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hello, I cant find any topic regarding this issue, hence the reason why I am starting one long story short: trying to play with a friend but when I try to join his server it says: IP: Cannot connect! CODE -10026: Socket: Connect timed out without connection..() when I try to open a server it cant be found in the server list, so it has to be something on my end tho I have no idea what it could be we are using RadminVPN and we tried every possible fix there is on the internet
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My take on the Vampiress Hello MetaL I greatly enjoyed your modification! Very appreciated! I´d like to contribute, but unfortunately I´m not a coder. Maybe this way works out too: Beeing a Vamp-Player since a long time, I´d like to toss some ideas. Choices were made in a reasonable way, to avoid overpowering. The items from Wolfe´s Lair are my reference. Suggestions: ------------ Fixed daylight-damage: I suggest a nasty sunburn-damage during the day, let´s say 5000 points if you´ve picked Niobium. It feels so odd to roam the world in Vamp-Form during broad daylight. The gameplay would become far more challenging for the Vampiress, if she´s forced to stay in human form during the day. Spallcasting: ------------- Time Control: TC became very limited with the new changes of S:RB. I suggest an initial range of 5 meters and a bonus of 0,3 meters, coming in with each rune Master Bite: Limited to 25 seconds duration, like Conversion Mind Control: Limited to 25 seconds, remove paralysis, add poison-like slowdown instead. Blood Bite: Damage is really low. For those who try to fill up the health-bar by by sucking blood after catching some Poisoned Tendrils, this spell is of no use anymore. Initial damage 2000 + 200 points each spell level. Sound good? Blood Kiss: Is it possible to lower the enemy´s defense-rate a bit, as described in the manual? I´d really be grateful since the Vampiress can´t buff their attack-bonus. Spell duration limited to 25 seconds. Blood Kiss available for horse combat too, yes? :) Awaken Dead: Spell limited to 120 seconds Bats: Can we set the max amount of bats back to 4? Sacred becomes a bit unstable with so many bats summoned. Vampire Amulets: ---------------- Berenike´s Soul: +12 Potion Find Glimmering Amulett of Luck: - Magic Find - Increased Light - Endurance-Bonus +5 Critical Hit +30% Attack/Defense +8 Take Gold, save Health Quetzals Expulsion: - Attack Bonus vs Undead - Spell Resistance - Banish Undead +10% Str to Attack +13% Str Poison +54 Farsight Vampire Rings: -------------- Chrysopras of Bloodlust: - Bats:Confusion - Weapon Lore Bonus (one of the two boni) + Bloodlust-Bonus + 10 Critical Chrysopras of Blood Warriors: - Bloodswarm - Weapon Lore + Blood Bite + 47% Regeneration Special Move Chrysopras of Blood Moons: (level 01) -Mind Control -Wolf Call -Weapon Lore -Enables attacking of Animals +60% Wounds increase Damage dealt +30 Vampirism +35 Speed +5 to all Combat Arts Chrysopras of Dark Leaders: - Attack Speed - Bats:Guard + 47% Regeneration Special Move + 30% Wounds increase Damage dealt Golden Chrysopras Ring: - Blood Swarm - Disarm-Bonus + 13% Str Poison Damage + 40% Poison + 20% to Attack/Defense Gold Ring: - Reduce Gold, save Health - Gain Gold + 100 to Attack + 30% Cha to Attack + 9% Life Leech Ring of Luck (Vampiress): - Critical Hit - Magic Find + 45% Reduce Gold, save Health + 45 Speed Vlads Bronze signed Ring: - Turn into Knight - Weapon Lore + 3% Dark Damage + 5% Lifeleech + 15 Speed Vampire Shields: ---------------- Delania´s Vampire Shield of Life: - Gain Gold + 63% Str Physical Resistance + 9% Life Leech Toothed Shield of Bloodlust: - Trap flying Opponents - Attack Speed - Armor Bonus + 23 Critical + 140% Regeneration Special Move + 150 Blood Bite + 200 to Attack Vilads Serrated Blood Shield: - Turn into Vampire - Vampirism Bonus - Endurance Bonus - Magic Find + 93% Str Magic Damage + 100% Regeneration Special Move + 60 Bloodlust + 90 Farsight Other: ------ Lady Magorys Gauntlets: - Open Wounds + 9 Critical Hit Horned Helm of Darkness: - Night Bonus - Constitution Bonus + 103% Str Poison Resistance + 175% Regeneration Special Move Vampire Swords: --------------- I suggest to increase damage by 100-200 points, otherwise Vampire Swords (and all other class specific Weapons) are not worth the effort due to missing sockets. Blackmoonblade of Pain: - Attack Speed - Speed Bonus - Dual Wielding (; - Drain own Life Energy + 200% Wounds increase Damage dealt + 47 Critical + 150 Physical Regeneration + 47% Str Poison Bloodlust Longsword: - Vampirism - Wolf Call - Weapon Lore + 47 Critical + 75% Str to Attack + 60 Master Bite Dragonis Sword of total Evisceration: - Defense Bonus - Open Wounds Bonus - Split + 23% Take Gold, save Health + 175% Regeneration Special Move + 63% Str Poison Damage + 63% Str Physical Damage Dragosanis Necromancer Steel: - Sword Lore - Vampirism - Weapon Lore + Banish Undead 70% + vs Undead 200% Str Fire + 47 Critical Hathol en Baserab: - Turn into Vampire - Extended Night - Drain own Life Energy + 33% Gain Money + 60% Dex to Attack + 100 to Disarm + 140 Regeneration Special Move + Pure Magic Damage Lance of Vampires: - Turn into Vampire - Open Wounds + Pure Poison Damage + 93% Str Poison + Increase all Damage Types 50% Longsword of Necromancers: - Attack Speed - Turn into Vampire - Vampirism + 50% Lifeleech + 47 Critical + 100% Regeneration Special Move + Pure Poison Damage Magol en agar - Lifeleech - Drain own Life Energy - Weapon Lore + 30% Str to Attack + 47% Dex Fire Damage + 47% Dex Physical Damage Shiny Longsword of the Vampire: - Mind Control - Wolf Call - Vampirism - Night Bonus + 93% Str Magic Damage + 100 Agility + 35 Speed + 23 Critical Slasher of Shadows: - Attack Speed - Blood Bite - Vampirism - Extended Night + 250% Str Magic vs Demons + 45% Reduce Gold, save Health + 175% Regeneration Special Move + Pure Magic Damage Tomb Slayer of Hate: - Vampirism - Weapon Lore - Open Wounds + 90% Wounds increase Damage dealt + 90 Hard Hit + 47 Critical + 35% Dex to Attack/Defense Vampire Bite: - Multi Hit - Hard Hit - Sword Lore + 63% Dex Poison Damage + 1000 to attack + 15% Critical Vampire Longsword: - Vampirism - Mind Control - Wolf Call - Night Bonus + 165% End Physical Damage + 80 Agility + 80 Parry + 80% Regeneration Special Move Vampire Longsword of the Blood: - Attack Speed - Multi-Hit - Bats:Bloodswarm - Lowered Resistance + 40 to Ripping Claws + 60% Open Wounds + 47 Critical + Pure Fire Damage + 63% Str Fire Damage Vampire Sword of Moonlight: - Speed - Mind Control - Time Control - Night Bonus + 25% Dark Damage + 140% Regeneration Special Move Vlads Catcher: - Attack Speed - Weapon Lore - Master Bite - Enemies die on sight + Shock Opponent 200 + 80% Dex to Attack + 93% Str Magic Damage + 47 Critical Vampire Sets/Full Set Bonus: ---------------------------- Esal Hylef: - x% Turn into Vampire + Daywalk-Bonus/minimal Sunburn-Damage Annouk: - x% Banish Undead + Activated Night Bonus Dalmar: - XP-Bonus - +X to all Combat Arts + Activated Night Bonus + Poison Immunity (Too many accidential Deaths otherwise) Starion: - Fire Resistance - Fire +X% + 4000 Resistance vs fire & physical Damage + 25% Str Fire Damage Thorwyn: - Magic Find + 200 Far Sight Recundis: - 70% to Attack/Defense + 140% Str to Defense That´s it for the beginning. More is on the way. (:
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