Jump to content

Trespass

Members
  • Posts

    4
  • Joined

  • Last visited

Previous Fields

  • Country
    United States

Trespass's Achievements

Leaden Juggernaut

Leaden Juggernaut (2/20)

0

Reputation

  1. Great guide, I tried a couple of Ranged Shadow Warrior builds but couldn't find one I liked. I'm gonna give this one a shot. Maybe I should make a shopper first though.. I keep putting that off.
  2. Hey everyone. I'm planning on making a Ranged Shadow Warrior but I'm still not sure how some things work. There are posts out there that have the answers to some of these questions, but some of them posts are from over a year ago and may be outdated after patches. Having all the info in one post will be nice too. Lots of questions incoming in 5..4..3..2.. First lets start with the mods that I'm not 100% sure about. [Demonic Blow] a) Vehemence - Allows Demonic Blow to inflict area damage on nearby opponents. (745 + 5 per CA level area(?)) This has no effect on ranged weapons, right? I tested it on my melee SW and it doesn't appear to, but I want to make sure. [scything Sweep] a) Knockback - Increases the chance to knock opponents back. If they tumble against additional opponents they will inflict damage upon impact. (12.5% + 0.2% per CA level chance / +50% from base value) I don't have this on my melee SW so I haven't tested it. Looks like it would be a fun mod for a ranged SW, I'd be disappointed if it didn't work. c) Rage - Each hit will store additional energy. This energy will discharge with the first successful hit after the Scything Sweep. (14.9% + 0.1% per CA level (?)) From what I've read this doesn't work with ranged weapons. I'm just making sure this hasn't changed in a patch, hopefully it has! [Frenzied Rampage] a & b) Double Attack/Strike I tested it on my melee SW and I'm pretty sure it works. I'd still like someone to confirm it though. I think the rest of the mods are pretty clear in their descriptions. If there's something I should know about though, feel free to tell me. Now for the skills. Here's what I'm planning on, in no particular order: 1. Astral Lord Focus 2. Tactics Lore 3. Ranged Weapons 4. Armor Lore 5. Constitution 6. Concentration 7. Death Warrior Focus 8. Malevolent Champion Focus The last two picks I'm not sure about. Here are my thoughts: Toughness (or a different defensive skill if recommended) - I'm going to make Shadow Veil a buff so I don't know if any more defensive skills are necessary. Astral Lord Lore - From what I've read this doesn't effect the damage from your summoned skellies. Most of my damage will be coming from them and my ranged attacks, so I'm not sure how important this is. I will probably use Skeletal Fortification on bosses and the extra mod points could be nice, but is that worth a skill slot? Combat Discipline - If one of the other 2 skills isn't worth it, I'll pick this. And finally.. one last question. I've read that you'll occasionally become unveiled (even with a properly modded Shadow Veil) when you shoot your ranged weapon. Does anyone know the mechanics behind this? That's a lot of questions, I know. If you answer any or all of them I'll send a truck load of cookies your way.
  3. Bummer. I wish I would've discovered this site before I bought Sacred 2, since I played (and loved) the first Sacred but only single player. I guess I'll keep playing single player and if I like it as much as the first game, I'll buy the EU version. Thanks for the help.
  4. Hey guys, noob here trying to figure out the online. Do I have to own the EU version of the game to play with you guys? The US servers are empty, and I don't think I can change to EU
×
×
  • Create New...
Please Sign In or Sign Up