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Devincense

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    Reading, writing, video games, fantasy, music, Futurama, other typical teenager stuff

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  1. Hey all (<--ingenious introduction into DarkMatters community) I started playing Sacred 2 a (rather long) while ago (first Sacred game) and my first character was Anubis, the Devout Temple Guardian (I love the class to bits). Glad to say that even though he was my first character and it was my first time playing Sacred he has managed to be an excellent build and atm has reached level 60 nearing 61 with 0 deaths, now in the Dragon Caves. In the hope of keeping his deaths at zero, I've been fussing over what to do with a) mainly his two remaining skill slots b) his attribute points and c) skill points. Buff I use is T-Energy shroud, and I almost always have Battle Extension on (so limited use of Battery). So far, here are his stats: Anubis Temple Guardian Level 60 Deity Kybele (<-- why, IDK, first time :/ ) Difficulty Silver Combat Values Attack 514 Defense 282 Magic Attack 235 Magic Defense 226 Damage 481-699 (with Lord Wayne's Painkiller, sometimes use Ysandrifa's Law) Physical 206-295 Magic 27-43 Fire 248-361 Armor 2 289 Attributes Strength: 266 Stamina: 226 Vitality: 223 Dexterity: 282 Intelligence: 235 Willpower: 226 Hitpoints: 5 073 Skills Tactics Lore: 30 Sword Weapons 33 Enhanced Percep.16 (<--don't know why I put it so high) Toughness 17 Devout G. Focus 34 Armour Lore 21 Combat Reflexes 24 Constitution 21 **I have 23 Attribute & 23 Skill points in reserve, so I can pump up as soon as I get some suggestions. So... I've been thinking of three skills: Speed Lore (I'm big on attack speed with any character in any RPG I play), Warding Energy Lore (b/c his Def. is so low, and paranoid of death), and Concentration (so I can get two buffs: T-energy Shroud & Combat Alert buff I.e. Battle Aura with gold mod). Speed Lore Pro: Will have insanely high ATK speed eventually, better Atk & Def values probably become increasingly important Cons: Sword Weapons already gives +% Atk speed & value (maybe redundant?) Warding Energy Lore Pro: Main buff is Shroud, so will be useful & it couldn't hurt (could it?) Con: Dependence on shield Concentration Pro: Two buffs Con: I don't use Combat Arts that much (regen time not essential), heard talk that 2 buff grant doesn't extend to Battle Aura (so main point for Concentration moot) In conclusion, I'd love to hear opinions on which skill I should choose (additional suggestions besides one listed too), and where I should invest my attribute and skill points from now on. I think my def is awfully low, and more health couldn't hurt. Cheers, and thanks for all responses beforehand! P.S. Also have battle stats from first three bosses (Gar'Colossus, Octagolamus, & Ordaurcil) so if anyone's interested I can post 'em too.
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