!
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Hello there,
Did you manage to successfully export the .gr2 files via Blender? Many files on the 3dsmax .gr2 thread are unavailable, so it seems Sacred 2 meshes are impossible to modify right now, unless you already have the necessary tools.
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Sacred 2 Model and Animation Tools
in Sacred 2 Modding
Posted
Just tried to edit an armor mesh as a test, but it appears invisible in-game. Would it work like this?
1) Convert the .gr2 to collada (.dae) via GR2ConverterDAE, with the "Divinity: Original Sin EE" profile. Default "Export Options" and "GR2 Export Options" were used.
2) Import the .dae in 3DX Max 8 and do the edit (I just deleted some vertices).
3) Export to .gr2. I tried the default options, and also the options explained in the step 6 of the "Importing and Exporting GR2 Models" tutorial.
4) Optimize mesh with GR2Preprocessor.
Using the .smd format, as explained in the GR2 Models tutorial, made the .gr2 exporter plugin crash, I didn't use the Granny Viewer (as in the step 4), though, as I thought it wouldn't be necessary, since it isn't in this tool package.
Some minor pointers would be enough for me to fiddle around a bit more