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Hello, I was trying out the third Modification "Wildifre" of the combart art Dislodged Spirit. It seems to be bugged because the enemy does not explode after dying. The only thing I could find regarding this modification was this guide (I hope I did not miss something...): In the guide it says: Wildfire is the main reason why this skill became our spike skill. What it actually does is COMPLETELY DIFFERENT from its function description. Even though it says, "if target dies the sould held will explode causing minor area damage", all it does is give you an added chunky physical damage". However another user commented "I tested this mod to see if there was actually a chance do some real damage to bosses with this spell, and at first it appeared that yes, it does display a large increase in damage. However, testing the CA I realised that there is no actual damage bonus, its simply a tooltip bug and I wondered if gasconron had tested the CA or simply looked at the tooltips suggested damage. So to anyone who wishes to follow this build, do not pick the mod wildfire hoping for a massive damage increase. It does as it says...causes Area of Effect on death with soul removed". I did not test whether the modification increases the damage however based on the missing explosing I assume the writer of the guide is correct. I remember this modification being bugged years ago (I was not playing with the addon back then) and I am a little bit sad that it is still now (sacred 2 gold edition with CM Patch 1.50 installed). My question is whether someone can confirm/disprove regarding the issue and whether it is possible to fix it.
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- inquisitor
- dislodged spirit
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MULTI HIT When using this CA I wonder why there is a higher chance to hit the opponents at her back. Also, this move only hits once when you are fighting 1 enemy. But when you get surrounded by enemies (6 or 7 as long as there is an enemy at the back) there is a chance that the enemies will be hit twice. Like, Whut? So the first hit would be from the sword and the next would be from the roundhouse kick. Very nice against those Huge orcs . -My Question: Does increasing the level of this CA also increases the radius? or is it fixed? For example I increased it to level 20, will I hit enemies far from me (About two steps)? HUNTER SEEKER Same with Multi hit. When the seraphim does the Animation (The part before she throws the weapon) I noticed that 1-3 enemies behind me are still getting hit by the sword. I LOL'd at the first time I saw that because I rarely hit any enemy in front of me yet I can hit lots of enemies at my back. Also, The more enemies you hit the more chances of hitting twice. For example: I hit an ORC far away from me, ORC starts running towards me, Before weapon goes back to my hand the ORC gets hit again. -My Question: How to increase hit chance and damage? (Aside from those in the wiki) P.S Whirling hit is fun when you (and the enemy) are in a corner. 7 Hit combo lol Thanks~! ~SevPOOTS
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- combat art
- ca
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