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Showing results for tags 'graphic'.
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Hello As you might already know from MODIFYING COMBAT ARTS AND UNDERSTANDING FLAGS - SPELLS.TXT, I'm working on an inquisitor mod. Currently I'm working on modding a shapeshift CA like DM dragon berserk. I already found out about how entry0 = {"et_self_shapeshift", 1000, 1995, 0, 41 } works and where to look in creatures.txt and itemtype.txt, e.g. for the mentioned dragon berserk, it says in itemtype.txt -- 3d model + animation info model0Data = { name = "models/npc/monsters/draconian/h_draconian.GR2", user = "WEARGROUP_INVALID", }, now I don't have access to 3DSmax, my idea was instead to take a .grn model from Sacred 1 and convert it to .gr2, so that's what I did - to the all mighty Anducar demon himself. Then I placed the converted file into pak/Anducar, redirected the path in above "models/npc/monsters/draconian/h_draconian.GR2" to Anducar/ANDUCAR_DEMON.gr2, loaded the Dragon mage and - my game crashed and the test character got corrupted. So I wonder is it even possible to do it that way? And if yes, can you help me to dew it? Pls, any help would be greatly appreciated
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The game keeps selecting the family not the AMD one. Is there a way to force the game switching to my AMD card? My spec core i5 - 2.6M ram 6gb VGA : Intel HD HD4000 & AMD 7650M