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Staff Wielder


Ysne58

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I have tested out the staff ability with pelting strikes. If the seraphim takes out all the melee, then the ranged attack kicks in until the Combat Art is complete. It is pretty awesome to watch in game. The last thread I started was for a generalist. I find my generalist character much harder to play.

 

Skills

1 Tactics Lore

2 Armor

3 Staffs

4 Constitution

5 Concentration

6 Exhalted Warrior Focus

7 Celestial Magic Focus

8 Riding

9 Enhanced Perception

10 Warding Energy Lore

 

I keep changing my mind on the last 5 choices. I'm pretty sure I want both astral and celestial focus and riding.

 

Attribute Points

 

Most in intelligence to make the staff deadlier. Some also in vitality and dexterity.

 

Combat Art mods.

 

I'm still working out the most effective ones for the way I play this character.

Edited by Ysne58
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Here is the order of skills I am going with for this version.

 

1. Enhanced Perception

2. Tactics Lore

3. Staffs

4. Concentration

5. Armor Lore

6. Constitution

7. Exhalted Warrior Focus

8. Celestial Magic Focus

9. Riding

10. Warding Energy

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