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ZGold

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Everything posted by ZGold

  1. The only issue you might have is working out who contributed what (I'm not sure - IE kept crashing when I tried to look at anything in detail ), otherwise, if there's info we're missing, I'd say go for it. On an unrelated note: I've added information on 9 quests tonight - I'd appreciate any comments along the lines of 'carry on' (or alternatively 'what the hell have you done to our wiki:)!' - they do say any fame is good fame...right? ) Anyway, I'd rather know if there's something I really should (or shouldn't) be doing before I've made any sort of significant inroads on adding the 100+ quests you're missing from the Human regions Back to work tomorrow (until Friday), although that rarely deters me when I have more interesting things I can be doing Edit: just glanced at the recent changes list of the wiki and died laughing
  2. Hmm...under the current linkage system, where do path-specific chain quests (such as Serving the Inquisition) go? Also, where do chain quests with individual path-specific parts (such as Rivals) go?
  3. It would be great to know how much variance there is on quests that have the same title but are on different campaigns - it's not something I'm checking at the moment, so keep us posted Ysne
  4. *faints* *bucket of cold water on Schot* The simple answer is 'yes' - there's the class quest which spans the entire campaign (displayed on the different page of the log), and then there are also class quests which are just like normal side quests, except only for a particular character class. I wasn't aware that the map/in-game indicator colours were different for these two, but I suppose it's possible...sorry Schot...
  5. I have it updated to 2.43. Should we be changing the log entry thumbnails then? Or should we just leave it? As long as the content hasn't changed I see no reason to worry about changing the log entry thumbnails at this point. Possibly we might want to do so at a later date to bring everything into line, but I don't see it as being an urgent task. Edit: Damn you and your speed typing Schot!
  6. Hi Ysne Are you talking about the thumbnails? To have buckeet produce a thumbnail for you just click on the square near every pick then scroll down to the bottom of the page. At the bottom right, you will see a link called "Generate HTML and IMG Code" Click on that and it will spawn a new page of different codes. Choose the one called: IMG clickable thumbnails for message boards - recommended This will produce the thumbnail. lol, I hope this was what you needed gogo p.s. Player 1, if you have items that haven't been put into the wiki yet, can you show us a pic of it here on the forum? An example of what I am trying to figure out. The logbook thumbnail for the Levied Tax quest can be found here: http://s141.photobucket.com/albums/r64/promatolya/log.jpg It shows 3 panels in a dark back ground with white type. The screen shot of the log book I get in game is a book with off white colored pages and writing in black. It shows two pages/panels. That sounds like you're looking at screenshots of the log in v2.34 (black with white type) versus a later version such as v2.40 - they changed the look of the log, so short of rolling back to an earlier version, you're out of luck
  7. After 2 pints of I have reached this conclusion....me and Zeno are talking about the same things from different angles...I think... I know most of what I've been suggesting isn't 'new' except in terms of layout (and then not by much), but that was the point of this thread - I'm either looking to drive a change in layout to one that I understand or for someone to explain why the links currently exist in the form that they do (e.g. why have single and chain side quests separately?) so that when I start adding things I know where they need to go. Classifying by reward/game mode *points finger at Schot* his idea, not mine ^^ Class quests - I can definitively say the following are class quests: Revisitation! - Shadow Warrior initial quest Pastures New - Dryad initial quest End of a Journey - A New Journey Begins - Seraphim initial quest Conspiracies! - Inquisitor initial quest Duel! - High Elf initial quest Unpack - Temple Guardian initial quest Alchemy? It's all Chemistry! - Dryad Chapter 1 class quest All or Nothing - Inquisitor Chapter 1 class quest Brothers in Arms - Shadow Warrior Chapter 1 class quest Rusty Inheritance - Temple Guardian Chapter 1 class quest Settlement from the Grave - High Elf Chapter 1 class quest (this is a chain quest, but not the 'blue' chain quest) As far as the initial quests go, there are minor differences depending on campaign choice, but as far as I'm aware they really are minor, e.g. SW kills Tybor for revenge/SW kills Tybor because he attacks, HE kills opponent for power rush/HE only defeats opponent Deity quests I've found are: Desecrated God - Testa Desecrated Goddess - Kybele Desecrated Gods - Forens These are all in Chapter 2/Human region (there are none in Chapter 1), but I don't know much about them as I've only run 2 characters (both light) through that area in detail so far, plus all three quests seemed to be quite buggy (v2.34) - something I'm hoping is fixed by the latest version. Uhh...too deep? My layout consists of one 'hub' page (which was the list) and then a set of sub pages linked to via the bold text... By my count that's what, 1 or 2 pages deep? If you're referring to the image in my post that was there to demonstrate why I do not like the idea of separating single/chain quests except on the common side quest page...
  8. Edit: nvm what I was going to/had posted, time for plan B!! A graphical representation of why I don't like the Single/Chain split: Anyway, that aside my suggestion for the hub layout (which unfortunately I can't create and link as a 'sandbox' example ) would be: Campaign --> linking to a page split between Light/Shadow(/Shared?) quests Side --> linking to a page listing all side quests, including separate parts of chains Path --> linking to a page split between Light/Shadow Class --> linking to a page split between the six classes Deity --> linking to a page split between the six deities Common --> linking to a page listing all the common side quests, split between Single/Chain with chain only listing the overarching chain name Common Side Quests by: Region --> split into High Elf/Human/Orc/Seraphim...etc Difficulty --> split into */**/***...etc with quests that change rating under their highest rating at any point Game Mode --> split into SP/MP Rewards --> split...umm, well we'd have to work on how to classify/quantify rewards Categories: All quests --> literally all[/a] quests, for chains including the overarching chain name, and then the individual quests beneath it (see example below) Light campaign --> all the light campaign quests Shadow campaign --> all the shadow campaign quests Common side quests --> all side quests unaffected by path/class/deity, for chains including the overarching chain name, and then the individual quests beneath it Path specific quests --> all side quests affected by path, for chains including the overarching chain name, and then the individual path-specific quests beneath it Class specific quests --> all side quests affected by class, for chains including the overarching chain name, and then the individual class-specific quests beneath it Deity specific quests --> all side quests affected by deity, for chains including the overarching chain name, and then the individual class-specific quests beneath it Single side quests --> all side quests consisting of only one part Chain side quests --> all side quests consisting of two or more parts --- Example: Hunting Highwaymen Hunting Highwaymen : Highwaymen Hunting Highwaymen : Leader of the Pack Hunting Highwaymen : Missing Patrol Ideally the subtitled quests would appear in chain order, rather than alphabetical, but I'm not sure how fiddly that would be to implement...maybe replace the colon with the chain number, e.g. Hunting Highwaymen 01 Highwaymen, Hunting Highwaymen 02 Missing Patrol etc. --- Okay, now I'm going back to actually writing quests up xD
  9. Hmm, well as far as listing quests go I think I have pretty much all the High Elf area quests listed along with whether they are campaign/class etc. The only one I know I don't have is the Temple Guardian class quest. Unfortunately the list is pretty much that, a list - no details on who gives the quest, where it's given (aside from region) etc. I'm currently running a seraphim around like a mad thing to flesh that information out (got 14 quests done yesterday ) and since I only work part time I have 4 days a week I can (attempt!) to continue that effort. Once I get the seraphim done I'll be running the TG through to double check the shadow quests and the TG class quest, and then I'll have to double-check the other class quests. And all that I'm going to be repeating for each chapter Okay... current layout is... Sacred 2:Quests Main Campaign Quests Side Quests Chain Quests Character Specific Side Quests <-- Maybe this should be 'Character Specific'/'Class' Quests, and then split into Side/Chain? Category listings: All Sacred 2 quests <-- An alternative to just listing chain quest subtitles would be to list them as 'Chain title : Subtitle' perhaps? That way you can find it whichever you're looking for Light campaign quests Shadows campaign quests <-- Should that be 'Shadow'? Nvm Side quests Chain quests Class specific quests Personally I would favour combining the Side/Chain quest links at this level, since there are a few odd side quests (such as the tutorials) that at first seem as though they might be chains (subtitled), but I suppose the trial-and-error element of finding things is always going to crop up somewhere! As well as class specific there also needs to be a deity specific category (I've found 3 so far, but I've only been looking when bored as they seem to start in the Human region). I'm curious to know how much the same-titled light/shadow campaign quests differ. I know 'Through the Wall' sends you into the Human region via different routes, but it seems to me that it's the method/motive that changes rather than the ultimate outcome, e.g. crossing from the High Elf region into the Human region. Would it make more sense to perhaps split such pages so that both walkthroughs are in the same place? Or is that my craziness talking again? The side quests page splits into light/shadow and common; if this is meant to be a definitive side-quest page then it should also have splits for class/deity, it it's not...hmm... I'll post again shortly once I've gotten some breakfast ( !) and I've drawn up a pretty table like Schot's
  10. I'm guessing you're after the numbers from Silver difficulty up? Bronze traders don't sell 'normal' potions at all, only light. Other factors that might influence the price are bonuses such as Bargaining...
  11. This is probably a product of me having my own system for recording/classifying quests, but here goes... Does anyone else find the structure of the quests on the wiki...confusing? I don't mean within the quests themselves, but the lists of quests, for example, chain quests don't appear as a single, overarching 'quest' on the 'all quests' list (with a couple of odd exceptions), but rather as each of their component parts, and class quests are split into light/shadow columns even when, in my experience, path has no effect on class quests... Personally I split the quests up into: Core Quests (Light/Shadow) Common Quests Class Quests Path Quests (Light/Shadow) Deity Quests I suppose each of those could then also be split into Single/Chain quests, although I don't bother. Anyway, I don't suppose anyone can enlighten me on the structure chosen for the wiki - and the reasons why that structure was chosen?
  12. The shadows of the Seraphim quest is Light Path only, except the Seraphim also does not get the quest chain. Brothers in Arms is a Shadow Warrior class quest Alchemy? It's all Chemistry! is a Dryad class quest Settlement from the Grave is a High Elf class quest You should be able to recognise class quests with ease, as they (unlike the deity quests) have a coloured quest indicator (the same as for the class quest that spans the game) I will check out Whoops later with a non-Lumen Seraphim, but I suspect it's probably also a class quest
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