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Lindor

Sacred Game Modder
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    1,101
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Lindor last won the day on April 8

Lindor had the most liked content!

Profile Information

  • Interests
    Programming, Video Games, Mathematics, German Politics and Cooking

Previous Fields

  • Favorite pizza topping
    Onions, Garlic, Jalapeños, Rucola, Tomatoes, Mozzarella and Gouda with lots of Basilicum and Oregano
  • Why do you want to join DarkMatters?
    modding Sacred 2 is my passion
  • All time best video game ever played
    AoM:TT
  • Country
    Germany

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Lindor's Achievements

Rhodium Magician

Rhodium Magician (12/20)

438

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  1. Well I returned the page to the state it was in before backup. We'll see what happens. https://www.sacredwiki.org/index.php/Sacred_2:FX
  2. contrary to what I said I'm gonna start tomorrow
  3. good weekend sir I'd pobably like to work on the page again this weekend, maybe even today, but I think I wait till you're online you think I can use javascript in the wiki editing prompt, maybe with the html <script> tag? for the table I scripted? I want to try this idea and report wether it worked.
  4. Congratulations and kudos to your endurance! Very impressive
  5. that would be 13:00 for me, right after lunch break We'll see. I'm busy this evening, honestly I'm busy the entire week including the weekend.
  6. Yeah did it. The entire confusion came from the redundancy of the meaning of the word "Set". We should really invent another name for the more general meaning. Something like "armor class" or so. But I'm not entirely happy with that one either, one could confuse it with the damage channel armor.
  7. Uhh nice! Do you know what happened? Can I restore this site safely without breaking anything?
  8. I made a three video series showcase about how I mod the game. Unfortunately the microphone is located directly above my air cooling system which is a little bit annoying, tried to reduce it with filters but it's still annoying, but I can't afford to buy a better setup at the moment so there's no way around that, I'm sorry. The mods themselves are by no means ready for release yet, but once they are, they will be included in my mod. Here is the playlist: https://www.youtube.com/watch?v=TNivmXF9pkw&list=PLsg8VzvHqlE4GSl2LUhOPQiMeBlZH6pyX @Flix @dimitrius154 Sorry for borrowing your good names Any specific area in the game where you want to live?
  9. Is it possible to get the source code of grnreader98v2.1 or v2.2? It's time to attempt creating a Sacred 2 .GR2 import & export plugin for blender. (You know me, I post this, then forget about it and in like half a year later come back and do it )
  10. Oh I'm sorry that one's on me - I can't remember anymore wether I used CM-Patch or EE. In my memory it was EE but here in the forums I wrote CM-Patch. Don't know what's true.
  11. Collection of Bugs so I can reference once I want to start fixing them in my mod. The bugs should preferably exist in the latest EE and are fixable without requiring some fancy Ghidra/ollydbg Assembly skills. But it doesn't have to be this way, I'll take what I get. mgr.createDroplist(1460 ...) has duplicate entry101 German Localization uses Alternate Spells module locales in spite of the module being not active BlueprintID 4487 being called in quest.txt doesn't exist as taskitem TaskitemID:s 706, 2009, 2010 quest id = 10066 name = "S_HU_1a_B_nn-Pfluege_zu_Schwerterhaufen" should be a plow BlueprintID 1010 being called in quest.txt doesn't exist as reward quest id = 1003 name = "S_HU_3b_md-Dunkle Herbeirufung" The bonusgroups 172, 173, 177, 239, 224, 251, 261, 252, 253, 254, 563, 737 and 769 being called in typification.txt do not exist in blueprint.txt. mgr.addTokenBonus( {"et_provo_area", 906 }) -- 906 = bb_chance_block_CC: Bonus 906 does not exist
  12. I did some more to more easily find the blueprintIDs from inside the overhaul Taskitems Questitems Both
  13. Is there an expected date for when everything will be working again?
  14. BlueprintIDs from quest.txt for EE: Taskitems: Questitems:
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