Jump to content

czevak

Sacred 2 CM Patch Team
  • Posts

    462
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by czevak

  1. Ahh there it is. Found it on the Easter Egg link. Was looking for it in the unique armor. And mine looks differant. wonder if that is because I have the Ci-Sacred mod installed also.

     

    Most likely the ciSacred mod went along and replaced the CM v0110 surface.txt. This red glow is from a big, fat, red "X" that shows a missing texture.

     

    Er... v0110...? Did I miss something..?

     

    Erm. Sorry I meant v0100 of course...I got so used to type the v0110 in recent tracks. ;)

  2. Ahh there it is. Found it on the Easter Egg link. Was looking for it in the unique armor. And mine looks differant. wonder if that is because I have the Ci-Sacred mod installed also.

     

    Most likely the ciSacred mod went along and replaced the CM v0110 surface.txt. This red glow is from a big, fat, red "X" that shows a missing texture.

  3. Next area of difficulty is just as I am about to take on the creature with the "forever frozen icicle". Every time I get in screen with it the game freezes.

     

    Just tried again this time with a level 50 Shadow warrior and the game froze in the same spot while running this quest. I even came in from a different direction. As soon as the circle gets into my mini map game freezes.

     

    Do you have a debug.log for us? Would be interesting to see if anything is botched with that particular enemy on your installation. Might be a bad model file or creature entry...

  4. Did you ask czevak's opinion? What do CM developers think of the idea?

     

    I quite like the idea, but would prefer the two blades to be more similar, too.

     

    Maybe we can change the model of the blooddryad sword slightly for the second blade. (Turning some of the spikes at the handle into different positions, changing the blade in minor parts.)

     

    I think it is important that the blades actually do look like "brothers/sisters" to have a "Set" look.

     

    Get the stats and names together and file a "feature request" over at Mantis when you are ready.

  5. I didnt mean that it was already in the game. It's like Buffy's Scythe. U only have to create it, but not imagine it as there are pics of it.

     

    About the mods, the 3 last ones have to be a must, but I'm not sure about the first one. Perhaps Chance for critical hits +X% (Sword Mastery) may be better. I think it doesnt matter if the bonuses are a bit high (mods at least) because they are modified by sword lore (by the mastery actually), so they're not a static value and will fluctuate depending on your skill level. So having high-value mods is balanced with the loss in skill points :)

     

    The sword is definitely doable. No problem there.

     

    Just get all the specs together and file a "Feature Request" over at the Bugtracker. :)

  6. I agree with Woody's assessment - Kanka's relics is a wicked set that has everything a SW character needs and is way too overpowered. I personally, don't see any harm in having an overpowered set for each character, as it's all about having fun :)

     

    Yes agreed. Kankas is obviously what happens when a Modder with little game experience (me) asks the community for what they want in a Set and foolishly does as asked.

     

    As I already wrote in another thread: Kankas is as bad an example as it can get and we will have to adjust that unholy thing in a coming release. (Fair is Fair)

     

    To prevent that in future I asked Slevin to assist me as supreme jugde and ruler of all coming sets, shortly after this balancing disaster struck the CM. ;)

  7. On a small sidenote: Kankas should not be used as example for ANY new suggetions (not that this happened here but I read the name). That Set is an example for a way too powerful set, we may have to revise at some point in the future.

     

    As I am lacking the game experience to jugde the impact of boni in full I gladly delegate this to Slevin. ;)

  8. Thats how shurikens work...still dryads are the only ones that use blowpipes...the other pieces of the set would probably have to be no good for %LL to be on there I feel. But maybe have one of the set bonuses useful enough to make completing the set worthwhile, otherwise noone would use any part except for the blowpipe itself.

     

    That is a very true and valid point you made there DB. Balancing is the most important aspect we want to cover when implementing a new set and it is way too easy to stumble over that and build a "Über"-set or "Über"-item, so no-one ever would want to use anything else.

     

    Slevin is a part of the CM Patch Team as advisor for the selection of weapon and set boni of the latest additions. I value his extensive experience in this game and also his judgement on balance very high.

  9. I can say I am a little surprised not to see anything about this nice and overall quite attractive RPG. Made by the famous Ron Gilbert (see Monkey Island), Death Spank features a weld of the unique humor of the hilarious Point-and-Click series and thoughtful RPG.

     

    http://www.youtube.com/watch?v=NoUZwfK2owU

     

    Players spoiled by sacreds Questmarker system might be annoyed by the total absence of one. After a moments confusion I found it quite interesting, to have to navigate after map regions and landmarks based on what little the dialog and the questnotes have to offer. Its definitely sth. to give your brainscells an airing to get them start squeaking again. :)

     

    You can get hints about what to do with a specific quest, by spending the common currency for that: Fortune Cookies! Breaking of them unlocks hints in your questbook.

     

    The Weaponry is hilarious and offers very nice and epic special moves when you have unlocked them with runes collected by killing important bosses.

     

    Also interesting is the very simple armor system: Armor offers just an increase in Hitpoints. End of story. Okay, once in a while there is a resistance to a special kind of damage on a piece but that's it.

     

    Death Spank has no stats in the strict sense, you get a choice of hero cards to collect that increase Melee or Distance Damage or elongate your blocking etc.

     

    The Combat system is somewhat rich: Block you enemies blows in the right moment to gain the optimal opportunity to strike back at them. Use left and right hand weapons in alteration to build up your Damage multiplier as well as your "Justice Meter" and unleash an epic and devastating special attack when it's full. Its fun, it's addictive and also challenging to learn all the moves and combinations of weaponry and one-time-use gadgets the game offers.

     

    If you are into shrewd and sometimes black and cynical humor and like to think sometimes about how to solve or where to get the stuff you need for a quest, you are at home with Death Spank.

     

    All in all: For as little as 15 Dollars you get a lot of fun and game for your money over at steam.

     

    I haven't tried the expansion "Thongs of Virtue", which is apparently Act II and III to the first Part, but I sure will dive into it once I finished the first game.

  10. Actually, I'd like to second Steve's request. If that isn't hard-coded or anything. That's been buggin' me too for a while. Honestly I didn't even know that selling it to a vendor removes 'em till like few days ago. xD

     

    I strongly suspect this to be a hardcoded "feature", but I can have a look at it.

     

    Is there maybe a version of Sacred 2 when this was once possible before or did this never work?

     

    I think I read sth. swh. about the blacksmith skill merging into the weapon and thus being unable to be removed again, so this might be impossible to do.

  11. Dedicated server tool:

     

    http://www.game-tools.eu/?tool=s2launch

     

    The program description on the site is german, but the tool itself is english.

     

    In order to get the gameserver running on a rented webserver you only need to copy the following files (about 40MB):

     

    system\MemMgr.dll

    system\orcSystem.dll

    system\plugin_filesystem.dll

    system\plugin_fileZip.dll

    system\plugin_win32platform.dll

    system\plugins_srv.cfg

    system\s2core.dll

    system\s2gs.exe

    system\s2logic.dll

    system\s2logicdll.dll

    system\s2vista.dll

    system\stlport.5.0.dll

    system\tincat3.dll

    system\zlib1.dll

     

    pak\generic.zip

    pak\persector.zip

    pak\spawn.zip

     

    scripts\autoexec.txt

    scripts\behaviour.txt

    scripts\genMipMapInfo.txt

    scripts\heightmap.txt

    scripts\landscape.txt

    scripts\roadmap.txt

    scripts\startPos.txt

    scripts\server\*.*

    scripts\shared\*.*

     

    The persector.zip and script files are most likely changeing from version to version of the cm patch, so you have to be ready to update them sometimes.

  12. Addition:

     

    "Verfluchte kleine Biester" = "Dratted little beasts" has become the missing Charquest of the Dragonmage and is now only available to this Char.

     

    CU Marcus

     

    Is there a difference between Charquest and Classquest?

     

    Because there are a lot of quests titled "...-Dragonmage Classquest.." in the quest.txt.

  13. Hello.

    Sorry that there gives this file, use the file - drop the 094th version

    In the 0100 version as I want to kill the monster - game crashes .. Please help.

     

    *PATCHLOG*

     

    From the Patchlog everything seems fine, except that you are playing Sacred 2 in a non-supported language (which one, out of curiosity?), but that should not be a problem at all...

     

    Can you explain more detailed when, and with what kind of "monster" this crash happens? (Always the same one, does it happen with different chars and savegames,...)

     

    Also: What is the nature of the crash? Does the game quit to desktop or is it a freeze or sth. else?

  14. Hello.

    I appreciate your hard effort in the work we have undertaken the quest. I have a lot of objections.

    1. Patch CM-0100 has a lot of errors, the file "drop " is bad, the game crashes.

    2. There are quests that are not recorded in the log, do not even know what these quests it.

     

    Hi subhenry,

     

    I can assure you that CM-0100 does not have a lot of errors. The problems you have must be caused by your installation of Sacred 2, not the CM-Patch.

     

    Please upload the "Sacred 2 Fallen Angel 2.65.x Patch Log.txt" from your Sacred 2 Gamefolder, so we can have a look at what might have been wrong in the first place.

  15. Pictures of the four new sets

    http://forum.sacred2...7551#post977551

    Wow! Nice work LT!

     

    The black and red DM is awesome. I really dig the gold seraphim too.

     

    Note that only the sets most to the right in those series are the newly implemented ones. The rest are other colour schemes by LazyTomcat, wich we did not integrate yet.

     

    I doubt that we will have the time to make them all into new sets. (They are after all only colour variants, and thus not "really" new.)

     

    I also doubt that we can muster enough creative and consistent bonus combinations to make them all into justified seperate sets...

  16. There is a note in the Against Nomenglas quest that the log is buggy. Does the CM patch correct this? I did not in the quest notes that it does, the log does appear to be correct in my game.

     

    http://www.sacredwiki.org/index.php5/Sacred_2:Against_Nomengalus

     

    I don't know if we deserve credit for fixing this.

     

    The note states the bug to be in v2.34 and Ascaron had a lot of time to fix this in a later releases. Marcus could tell you more, but I think he is quite busy atm.

×
×
  • Create New...
Please Sign In or Sign Up