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Recently I was looking for an ARPG to play and remembered having fun with Sacred 2 back in the days. I first downloaded and played the Fallen Angel demo again before actually grabbing the Gold edition on GOG. One thing I quickly noticed after going from the Fallen Angel demo to the final game (Gold edition): The animation transitions of the player character are substantially smoother in the Fallen Angel demo than in the Gold edition (mainly tested with Seraphim). For example, when the character is swinging the weapon and reverts to standing pose, in the demo the character's limbs all visibly move back to the standing position smoothly. Whereas in the Gold edition, after the swinging animation ends, the 3D model simply resets to the standing position immediately, making the animation look choppy. Like in these old 2D games with pre-rendered character sprites. This applies to almost all player animations such as shooting, casting buffs, swinging weapons in different directions. Whenever an animation sequence ends, the transition (or lack thereof) to the previous/next pose looks abrupt/choppy. I was a bit disappointed realizing the animation smoothness from the demo is gone in the final game and was surprised how those little details actually made the demo look way more polished to me. I tried with and without Community Patch, but it made no difference. Does anyone know why that is? Did they sacrifice the transition rendering in favor of tighter casting/attacking timings? I wonder if there is a setting for optionsCustom.txt to revert to the old rendering or if a mod would be able to restore it.
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ReDownloaded the Demo and I have a few questions 1.) Can we MOD the demo? (Not only apply, but create too) 2.) Can we get all the set/rare/unique items for the Seraphim in the Demo? (I'll try reskinning) 3.) Can the Demo be made Portable (After installing the demo, copying the game folder on a flash drive) Thanks!