Ysne58 236 Posted February 12, 2010 Share Posted February 12, 2010 (edited) I have tested out the staff ability with pelting strikes. If the seraphim takes out all the melee, then the ranged attack kicks in until the Combat Art is complete. It is pretty awesome to watch in game. The last thread I started was for a generalist. I find my generalist character much harder to play. Skills 1 Tactics Lore 2 Armor 3 Staffs 4 Constitution 5 Concentration 6 Exhalted Warrior Focus 7 Celestial Magic Focus 8 Riding 9 Enhanced Perception 10 Warding Energy Lore I keep changing my mind on the last 5 choices. I'm pretty sure I want both astral and celestial focus and riding. Attribute Points Most in intelligence to make the staff deadlier. Some also in vitality and dexterity. Combat Art mods. I'm still working out the most effective ones for the way I play this character. Edited February 14, 2010 by Ysne58 Link to comment
Ysne58 236 Posted February 13, 2010 Author Share Posted February 13, 2010 If I get far enough with this one, I may try to create a guide for this playing style. I got bored and frustrated with the generalist. Link to comment
Ysne58 236 Posted February 15, 2010 Author Share Posted February 15, 2010 Here is the order of skills I am going with for this version. 1. Enhanced Perception 2. Tactics Lore 3. Staffs 4. Concentration 5. Armor Lore 6. Constitution 7. Exhalted Warrior Focus 8. Celestial Magic Focus 9. Riding 10. Warding Energy Link to comment
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