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  1. A pernicious Boss Creature, resembling an Ice Phoenix, known as The Narmul, resides in a lonely, stony, and icy courtyard; many frozen Seraphim stand scattered throughout, frozen in combat and posed as statues accompanied by other wandering unfortunate creatures, all now mere trophies of this abominable beast. The Narmul must surely be the mightiest foe that our brazenly determined High Elf has yet faced. For, he has an array of formidable Combat Arts and four giant crystals which provide protection from any damage. His initial attacks are not dissimilar to Dragon Strike but for inflicting intense Ice Damage instead. He may, after the second protecting crystal is destroyed, command an avalanche-like attack of icy chunks that inflict both Ice and Physical damage. If the remainder of the crystals are destroyed the nasty beast may then draw his opponent closer to him and he may drain the energy away from their Combat Arts and begin some wickedly potent Magic based melee damage attacks. Watch now, as the chilling scene unfolds before you.
  2. The Gyrvim Island Dragon (also spelled Girvym) may surprise the unwary traveler who wanders recklessly into the labyrinth of passageways underground, accessed by a single and unassuming entrance nigh to a lone merchant. Beware, its deadly Fire, Magic, and Physical attacks and hope that it does not use its cloaking ability to place you at a further disadvantage. Eager to explore for treasures, our heroine the High Elf wanders into the lair of this sinister beast.
  3. The Four Nameless Guardian are the protectors of the Great Machine and it is the sworn duty of our heroine the High Elf to shut it down and end the threat to the Land of Ancaria. Eliminating the four awesomely powerful mechanical bosses that stand in her way will be quite a brave, daunting, and death defying feat. Each of these massive mechanical monsters do Physical Damage and each also deals Elemental Damage. One possesses injurious Magic, the next Fire, the third Ice, and the last and the greatest of the four, deals Poison damage and resists all but Fire Damage. Will our ever determined lady win the day and save the people of Ancaria from their perilous fate, or will she have come all this way to perish, now alone, unaccompanied by any other physical being, and without a soul to tell of her glory?
  4. Making her way through the deep, thick forest of Dyr Lain, our indomitable High Elf heroine unexpectedly encounters a fierce, unfriendly, and powerful tree boss, the Forest Guardian, who possesses many powerful tricks that could make this encounter our heroine's last. First, he may bind her in vines to prevent her from fleeing, moving to cast spells, or even protecting herself. His "Hard Hit" does a tremendous amount of physical damage; he may slow her run speed or even boost his regeneration were she to find the capability to land any hits of her own. Lastly, If she is fortunate enough to do any significant damage he has an unanticipated spell which will fully restore his health. Let us find out how our lady reacts to this unforeseen mortal threat.
  5. A local Dryad known as Lynimenda warns our valiant heroine about the Poison Lord and how dangerous he is and also that she would be relieved if someone would eliminate this menace. Well protected from all damage types but magic, our heroine may be at a disadvantage. For, as a true Mystic Stormite caster, she can only deal ice and physical damage. Because of his extreme poison damage she must defeat him quickly or she may perish in the attempt.
  6. To complete the Main Quest, our temerarious lady, the High Elf must enter the Great Pyramid of the Lost City, Ciria Delith. Regrettably for her, it is guarded by a terrifying flying daemon, Kral of The Winged Daemons. Kral may inflict Tail Lash, TBall (a missile-like attack), and deadly Sonic Scream attacks. Kral is bolstered a group of four Lightning Tower traps which cause magic and also physical damage. Let us now see what transpires.
  7. Having accepted a special request from a mage, tasked with defeating The Earth Lord, and having found fulfilling the chore well beyond her powers, our fearless heroine the High Elf unhesitatingly accepts this weighty responsibility. She has not been forewarned that this Elemental Boss has an arsenal of magical powers at his disposal. He may summon a small earth elemental as a distraction that may also inflict some degree pf damage, yet it is the three greater of his powers that are far more hazardous. His Meteor Shower, Fire Trap, and Hard Hit inflict massive amounts of fire and/or physical damage.
  8. Asmarael, the Queen of Spiders, possesses a vast array of Combat arts that she, as a pure caster, may employ in any encounter. So, this time, the High Elf surely needs to be fully prepared and remain wary. Some of Asmarael's Combat Arts do Magical damage and Magical Damage over time. She may also cast a "rooting" spell to prevent her opponents from any movement and she may also invoke a mist which creates a large amount of Damage Over Time. Additionally, she may cast a lightning spell that causes Physical and Magic damage to, and push opponents away, from her. She also has a buff-like aura spell that may leech life from any enemy within range; she has a healing spell to restore her. Lastly, she may summon three Hunting Spiders and a Giant Spider to assist her by attacking foes.
  9. Welcome back to Niobium Boss Battles (CM Patch 160 Version) with our heroine, Tarellethiel, the High Elf. Today our resilient and indefatigable lady will encounter and engage the execrable and phantasmal entity, the Banshee. Let us see what happens!
  10. Yet again heedlessly hurling herself headlong, High elf Tarellethiel, challenges one of the most menacing managers of mayhem, The Abishai Of Dissension. This boss monster has some truly nasty tricks at his disposal.
  11. Wandering around Diaanja's retreat as a loyal dog would while protecting it's master's home, her Hell Hound quickly discovers our heroine, Tarellethiel on her way to discover a way inside.
  12. Will our heroine Terellethiel be the high elf who saves Christmas, or will the icy cold heart of a Frost Dragon, The Grinch ruin the season and disappoint the children, stealing their wonder and joy?
  13. Another boss that must be defeated as a part of the quest, Can Christmas Still Be Saved, is Walther. As a part of the CM 160 Patch the boss was changed to a Human Boss form the formerly humanoid Troll Boss.
  14. A grave task when completing the quest Can Christmas Still Be Saved, one must encounter and slay the Ice Hydra. This boss monster has a very nasty poisonous breath attack and does a significant amount of physical damage to boot. Now, Tarellethiel, our heedless heroine, hurls headlong, hunting the hazardous hydra, having holstered her hard, high-powered Glacial Thorns.
  15. With the culmination of the quest, In the Name of God, Tarellethiel must defeat the Human Boss, Haenir. Ever defiant, even to the point of heedlessness, our brave heroine flashes through the icy cavern and into the frosty, freezing, fray.
  16. The Garganthropod, known to the humans in the desert and to others who oft listen to tales of faraway lands as a particularly toxic, malevolent, and resilient giant scorpion, our heroine waltzes in once again with no fear and hesitation to greet it in her customary manner.
  17. The quest Punishment for the Traitor may be found in a dungeon in Artamark's Gate. It is here that our heroine Tarellethiel encounters the dastardly traitor, Rogs. Has she finally encountered her match?
  18. Driven by her insatiable wanderlust, our intrepid heroine Tarellethiel discovers yet another reclusive Boss well secluded in his mountain lair in the southeast region of the swamp near Lizurath. The Hissil'Ta Swamp Dragon is indeed a sly and a ruinously baneful creature who is not prone to mercy, yet neither is our heedless heroine. Let us then discover now what shall transpire.
  19. The dreaded, disagreeable, and dangerous Desert Dragon did dwell deep within his hideaway hidden in the confines of a remote mountainous region due west and then south of Sulinar. One fateful afternoon he was relaxing and contemplating an attack for fun and feast upon any of the nearby human settlements when our heroine Tarellethiel discovered his lair, catching him quite unprepared.
  20. A vile and formidable creature, the Minotaur boss Holos The Paralyzer is not one with whom to be encountered in a haphazard manner. Leave it to our heroine Tarellethiel the High Elf to stroll into the fight as if she were going to attend a Sunday picnic. Let see what this irritable, powerful, and pugnacious recluse Holos has in store for her.
  21. In hopes of finally defeating the Swirling Mist of Miasma, our High Elf heroine hurriedly hurls headlong into yet another chilling episode of Niobium Tier Boss Battles.
  22. The second battle with the Swirling Mist of Miasma occurs just outside of the village of Sar 'Thaz. Here the dauntless yet endearing High Elf encounters the cold-hearted entity and locks herself into the chilling conflict to deliver the lizard folk yet again.
  23. Our heroine Tarellethiel really must focus in this fray with the vile, despicable, and mortiferous Dark Prince. He is arguably the most difficult of all bosses for a High Elf to defeat due to his use of Expulse Magic which negates the effect of her magic attacks. That effective defense may be combined with his clever ability to disable the buffs that she employs for her protection and to lower the regeneration time of her Combat Arts. Furthermore, this despicable, deadly dark mage also has poison missiles and can awaken wave upon wave of ghastly undead to unite with him in the horrific battle. Let us now discover what transpires in this enthralling and spine-tingling episode of Niobium Tier High Elf Boss Battles. I certainly hope that she has an ample supply of healing potions on hand.
  24. Our diligent and dutiful heroine, the High Elf Tarellethiel, encounters the chilling boss monster, the Swirling Mist of Miasma. In this video you may be able to get a better view of his angry and sinister face while the brave High Elf works to relieve the village of Neithu'Thaz from the bosses' attack.
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