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  1. Version v1.2b

    5,112 downloads

    Community Items Mod v1.2b The Community Items Mod 1.2 is now integrated into the Community Patch 1.50. This download is a small mod that is designed to be installed on top of Sacred 2 Gold + CM Patch 1.50. ================================ Features: 1) The mod restores some item designs that were present in the CM Items Mod 1.2 but were removed for copyright reasons (which are now resolved) when the mod was integrated into the CM Patch. This mod restores their unique designs. Without this mod the items will use generic item models from Sacred 2 (but will still function). The items with changed appearances are: a) Torch of Light b) Axe-Bot 2525 c) Forgotten Technology d) Spear of the Dryads e) The Catalyst f) The Iron Knight g) Earthshaker h) Soulflay Fork 2) The mod also contains a hotfix for an issue with the leg armor of the new Frozen Gems set, which flash and glow due to a script error. The error is corrected with this mod. 3) 1.2b introduces a couple fixes for the Children of Asha Set (left boot mesh spike fix, double cape mesh fix) and a fix for the Doom Guard Set (better cape weights). Updated 2/6/2017. ================================ Installation: 1) It's always best to install Sacred 2 mods with the Generic Mod Enabler (GME). It can save a lot of headaches and frustration. Get it free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml 2) Install the GME into your Sacred 2 root folder and run it once. 3) Place the "Item Mod 1.2b" folder into the MODS folder created by the GME. 4) Use the GME to activate this mod. If updating from v1.2a: Simply disable the old version with the mod enabler, delete the old folder, then enable the new 1.2b version. Install order is the same. Compatibility with other mods is the same. This mod REQUIRES Sacred 2 Ice and Blood with the latest official patch (2.65.1.0 or 2.65.2.0) plus the latest Community Patch (1.50). ================================ Development threads and more info: New Dragon Mage Sets in Development New Uniques and Legendaries Brainstorming ================================ Thanks to my CM Items Mod team: Silver Fox for overseeing and handling the development of v1.2. Also for his scripting, mastery of the game files, insight into item balancing and planning, attention to detail, encouragement, and his work on textures and reviewing bonuses. His modding expertise and dedication helped to make every little piece of this mod as good as it could possibly be. Pesmontis for his crucial knowledge and tireless efforts in helping to get this project off the ground and completed, and for all his hard work editing textures and models, his kindness and endless patience, and wonderful item contributions. It would not have been possible without him. Special thanks to: Dimitrius154 and LazyTomcat for contributing their amazing work to the mod. Other volunteer testers (Gilberticus, Dragon Brother, SX255). People who offered up suggestions and requests, and contributed ideas and work to the mod: (Dragon Brother, Thorin Oakenshield, Chattius, Giberticus, SX255, Dave-O, Moonpaw). Czevak and Dragon Brother for getting me going with starter tips on what files to edit. LazyTomcat, Wardust, and others who made mods before me so I could follow their example. Gogoblender and Schot for hosting this mod on Darkmatters.org Everyone at Darkmatters who has followed the development of this mod and offered support and encouragement (especially Yoshio). Marcus and Czevak for adding the mod to the Community Patch.
  2. This is sort of a sub-project of Community Items Mod. After Silver Fox suggested I check for a shield that appeared in the art book but not in the game, I went and combed through all the game files seeing if there were any other items that were created but not implemented for gameplay. I found some cool things. I compared my findings with the Wiki and assembled a collection of items that aren't documented as common items or as unique/set/legendary. Along the way, I also pulled out several items that are used by NPC's. Everything here has an itemtype ID, but no blueprint or drop chance. I'm going to present this stuff to you in chunks. Part 1 (this post) will be shields. Later will come 2H weapons and then 1H weapons. I'll start with items I'm pretty sure are brand new, I.e., not only are they not available to the player, but even NPC's don't use them. AFAIK they don't appear in the game at all. Below that I'll list some cool NPC-only items that I've unlocked for the player. Unused Shields It's possible some of these are used by NPC's and I just didn't recognize them. Let me know if you recognize them or if they're part of the game and just not documented on the Wiki yet. The names are loosely adapted from the file names. Approximately in increasing order of awesomeness: "Round Shield" Itemype 7613 "Demon Shield" Itemtypes 1120, 1122, 1123, 1124, 1125 "Elf Shield" Itemtype 1153 "Elf Shield 2" Itemtype 1154 "Spike Shield" Itemtype 8188 "Spike Shield 2" Itemtype 11624 "Spike Shield 3" Itemtype 11626 NPC Shields These are some of the unique shields used by various Elves, Humans, Dryads, Lizards, and Orcs. Kite shield with Inquisition logo Another Shield with Inquisition Logo "Mascarell" shield. The good guys around Kufferath castle. Tree is upside down. Mascarell Tower Shield Shield of DeMordrey's Soldiers Dark Army Shield Scorpion shield used by desert guards Oasis shield used by various soldiers around Khorum Lizardman shield Lizardman Shield 2 Only snapped one pic for some reason. Lizardman Shield 3 Blood Dryad Shield (note that it's just an alternate skin of the Impenetrable Protector legendary shield) Goblin Shield Orc Shield Orc Shield 2 Troll Shield (lol) I'd like to implement as many of these as is feasible, so if anything shown here strikes you with an idea, please feel free to share it here or in the New Uniques and Legendaries thread.
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